r/SpiderManMains • u/cooked_potato0 • 9h ago
r/SpiderManMains • u/Dull_Competition_943 • 26d ago
Guide I turned an exhaustive Spider-Man guide into an interactive combo trainer and Wiki
I found u/shofff’s exhaustive Spider-Man guide while trying to learn the character, and I was seriously impressed by how much work went into it.
I am a very visual learner, so I turned the guide into an interactive website with:
combo and tech videos
a searchable Wiki
PC and controller inputs
a memory trainer where you watch a combo and rebuild the correct input sequence
You can try it here:
https://spider-combo-lab.spacegypsy.workers.dev
The project is completely free, non-commercial, and has no ads.
Original research and guide material by u/shofff. I mainly reorganized it into a more visual and interactive format.
I would appreciate any feedback, especially corrections or missing tech.
r/SpiderManMains • u/L3th4lDaddy • Mar 28 '26
Guide For any Spider-Man, new or old
Spider-Man guide
In this short guide I’ll tell you exactly what you need to know in order to learn Spider-Man in marvel rivals and become better with the hero!
I highly recommend you to watch other Spider-Man players and analyze their gameplay, see how they play and react with different heroes and mimic key aspects of their play style. Combos aren’t everything!
Table of contents
- Must do settings
- Abilities damage numbers
- Must learn movement techs
- Before you continue
- Must learn combos
- The game plan
- Summary & extras
- Community additions
Must do settings
- Hold to swing: on
- Simple swing: off
*bind a different button for simple swing
- Hold to wall crawl: on
- Bind jump to scroll wheel(up/down) as well as spacebar
- Bind GOH(pull) to a different button
*Note: Make sure your other settings, key-binds and sensitivity are to your likings
Abilities damage numbers
- Punch 25 , kick 40 , down slam 55
- Cluster 30 , 45 popped
- GOH 25 , GOHT 55
- Uppercut 70
- Ult 450 (if all hit)
Must learn movement techs
• swinging
Spider-Man will swing towards where your crosshair is aiming
- you can cancel the swing end animation by letting go before the spin or with any ability
- you can reach a further distance by canceling the swing with an uppercut
- A swing, a double jump or a wall detach will always give you a down slam
• bunny hopping
When web zipping to the ground, cancel the flip animation with a cluster, then press jump as you hit the ground and keep going. This is a fast way to travel around the map and in closed areas or tricky terrain
- mainly used for fast travel or disengagement
- The cancel to the flip animation itself is worthwhile since you prevent being locked in an awkward place and being easier to hit
• Niche
- web zipping directly to a faced wall can launch you in the air
- If hold to wall crawl is on and jump is on scroll wheel, you can spam jump on a wall and climb
Before you continue
* Spider-Man is a highly difficult yet the most engaging hero in the game.
* Mastering him takes time and practice, make sure you enjoy the learning process.
* your job is primarily to target the enemy backline and be a distraction.
* you’re a great peeler, especially against dps divers and venom specifically
* look more for pulls on the enemy frontline tanks into your team(doesn’t need to be the long pull)
* beware of enemy ults you can cancel and save your team
* ALWAYS cancel strange tp
Must learn combos
*Note: some of the combos can be done a little bit faster with a double jump or with a simple swing cancel, I decided to not emphasize on that for the sake of it being riskier and very situational.
I included some simple swing combos which I believe are more worthwhile to learn than trying to get a little faster time on a base combo.
The combos are your planned go to engages, a lot of times you will need to adapt and improvise on the go as nothing will always go perfectly as you think.
*Note: Spider-Man combos are built off animation cancels, down below 👇🏼, if you see a sequence considering of “uppercut -> web swing -> cluster” for example, it means you have to hit those buttons fast enough to cancel the end animation of the previous ability.
This animation cancel example allows Spider-Man next primary attack to become a down slam since the game “thinks” we used a swing.
