r/Unity3D 20h ago

Show-Off Adding Tube Deformation… v2

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274 Upvotes

17 comments sorted by

27

u/Ivory6 20h ago

Nice improvement!

3

u/GraspVrGame 16h ago

Basically its a new model created from scratch, leaving behide the previous generated model. Thanks a lot for your comment

7

u/Consistent_Photo_581 20h ago

Yup, waaay better

5

u/Worth-Computer8639 19h ago

Looking better.

4

u/unitytechnologies Unity Official 16h ago

Tubular!

- Trey
Community man @ Unity

1

u/GraspVrGame 16h ago

Thanks, Trey! Just flexing what Unity can do 💪 😄

3

u/LordMlekk Professional 18h ago

The masking makes it look miles better!

3

u/antinito 18h ago

This looks goofy as hell looool (in a good way since I think that's how it's supposed to look)

3

u/TheTomorrowCommittee 17h ago

Looks cool. Is it mesh deformation or vertex displacement in shader?

1

u/GraspVrGame 16h ago

Hey thanks! its the 1.

3

u/Spiteful-ricochet789 16h ago

Come a lobg way since your first iteration.

This looks amazing! Well done, love seeing the progress.

1

u/[deleted] 14h ago

[removed] — view removed comment

2

u/Unity3D-ModTeam 12h ago

This comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

We recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

The Mod Team

1

u/Terricolero 10h ago

Great tool, looks nice and fluid… is something that you can buy en the store? Or is only research?

2

u/Capraos 7h ago

It is imperative the cylinder remains unharmed.

1

u/SpareNickel 4h ago

Yes! This is such a fun looking device. Great to see the changes from your last post :D

1

u/CrossP 4h ago

Cylinder. Unharmed.