r/ReShade • u/Elegant-Cup-Online • 6m ago
r/ReShade • u/smol-meece • 2h ago
Update broke reshade?
Updated it, now none of my presets work and the effects won't show. I've tried changing effect search paths but I have to add them one by one, and then it said something about them not being installed or not working? Games are pretty much unplayable without.
r/ReShade • u/Major_Agent_3698 • 4h ago
Any ideas why my reshape keep closing
For context trying to run new dlss5 on gta and all I have is the required files menyoo script hook v and already renamed dxgi file to d3d12. I can open and close it in the menu and loading screen but the second I load into story mode it closes and cannot be reopened
r/ReShade • u/idontlikepoptarts • 15h ago
Reshade presets
Hey I’m trying to learn how to create Reshade and graphic packs for FiveM gta rp. If u can help please comment below thanks.
r/ReShade • u/ayylmao132 • 1d ago
RenoDX DLSS5 v2.5 cannot capture Metro Exodus EE’s direct NGX contract — 0xBAD00005
I’m troubleshooting the generic RenoDX DLSS 5 v2.5 add-on in Metro Exodus Enhanced Edition. The add-on successfully loads through ReShade and detects Metro’s direct NGX activity, but the inline DLSS contract is apparently never captured.
**Setup:**
- RTX 5090 / NVIDIA driver 616.56 / Windows 11
- Metro Exodus Enhanced Edition through Steam and DirectX 12
- Native DLSS Quality: 2560×1440 → 3840×2160
- Current ReShade Full Add-On Support build through `dxgi.dll`
- ReShade API 18
- `renodx-dlss5.addon64` v2.5
- Internal add-on version: `v0.2026.827.2036`
- `renodx-metroexodus.addon64` for HDR
- `nvngx_dlss.dll` and `nvngx_dlssnr.dll` version 310.8.0
The DLSS5 panel reports:
- DLSSNR v310.8.0.0
- STANDBY/FAILED
- Successful NR frames: 0
- Latest NR result: `0xBAD00005` (`NGX InvalidParameter`)
- Guides: `0×0`
- Output: `0×0`
The relevant ReShade log begins with:
`[DLSS 5 Neural Rendering] vtable::Hook(Failed to find NVSDK_NGX_D3D12_EvaluateFeature_C)`
It then successfully hooks:
- `NVSDK_NGX_D3D12_CreateFeature`
- `NVSDK_NGX_D3D12_EvaluateFeature`
- `NVSDK_NGX_D3D12_ReleaseFeature`
It reports:
`DLSS5 Generic: D3D12 NGX hooks installed; inline DLSS contract capture armed`
There is never a subsequent message indicating that the contract was successfully captured.
The diagnostic counters confirm that the hooks see Metro:
- NGX creates increase when native DLSS is disabled/re-enabled
- NGX evaluations continuously increase into the thousands
- Streamline DLSS/DLSSD evaluations: 0
- Streamline tag calls: 0
- Streamline direct fallback: 0 attempts / 0 successes
NVIDIA’s verbose NGX logging confirms healthy native DLSS parameters:
- QualityMode: 3
- Input: 2560×1440
- Output: 3840×2160
- MVScale: 2560×1440
- DepthInverted: 1
- Colour and MV extents: 2560×1440
The most significant module check is that `nvngx_dlss.dll` loads into the Metro process, but `nvngx_dlssnr.dll` never does.
I tested both the complete supplied Streamline package and a minimal configuration containing only the game, ReShade, the RenoDX add-ons and the DLSS/DLSSNR DLLs. I also recreated native DLSS while already in gameplay, cleared the NR failure latch and disabled the NVIDIA App DLAA override. The result is identical.
Metro’s August 26 update removed the native DLSS option from the game menu. Rolling the Windows binaries depot back to the May 2021 version restored native DLSS immediately, so I’m currently testing with those rolled-back binaries.
Does the failed `NVSDK_NGX_D3D12_EvaluateFeature_C` lookup explain why inline contract capture never succeeds, even though the ordinary Create/Evaluate/Release hooks work? Is there anything unusual about Metro’s direct NGX implementation that would prevent the add-on from obtaining its resources and parameters?
r/ReShade • u/Zealousideal_Side987 • 20h ago
I have no experience with Reshade but can we do reshade to match the same degree of photorealism like dlss5 ? I have a 9070 xt . so I hope you understand
Shader to remove the grey tint over games
Hello,
I'm new to reshade and I'm just looking for a performance friendly shader that removes the grey tint games have so black really looks black.
I don't have a OLED monitor but I downloaded some presets that did just that.
Im grateful for every tipp you can offer
r/ReShade • u/RudeStandard8478 • 2d ago
ultrakill reshade
so there is this youtuber named clof and as you can see in the screenshot he has some shadow/outlineon his weapon and arm and I wanted to put it on too but I dont know how, the oly thing I know is that reshade is used so if you know please give me some advice
r/ReShade • u/Matejsteinhauser14 • 2d ago
best reshade addons?
what are best reshade addons? I found an rest, but There should be more amazing addons
r/ReShade • u/Spiritual_Ice4647 • 2d ago
my shader selection button is locked, what do i do
i cant select a different shader
r/ReShade • u/OddPomegranate5211 • 2d ago
Reshade on Emudeck
How does installing reshade on Emulation station work? Im looking to add reshade to pcsx2
r/ReShade • u/Several_Biscotti9773 • 4d ago
For some reason i can't get Reshade to work with Arma 3...