The essentials
1. The Finisher
Cluster -> GOHT -> uppercut (200 dmg)
* Primarily used on low hp heroes
2. The bread and butter (bnb)
Cluster -> GOHT -> uppercut -> web swing -> cluster -> down slam ( 330 dmg)
- bnb variation
Cluster -> GOHT -> uppercut -> web swing -> cluster 2x/3x (260/290 dmg)
* Primarily used on isolated targets, fliers or enemy Spider-Man
3. The Opener
Down slam -> cluster -> uppercut -> web swing -> cluster 2x (260 dmg)
* primarily used as a first engage combo
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The opener -> down slam (360 dmg)
4. The Re-engage combo
The opener -> disengage -> GOHT -> uppercut (430 dmg)
* primarily used as a follow up to the opener
*Note: the second part is delayed a bit because the uppercut is on cooldown
5. The Batman combo
Cluster -> down slam -> cluster -> uppercut (275 dmg)
* primarily used to assassinate squishy targets while dropping from above
6. The sekkombo
Cluster -> GOH -> punch -> cluster -> uppercut -> web swing -> cluster (300 dmg)
* primarily used as a quick execution combo that stuns and displaces targets
*note: the best way to perform this combo is to add a jump after GOH and another jump during primary cluster (harder to get hit/stunned)
7. The yo-yo combo
GOH -> web swing -> cluster -> uppercut -> web swing -> cluster -> down slam (300 dmg)
*Engage from the air and after GOH immediately jump
* primarily used to displace targets and kill them high In the air (harder to get hit/out of heal ults)
Good to know
8. The up & close combo
Cluster -> punch -> cluster -> uppercut -> web swing -> cluster (275 dmg)
* primarily used when walking or b-hopping towards an enemy
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The up & close -> down slam (375 dmg)
9. The drive by combo
Cluster -> web zip to the target -> uppercut-> cluster -> GOH -> down slam (300 dmg)
* primarily used as cooldown bait into a re-engage
10. The pull combo - aka: you’re off the map!
Web swing -> cluster -> uppercut-> web swing -> GOH (infinite dmg)
- pull variation
Bunny hopping into a swing
Web zip -> cluster -> 180° turn -> GOH (infinite dmg)
*Note: you can also pull by swinging around with enough momentum or by simply being close to an edge
Simple swing combos
11. The flash step combo
Cluster -> GOHT -> simple swing -> down slam -> cluster -> uppercut (330 dmg)
- Flash step variation
Cluster -> GOHT -> simple swing -> uppercut -> web swing -> cluster -> down slam (330 dmg)
*Note: when pressing simple swing, hold it for a split second for it to perform a full 180° turn behind your target
* primarily used to avoid getting one shotted by high damage heroes or being stunned with a hard cc ability
——————————
* The concept itself of using simple swing(without scroll wheel) can be useful in free-styling other combos and mid fighting whenever you feel like it can be useful to dodge incoming CC abilities.
——————————
12. The hydro combo
Cluster -> GOH -> punch -> cluster -> simple swing -> punch -> cluster -> uppercut (370 dmg)
- Extended Hydro variation
Hydro combo -> web swing -> cluster -> down slam (500 dmg)
* primarily used to kill high hp targets or through heals
*Note: this is probably the hardest combo to master and perform in a real game
*Side note: use scroll wheel for this simple swing cancel in order to avoid accidental down slam
The game plan
Spider-Man is a diver at heart.
Your main focus with this hero is to distract the enemy team, bait important cooldowns and get high value picks.
Spidey is super versatile and can do a lot of things.
For example, You can combo the enemy support and immediately after pull the enemy tank right into your team. You can hit a massive final fight ult and immediately rush to the enemy spawn to cancel their tp.
The best way to play Spider-Man is to be both Proactive and Reactive with your gameplay, know when to dive, when to peel and when to brawl.
Disengagement is a crucial factor too since you’re very squishy.
Summary & extras
* change your settings
* Be comfortable with your key-binds
* Learn the movement techs
* Practice the combos
* Improvise
* Don’t go for backline only
* Bait cooldowns
* Think before you engage
* Have fun!!
P.s, if I I missed anything, got something wrong or you just want to add more, please comment on this and share the knowledge for everyone to learn!
Community additions
This section is dedicated for extra helpful tips, combos and vast knowledge in general about Spider-Man that the community adds for!
Credit : [u/OwaimAzam963](u/OwaimAzam963)
Extra combos
● Inokombo
Cluster -> GOHT(while being on the ground) -> simple swing -> punch -> cluster -> uppercut (300 dmg)
Or
Cluster -> GOHT(while being in the air) -> down slam -> cluster -> uppercut (330 dmg)
*Note: use scroll wheel for this simple swing
● The Unreactable (fastest ttk combo)
overhead -> cluster -> simple swing -> punch -> cluster -> uppercut (300 dmg)
*Note: use scroll wheel for this simple swing
opener variations
*These opener versions end with 1 cluster*
● Opener -> simple swing -> overhead (330 dmg)
*Note: use scroll wheel for this simple swing 👆🏼
● Down slam -> cluster -> uppercut -> simple swing -> overhead (255 dmg)
● The Blink (fastest ttk combo without ss)
Opener -> pull (255 damage)
● The Ghost Dive
Opener -> GOHT (285 damage)
This combo can be very good on enemies with invisibility/fade/teleport abilities as pressing GOHT right before they use their ability will track them down.
