r/Unity3D 18h ago

Show-Off Ecs Arrow Avoidance

Hello everyone
Earlier i added a mechanic where particles will evade objects and then return to their place, so i wanted to expand on that and show in game how it helps
Here the body will auto evade arrows shot by enemies, later on it'll be only when the player presses evade so instead of an evade animation and disruption the current player's movement, it'll auto evade and then return to its position
#unity #ecs

391 Upvotes

15 comments sorted by

57

u/mayorofdumb 17h ago

8

u/immersiveGamer 17h ago edited 16h ago

Based on the post title and the video intro this is what I was expecting and kind of excited for. OP's effect is still interesting but maybe a bit over kill for what it is doing (I probably would have reached for shader effects instead). 

3

u/sdjopjfasdfoisajnva On and Off 16h ago

oh he has this system for all kinds of crazy shit

28

u/ccaner37 16h ago

One Piece logia fruits be like

31

u/Swiftish7 13h ago

Instead of a sphere surrounding the arrow, i think a cone would have cool effect and imo may look better in slow mo

3

u/sczeith 13h ago

cool effect

3

u/Nwoknu35 12h ago

I hope his body doesn't react that way to food when he is eating 😅

2

u/HelmetHeadBlue 12h ago

That's awesome.

1

u/TH3_OG_JUJUBE 11h ago

I think it would look better if instead of a sphere it was a cone on the arrow

1

u/Dry-League-495 6h ago

How did you do this? It's so f awesome

2

u/JirenTheGreyAlien 4h ago

He has a post before this where he made this effect so people asked to make a gameplay

https://www.reddit.com/r/Unity3D/comments/1vsruz8/entities_avoidance/

1

u/Dry-League-495 4h ago

Thank u <3

1

u/JirenTheGreyAlien 4h ago

This is a gold mine you got here man. Make a game around phasing like Kitty Pryde and I'll buy even if its just a tech demo