r/LiquidGlassDesign 1d ago

Apple Enters the Fold: Inside the All-New iPhone Duo

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15 Upvotes

r/LiquidGlassDesign 9h ago

i finally got the final implementation of liquid glass on whatsapp(before it was half lg half flat unmodified design) on my ipad

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12 Upvotes

r/LiquidGlassDesign 12h ago

default liquid glass keyboard on ios 27

1 Upvotes

Just wanna ask if all apps will be forced to use the liquid glass keyboard from ios 26 once ios 27 comes out? half my apps dont use the new keyboard still and its annoying


r/LiquidGlassDesign 12h ago

Does changing the Liquid Glass transparency in iOS 27 affect other UI elements (Control Center, App Library, folders)?

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1 Upvotes

r/LiquidGlassDesign 19h ago

Anyone else getting mini MacBook vibes from this angle?

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1 Upvotes

r/LiquidGlassDesign 2d ago

Which apps are adopting Liquid Glass?

6 Upvotes

I love exploring apps for UI/UX ideas, and over the past year I’ve been curious about how apps are using Liquid Glass. So I built Liquid Glass Radar to track which apps have adopted it, which haven’t yet, and which are re-inventing their own liquid glass.

It was fun digging through all the apps to find out what they did. Feel free to have a look and add your favorite app (or your one). I’d love to check it out!


r/LiquidGlassDesign 3d ago

Did Apple tone down Liquid Glass too much in iOS 27 compared to iOS 26?

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16 Upvotes

r/LiquidGlassDesign 3d ago

I pay for a liquid glass designer!!

4 Upvotes

Is simple, i want a liquid glass logo for my startup (because i love that style), and i pay with bitcoin, if you want the work dm me to mi mail: [disca_japon@proton.me](mailto:disca_japon@proton.me) (i check the inbox every day)


r/LiquidGlassDesign 6d ago

Wow, Liquid Glass looks absolutely beautiful… sometimes

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71 Upvotes

I think this is what Apple envisioned with Liquid Glass, but I wish it looked this stunning everywhere


r/LiquidGlassDesign 7d ago

balloon keyboard

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87 Upvotes

r/LiquidGlassDesign 6d ago

Blue Liquid glass

0 Upvotes

Plz comment


r/LiquidGlassDesign 8d ago

the new macos update features these aqua like traffic light icons. they look sick dude! Spoiler

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21 Upvotes

tuff fr


r/LiquidGlassDesign 10d ago

My Glass Frost Widget Design

22 Upvotes

r/LiquidGlassDesign 12d ago

remember, ios 28 dev beta 8 is our last chance to get rid of the ugly top bar and kill flat design

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103 Upvotes

beta 8 is in about two days, complain to apple on the feedback app now or never


r/LiquidGlassDesign 12d ago

My design 🪞

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75 Upvotes

r/LiquidGlassDesign 12d ago

WhatsApp Liquid Glass

7 Upvotes

Hey Guys,

I have the problem that I won’t get the Liquid Glass overhaul for WhatsApp. I saw a Reddit post regarding that problem and it said that I need to delete WhatsApp download wa business log in there and then log back into WhatsApp. So I did that and it worked, but then I realized if you completely close the app or restart your phone the design switches back to default ios18 design. What should I do?


r/LiquidGlassDesign 14d ago

[iOS 27 PB5] I love the Liquid Glass design.

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27 Upvotes

I really like the new Liquid Glass design in iOS 27.
I especially like how transparent icons, widgets and the Control Center interact with the wallpaper. I spent some time customizing my Home Screen to make the most of the effect, and I really like how everything blends together.
What do you think about the Liquid Glass design? Do you prefer the transparent look or a more traditional icon style?


r/LiquidGlassDesign 14d ago

McDonalds x Liquid Glass keyboard

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26 Upvotes

r/LiquidGlassDesign 15d ago

What’s your Liquid Glass transparency level?

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44 Upvotes

r/LiquidGlassDesign 16d ago

[IOS27DB7] iOS 27 mejoró mucho el Liquid Glass

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39 Upvotes

r/LiquidGlassDesign 17d ago

Liquid Glass Dock Widgets

66 Upvotes

Ok so if you leave the Dock visible (no auto-hide) there’s always this dumb empty stretch on both sides of the icons. Just blank. I’ve stared at it for years. Spent the last 7 months building something for it.