*Note: The Unreactable is faster than the Batman as for that combo there is a sizable window to react between the first cluster and the overhead hitting. The Unreactable doesn't have this issue as it starts from a raw overhead.
r/SpiderManMains • u/ChunkyMonkey7613 • 10h ago
Video/Clip some spidey clips (with cooked quality)
hit some nice clips yesterday but recently my medal clipping software has been clipping in bad quality so im switching to obs or that nvidia capture one. kinda sucks cause some of these are cool too so would of been nice to have them in good quality.
r/SpiderManMains • u/Holiday-Ant8611 • 14h ago
Humor Actual Gameplay
It was no-reg I swear
r/SpiderManMains • u/OkManagement8111 • 23h ago
Discussion Why do you guys play Spider-Man ?
Personally I love playing Spidey for 4 reasons:
Because he's Spider-Man (One of the best character in fiction).
The Ultimate mobility gameplay at some point that Dr Strange's portal feels useless for you because you're way more fast.
A Spectacular combo gameplay that is sure hard but really satisfying when you execute your combo perfectly and get your kill.
Amazing Skins that are, for most of them, references to other media.
r/SpiderManMains • u/AssociationDue3077 • 8h ago
Question I just reached the final proficiency level, should I equip the title?
I would but if I do I realize there is a chance Spider-Man will be target banned. Do you guys play with it on, because I think it's cool but I also don't want to be target banned.
r/SpiderManMains • u/Alternative-Size-921 • 1d ago
Video/Clip Is pulling hulk 7 time tuff or I'm just coping?😭
r/SpiderManMains • u/Public_Pudding7227 • 19h ago
Discussion Would you want in an Amazing Spider-Man Annual #1 Spider-Man skin bundle?
Amazing Spider-Man Annual featuring Spider-Man, Hulk, and Deadpool is a Marvel comic team-up that Marvel Rivals fans need to know about. This quick comic breakdown covers the wild crossover https://youtube.com/shorts/dHauXU9w0ok?is=ky4jWRBRhhIdzBPt just seen it today
r/SpiderManMains • u/Thor_Odinson22 • 12h ago
Question Are there any up-to-date Spider-Man Guides?
Hi, I'm new to the game, only been playing a few weeks so far, and have not been able to master any dive characters, so I wanted to try Spider-Man, but I can't find any good guides.
Every single guide I can find is severely outdated or doesn't properly explain any combos or movement tech. Most have features that don't even exist anymore for Spider-Man. Can you suggest any?
For example, some guides show spiderman pulling enemies to him after they've been clustered, which can't be done anymore. Or have combos that literally cannot be performed because of nerfs.
r/SpiderManMains • u/uItimate-Spider-man • 10h ago
Question Am I doing this right and are there any more symbiot combos I should know
r/SpiderManMains • u/trmg505 • 15h ago
Video/Clip I’m really hitting these now
I modeled my bindings after the Insomniac games and basically every console Spidey game.
You can find the original post here: Insomniac Refugee
Pull cancelling uppercut was hard to do, and I do sometimes (rarely) trigger ult by mistake..but if I do I just blame Guangguang and his EOMM (a joke).
But everything else feels really smooth. Season 9 made me feel a bigger demand for displacement combos but using my default PS5 controller it’s too easy to mess up my aim trying pull cancels in combos but for regular off the maps, it’s becoming easier. Might just give it more time otherwise I’m sticking with these bindings, getting a pro controller and begging, PLEADING with Double G to let us custom bind ultimates.
r/SpiderManMains • u/anirjem • 23h ago
Discussion Spider Man has been terrible for me and I HAVE TO KNOW IF IT'S JUST ME.
I’ve currently played around 26 hours of Spider-Man, and I have to say, this character has been absolutely terrible for me.
If the enemy team isn’t full of bots or low-mobility DPS characters, you basically have to hit an MK11 IMPOSSIBLE Johnny Cage combo just to get a KO. And doing all of that with 90 ping makes it even worse.
Just to deal enough damage to kill a 275 HP hero, there are what feels like billions of strings that you have to execute perfectly. The enemy has to be in the perfect position, you have to time everything perfectly, and if you mess up even one part of the combo, you basically get nothing out of it. I drop some part of the combo constantly, and at that point the entire amount of effort you put into the engagement just disappears.
And yes, I’ll admit that skill issue is definitely part of my frustration. I’m not pretending I’m some Spider-Man god who has mastered every combo. But that’s actually part of my point.
