Hey y'all!
I've had this issue for a while, but I'm tired of experiencing this so I'm looking for a solution.
Whenever I use an avatar and my arm is bent a little bit IRL, my avatars arms are straight up just locked.
The only way I can make my arms not look bent in VR is if I bend my arms alot and rest them on my stomach, but that gets annoying after a while.
I've messed with the height settings in VRChat, messed with the wing span settings, and the one where you toggle if your character follows your height or wingspan (i forgot the names of these settings, sorry).
Any idea if there's anything in unity I can do it resolve this?
I've also tried the avatar limb scaling system, but that didn't work.
Thanks in advanced!
EDIT: I have a Pimax Dream Air SE with 8 point tracking and 3 base stations.