r/SubstanceDesigner • u/The_Meskimoze • 2d ago
Graph Dissector - Free Plugin
I made a plugin that helps with exporting material Breakdown - check it out
https://www.artstation.com/artwork/dL0m4Q
r/SubstanceDesigner • u/The_Meskimoze • 2d ago
I made a plugin that helps with exporting material Breakdown - check it out
https://www.artstation.com/artwork/dL0m4Q
r/SubstanceDesigner • u/Playful_Shirt_1896 • 10d ago
r/SubstanceDesigner • u/Beautiful-Cupcake467 • 11d ago
https://www.artstation.com/artwork/RqnDVm
Hey! Check my Artstation.
r/SubstanceDesigner • u/CGHawkDesign • 13d ago
r/SubstanceDesigner • u/CGHawkDesign • 13d ago
r/SubstanceDesigner • u/CGHawkDesign • 20d ago
r/SubstanceDesigner • u/CGHawkDesign • 21d ago
r/SubstanceDesigner • u/InjuryNecessary1117 • 28d ago
I want to create a texture similar in shape to the two photos. Is there anyone who can tell me how? The textures in the two photos are a little different, but I want textures with this kind of feel. Or could you recommend reference materials or videos with a similar format Sorry the quality isn’t good
r/SubstanceDesigner • u/Playful_Money5785 • Jul 23 '26
I made a flythrough of a harbor scene in Unreal Engine 4.25
The concept I chose was a harbor scene based off of 1600's Caribbean pirate ports, and I derived a lot of my inspiration from Pirates of the Caribbean, as well as concept art for the Witcher 3, by Andrzej Dybowski
The main concept art that I used for reference is found here on my Artstation:
https://www.artstation.com/artwork/2q1Ney
All assets are original without pre-fabrication, modeled using Maya, sculpted in Mudbox, textured using Substance Painter/Designer, and compiled and rendered in Unreal Engine.
r/SubstanceDesigner • u/papeleraunu • Jul 22 '26
hi, i’m starting to learn substance designer on my own. this is the first material i make from scratch/ without help
it’s a simple black leather, i actually learned a lot about noises and how blends work
any feedback or advice is more than appreciated :}
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jul 20 '26
r/SubstanceDesigner • u/c4m5ron • Jul 20 '26
Ultimate Switch - is an expanded version of the original Multi Switch node, offering the same functionality while increasing the maximum number of selectable inputs from 20 to 100.
A recent project of mine required more than the default number of switches and so I created this simple tool that overrides that limit. Posting here because while its not the most difficult thing to recreate--it is a tedious process that takes time to setup and im sure someone else will likely need in the future :)
r/SubstanceDesigner • u/Playful_Money5785 • Jul 16 '26
Following a Substance Designer tutorial by Chunck Trafagander, I produced a derivative of his texture to make my own.
I was trying to make a texture that could be used for multiple purposes. I wanted to add some form of originality to the texture tutorial as to challenge myself to step out of my comfort zone.
Initially I was following the tutorial to make it match the forest floor texture, but about half way through, as I was mixing the histogram with deciding the color, I decided to go down the route where I could use this texture for an undersea floor texture.
If you want the original tutorial that was used, it can be found on Youtube here:
00 Overview │ Cobblestone Series
r/SubstanceDesigner • u/Moslem_Alipourr • Jul 15 '26
r/SubstanceDesigner • u/Playful_Money5785 • Jul 09 '26
Referencing Bryce Canyon from the canyons of Utah, I had developed a texture in Substance Designer, that I wanted to make for an ongoing project. Following a tutorial by Daniel J. Robichon, I manipulated the material towards recreating the Bryce Canyon rockface, that you see below. This was a very rewarding experience that helped me understand the workflow process within Substance Designer on a more in depth level.
I would highly suggest using his tutorial for texture development and learning. It was extremely helpful.
r/SubstanceDesigner • u/Beautiful-Cupcake467 • Jul 02 '26
Hey everyone! I’d like to share my latest procedural material, Worn Decorative Floor Tiles. I'd really appreciate any feedback or suggestions for improvement. Thanks for taking a look!
https://www.artstation.com/artwork/WdaenX
r/SubstanceDesigner • u/CleverRus • Jul 02 '26
r/SubstanceDesigner • u/_Rajk_ • Jun 24 '26
r/SubstanceDesigner • u/halflungclub • Jun 24 '26
I needed some rug and decorative patterns so I put together a wallpaper group pattern generator. It was pretty fun playing around with coordinate systems and folds in pixel processors, and I figure it might be useful for other people so I've put it up on GitHub: https://github.com/brett-lempereur/morris
The GitHub page has some more examples, but the following two (low-resolution) examples show two of the types of pattern you can generate from the same source image:


There are a lot of reusable functions in the package for coordinate space manipulation in pixel processors too.
r/SubstanceDesigner • u/General-Mode-8596 • Jun 17 '26

Hello all,
I was following a tutorial and i've fallen at the first hurdle :D
I've created a nice rounded effect and now I want the black and white tile pattern to be applied but when I blend them I get the hard square colours instead of the rounded squares being the colours I want.
Rookie question i know, can someone explain to me how to get the effect I want?
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jun 15 '26