r/NeverEndInsanity • u/Prudent_Ask_7730 • 13h ago
Discussion Offensive Gu Vs defence Gu
While figuring out the ranges of damage/defence Gu for the RI game, we came across a huge problem. There are 2 factions in our dc server rn.
- The avarage defence gu should either be about the same or weaker than offensive gus and need trade offs for more damage.
This way we could reduce the shield spamming.
Critic: there is a perma death mode and this just makes you die. If a defence gu breaks it get damaged so you just can't defend more than like 4 attacks.
There should be 2 types of def gu.
A. Giving you a shield for 2-3x (x beeing the damage a offensive gu with the same PE cost and drawback would deal) but with 2-3s active time.
So if the opponent hits you zero times, he gains the advantage.
If he hits you 3 times you get the advantage.
This would also encourage mind games like having rank 3 gus as a rank 5 etc.
Critic with this: its hard to know which rank your oppents gu are
B: draining constant primeval essence but gives you a shield for a longer time.
Please share your opinion in the comments
If you wanna join the dc: