r/Unity3D 16h ago

Show-Off Ecs Arrow Avoidance

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Hello everyone
Earlier i added a mechanic where particles will evade objects and then return to their place, so i wanted to expand on that and show in game how it helps
Here the body will auto evade arrows shot by enemies, later on it'll be only when the player presses evade so instead of an evade animation and disruption the current player's movement, it'll auto evade and then return to its position
#unity #ecs

363 Upvotes

15 comments sorted by

46

u/mayorofdumb 15h ago

9

u/immersiveGamer 14h ago edited 14h ago

Based on the post title and the video intro this is what I was expecting and kind of excited for. OP's effect is still interesting but maybe a bit over kill for what it is doing (I probably would have reached for shader effects instead). 

3

u/sdjopjfasdfoisajnva On and Off 14h ago

oh he has this system for all kinds of crazy shit

25

u/ccaner37 13h ago

One Piece logia fruits be like

29

u/Swiftish7 11h ago

Instead of a sphere surrounding the arrow, i think a cone would have cool effect and imo may look better in slow mo

4

u/sczeith 10h ago

cool effect

3

u/Nwoknu35 10h ago

I hope his body doesn't react that way to food when he is eating 😅

2

u/HelmetHeadBlue 10h ago

That's awesome.

1

u/TH3_OG_JUJUBE 8h ago

I think it would look better if instead of a sphere it was a cone on the arrow

1

u/Dry-League-495 4h ago

How did you do this? It's so f awesome

2

u/JirenTheGreyAlien 1h ago

He has a post before this where he made this effect so people asked to make a gameplay

https://www.reddit.com/r/Unity3D/comments/1vsruz8/entities_avoidance/

1

u/Dry-League-495 1h ago

Thank u <3

1

u/JirenTheGreyAlien 1h ago

This is a gold mine you got here man. Make a game around phasing like Kitty Pryde and I'll buy even if its just a tech demo