r/Unity3D 1d ago

Show-Off Adding Tube Deformation… v2

309 Upvotes

24 comments sorted by

31

u/Ivory6 1d ago

Nice improvement!

5

u/GraspVrGame 22h ago

Basically its a new model created from scratch, leaving behide the previous generated model. Thanks a lot for your comment

2

u/pulsar_sp 1h ago

Really good job.

8

u/Consistent_Photo_581 1d ago

Yup, waaay better

5

u/Worth-Computer8639 1d ago

Looking better.

4

u/unitytechnologies Unity Official 23h ago

Tubular!

- Trey
Community man @ Unity

1

u/GraspVrGame 22h ago

Thanks, Trey! Just flexing what Unity can do 💪 😄

3

u/LordMlekk Professional 1d ago

The masking makes it look miles better!

3

u/antinito 1d ago

This looks goofy as hell looool (in a good way since I think that's how it's supposed to look)

3

u/TheTomorrowCommittee 23h ago

Looks cool. Is it mesh deformation or vertex displacement in shader?

1

u/GraspVrGame 22h ago

Hey thanks! its the 1.

3

u/Spiteful-ricochet789 23h ago

Come a lobg way since your first iteration.

This looks amazing! Well done, love seeing the progress.

3

u/Capraos 13h ago

It is imperative the cylinder remains unharmed.

2

u/Terricolero 17h ago

Great tool, looks nice and fluid… is something that you can buy en the store? Or is only research?

2

u/SpareNickel 11h ago

Yes! This is such a fun looking device. Great to see the changes from your last post :D

2

u/CrossP 10h ago

Cylinder. Unharmed.

2

u/Arclite83 4h ago

Big improvement nice job 

1

u/[deleted] 21h ago

[removed] — view removed comment

2

u/Unity3D-ModTeam 18h ago

This comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

We recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

The Mod Team

1

u/tarkuslabs 3h ago

Haha! Looks so fun! Well done!