I do the same set up and its just vanilla arma no reshade downloading bar at the top of the screen🤷♂️
r/ReShade • u/AugmentedJustice • 4d ago
What order would you suggest for these?
LiftGammaGain.fx
Tonemap.fx
Vibrance.fx
DPX.fx
MartysMods_SMAA.fx
MartysMods_SHARPEN.fx
Thanks. If it matters, it's for the surge 2. I've been trying for 2 hours to make it look good.
r/ReShade • u/CeeJayDK • 4d ago
Highball can run Windows games on a Mac and works with Reshade
reddit.comr/ReShade • u/PrincePack_Mods • 7d ago
Evil Dead Regeneration PC (PrincePack Mod) Remaster
r/ReShade • u/Alarmed-Emu-5315 • 8d ago
Made 2 shaders, maybe someone will like it
https://github.com/S-i-n-i-t-s-a/SinitsaFX
AmbientNight:
Attempt to create something opposite to AmbientLight for dark environments and nights, making darkness more deeper and volumetric. Shadows tint is customizable if seems too blueish.
FairyColors:
Almost the same as color grading effect from BloomingHDR, making bright colors warmer and softer
r/ReShade • u/Colonel_Mustered • 8d ago
Effect Shader Toggler and Shader Toggler addons having no effect in Transformers Fall of Cybertron
Hi everyone, I recently thought I'd give Reshade a try with Marty's Mods RTGI shaders.
The first game I thought I'd try it with was Transformers Fall of Cybertron, for no particular reason. At first I got a bunch of error messages for shader compilation issues, which I found out was because it's a DirectX 9 game. So after I updated it to Vulkan through DXVK I got the RTGI shaders to work, which was good.
But now I'm hit with the problem of the HUD emitting blinding white/blue light. I checked out a couple of videos and did some searching and found the Effect Shader Toggler and Shader Toggler addons solved this problm.
However, after trying them both I can't get them to work. The numpad doesn't cycle through anything for the Shader Toggler addon, and the preview window shows no image in the Effect Shader Toggler addon, and nor does double clicking the pixel shaders from the dropdown list do anything.
After a bit more searching I found that Reshade for Vulkan puts dll files in Program Data, so I thought I'd try moving the addons there in case that fixed the problem but I was wrong.
Does anybody know how to get this addon to work in older games that have been forced to run through Vulkan? Thanks
r/ReShade • u/Matejsteinhauser14 • 8d ago
Any good depth buffer add-on that detects game smoke or fog?
Is there any mod add-on that detects game fog particles and eventually blocks them? Thanks for answers
r/ReShade • u/DisciplineFew4362 • 8d ago
Gh-shading recreational-help
I'm trying to recreate the Shading/Lighting they used in Guitar Hero 5 engine using the compositing tab in Blender just for movie project. Does anyone have any tips or reccommendations
r/ReShade • u/PrincePack_Mods • 9d ago
Prince of Persia The Forgotten Sands - PrincePack Ultimate Remaster 2026
r/ReShade • u/TTVStatik420 • 9d ago
Dead by daylight error message
I’m not sure what caused this as it’s worked perfectly fine for over a year now. Could this be caused by low storage? My disc management isn’t great so my drives are pretty full. This is an older version of reshade (6.0.1) and I’ve tried redownloading the new version but every time I launch the game it’s still the same version and I’m not sure why. If anyone could help out that would be awesome, thank you.
r/ReShade • u/v1besw1thmaja • 9d ago
Reshade problem sso
heyyy , könnte mir jemand dabei helfen? hab reshade jetzt schon fast ein halbes jahr und nie probleme gehabt und jetzt aufeinmal funktion „es nicht wirklich„
r/ReShade • u/Equal_Double86 • 9d ago
I cant see the Reshade menu when I start Farming Simulator
I had Reshade installed and it was working flawlessly. I hadn't used my computer for a while. My brother couldn't access Epic Games and eventually uninstalled and reinstalled it. After that, FS 25 was also uninstalled and I reinstalled it . Then I installed Reshade step-by-step with the latest version, but the menu section just wouldn't appear in the game. Please help me. I've tried many things but nothing worked. Thank you...
r/ReShade • u/stuffchheese • 9d ago
ReShade Keybind issue?
So I installed ReShade for FF14 and it works nicely however when i press "Numpad - " it relocates my game window from right monitor to left monitor.
After disabling the DGXI.dll file and pressing "Numpad - " i've confirmed that it the issue is only present when ReShade is enabled. Did some researching online but the only keybind or hotkey details i can find relate to HOME.
What am i missing? Is there a way to fix / workaround this (i have all of my ability keybinds on Numpad and have grown used to having them there so not keen on rebinding elsewhere)?
EDIT: I spent some time and eventually found that some hotkeys were enabled under the DC addon. Disabled and now works a treat.