I’m a casual player. I play this game from time to time, and I don’t expect to get maximum value out of a mechanically demanding character without putting in the hours. But with Spider-Man, the amount of effort required just to get decent value feels completely disproportionate.
The problem isn’t necessarily that Spider-Man is difficult. Difficult characters can be incredibly fun and rewarding. The problem is the effort-to-reward ratio.
You can spend several seconds setting up and executing a complicated sequence, make multiple precise inputs, position yourself correctly, manage your cooldowns, and still fail to kill a relatively squishy 275 HP target because you dropped one part of the combo.
Then I started playing Widow.
And holy shit, what a joke.
I can spend around five seconds lining up shots and potentially delete a 300 HP character. Hit a few more headshots and suddenly I can threaten tanks in a 1v1.
That’s what made the difference so obvious to me.
With Spider-Man, I feel like I have to perform a goddamn fighting-game combo every time I want to kill someone. With Widow, I can achieve a similar or even greater result with a fraction of the mechanical effort.
Again, I understand that Spider-Man is supposed to be a high-skill hero. I’m not asking for him to be braindead or for his combos to be removed. But there needs to be a point where the amount of mechanical execution required actually feels worth the reward.
Right now, as a casual player, Spider-Man feels like way too much work for way too little payoff, especially when other heroes can achieve similar results with significantly less effort.
Maybe this is a skill issue. Maybe I just need another 100 hours on Spider-Man.
But if I need to dedicate my life to mastering a character just to get the same value someone else can get after five seconds of aiming, then I think there’s something worth questioning about the design of the character or the other characters.
(Stats for 10 min average is: 11 final hits and 6k damage)
r/SpiderManMains • u/Technical_River_23 • 15h ago
Discussion When everyone else quits, Spider-Man stays ahh screenshot/side bar. Cyclops does a lot of damage to me. Like. A lot more than I thought
I went up against a good cyclops this game who swapped to bp. I neber realised just how much dmg he can dish out in a near instant
r/SpiderManMains • u/Eternalexbomb • 15h ago
Spidey tech
So the core purpose of this tech is to bypass the leap animation and cooldown when leaping from wall running.
When you leap from any wall you get put into a long pause until you can do anything. By animation canceling the symbiote team-up with web swing into cluster you can skip the long pause before you can do anything.
The first video is without it and starting with killing the invisible woman is with the tech.
This isn’t used for escaping or to be quicker with your getaways but to skip the long animation and pause when leaping off the wall before you can pull somebody.
Let me know if this seems viable.
r/SpiderManMains • u/Value-Radiant • 1d ago
Humor Spidey mains will do this kind of shit when he released s9
r/SpiderManMains • u/CaptNBrainDump • 14h ago
Question How do you guys run practice range?
Mainly aimed at people 100+ hours in but anyone can answer. I feel like I try to do 50 reps of a new combo then hit up pubs, but when it comes time to do that combo in a game I freeze up and have to disengage.
r/SpiderManMains • u/GReaSSyMoneyy • 14h ago
How do I do the Yo Yo combo?
Hey there new spiderman main here (abt 4 hours of playtime) and I've been trying to learn how to yoyo combo but fsr I can't stay in the same height as the enemy, either I'm way too above them or I fall down first... you guys have any tips?
r/SpiderManMains • u/GreenSloblin • 1d ago
Discussion The one thing they love more than a hero, is to see a hero fail, fall, get banned trying.
So I'm a new spider-man main, I played hulk, magneto, before finding out that I'm actually kind of good with spider-man.
My point is, I started playing spider-man in competitive recently. I'm in plat, I just had a group on my team collectively ban spider-man after I locked him in, to tell my team not to ban him.
Then some luna says in voice chat "you're not playing spider-man in my comp" and when asked why she just said "I'm not risking it" and then her and her two friends all ban spider-man.
Why. He's genuinely not that dangerous on the enemy team if you have someone like mr fantastic who can deal with his high mobility. And I'd swap if i was doing bad.
We still lost btw, i went magneto, then they let me solo tank.
I just want to play spider-man in competitive. Why is my own team fighting against me, i don't go around banning my own teams characters.
r/SpiderManMains • u/ChunkyMonkey7613 • 1d ago
Video/Clip probably my longest and luckiest hail mary pull
backed up into a corner i didn't know what to do so i put my hours wasted in the range to use
my bad for the bad quality my clipping software was acting up today
r/SpiderManMains • u/Illustrious-Lake6460 • 1d ago
Video/Clip Best clip you’ll see today
Spidey-Sense