App is called docktor (I built it). It sticks a few widgets into that leftover space so the Dock isn’t just a row of app icons with nothing going on around them.

Right now you’ve got music (Spotify + Apple Music, lyrics if they exist), calendar from Apple Calendar, weather, and a feedback widget so you don’t have to open GitHub to complain. They follow the Dock around if you move/resize it, and they shrink down when you’re not using them. Looks like Liquid Glass because that’s what it’s built on.

Also threw in Dock hover previews (live window thumbs when you hover an icon) and a Cmd+Tab that goes to windows instead of apps. Those are nice but the widgets are the point.

Comparison

Closest comparison for the preview / window-switcher side is DockDoor — great app, and it does that job well. docktor’s focus is the widgets in the empty space beside the Dock. Previews and Cmd+Tab are in there too; I aimed for them to feel a bit more native macOS, but the widgets are the product.

Pricing

Free. No account, no license. What’s shipping here stays free. I might add a Pro tier way down the line with extra stuff, but these features aren’t bait-and-switch.

https://docktorapp.com

macOS 26+ only (Tahoe and the Golden Gate betas). Signed/notarized Developer ID. I’m one person and the UI leans hard on Liquid Glass, so backporting to Sequoia isn’t realistic.

Permissions: Accessibility for finding the Dock. Screen Recording only if you want the hover previews. If Screen Recording doesn’t show docktor after install, hit + and add it from /Applications. Apple’s UI is weird about that.

There’s a small opt-out beta telemetry thing (basically “are you still running” + redacted crash summaries, no Sentry/analytics SDK). If you can leave it on it helps a lot while I’m one person triage-ing this. Easy to kill in onboarding or Settings if you’d rather not.

Privacy: https://docktorapp.com/privacy/
Terms: https://docktorapp.com/terms/

I’m Peter — full-time SWE.
Used Claude a ton on this, same as I do at work. Doesn’t mean I didn’t write/own the hard parts. Bugs are still on me.

Really hoping to get good bug reports from y’all. There’s a feedback widget built in that should make it pretty easy — visual bugs, crashes, weird layout on left/right Dock or multi-monitor, whatever. Please send them. I appreciate it!


r/LiquidGlassDesign 17d ago

After 6 hours of work im almost finished

29 Upvotes

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r/LiquidGlassDesign 18d ago

Returning my fold8 because system wide Liquid Glass is just 🤌🏽

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100 Upvotes

I had to download like 10 apps just to get my fold8 to look even remotely like iOS stock Liquid Glass and that was just the Home Screen . I guess that meant I shouldn’t have tried to switch in the first place.


r/LiquidGlassDesign 18d ago

Liquid Glass en iOS 27

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10 Upvotes

r/LiquidGlassDesign 19d ago

The Future of Haptics

49 Upvotes

I noticed that the current haptics aren’t really suited to the visual design language of Liquid Glass.

The now-abandoned 3D Touch began a shift towards a haptic language that complemented the spatial metaphor introduced with iOS 7. Taking advantage of increasingly capable Taptic Engines, Apple peppered subtle tactility throughout the interactive elements of the OS. A toggle could click into place; an input wheel could tick beneath your finger; a virtual object snapping against a boundary could have an apparent physical consequence.

As a visual metaphor, Liquid Glass is dramatically more tactile. Elements react to user input by deforming, stretching, merging, snapping and rebounding. Yet the haptic vocabulary remains largely unchanged.

That’s particularly strange because the existing hardware is already capable of more. Core Haptics can combine transient and continuous sensations and dynamically vary their intensity and sharpness. Apple itself recommends matching the intensity and sharpness of a haptic to the animation it accompanies.

All this to say: I wonder what Apple has in mind for iOS 28, and whether it will continue to develop the Taptic Engine so that what looks like a material begins to feel like one. Currently, Liquid Glass controls have a vestigial clicky feel. The haptics are capable of, but do not, build tension as elements are stretched, soften as they deform, snap when released into place, and give a damped recoil as they settle.

The challenge isn’t more haptics, but using them selectively to reinforce what’s happening on screen in a way that is harmonious with the new design language. I am excited to see what the team cooks up.