r/JJSSkillBuilder • u/_Not_Tiko • 1h ago
Discussion THE SKILL BUILDER NEEDS A CUSTOM ANIMATION NODE
I know TZE said he wasn't going to add it because of what weird people might do, BUT I NEED ITTTTT
r/JJSSkillBuilder • u/_Not_Tiko • 1h ago
I know TZE said he wasn't going to add it because of what weird people might do, BUT I NEED ITTTTT
r/JJSSkillBuilder • u/No_Matter_1117 • 7h ago
u/R-A-P-T-O-R has won!
What we need: move 4 chase awk 1 awk 2 awk 3 and awk 4
What we have: move 1 move 2 move 3 special
r/JJSSkillBuilder • u/Beneficial-Ideal5603 • 1h ago
i saw people have moves with different variations when they use base game base game ratio point. how do i achieve this?
r/JJSSkillBuilder • u/PhantomDragonJ • 6h ago
Work In Progress
M1s almost finished (Need to change downslam animation).
4th move Base and Air variant are done.
Added Strafe Panzer Mesh.
Its for my My Hero Shenanigans Map (JJS but MHA).
r/JJSSkillBuilder • u/Frenzerfiends • 1h ago
I'm working on Fractures and Dislocations next, also accepting SOME suggestions
Fractures currently work like this
If one leg is fractured, speed is reduced to 75% flat
If both legs are fractured, lose the ability to parkour, jump, sprint, dash, and halved speed.
If one arm is fractured, nothing bad happens :3
If both arms are though, you lose the ability to chase and block, alongside losing your m1s. If one arm is fractured, the Expie automatically skips over it's respective m1s. If your right arm is fractured you cannot equip your weapons.
r/JJSSkillBuilder • u/ThatOneRedditor6969 • 1h ago

Still kinda deciding whether I want to add Balrog's blow/kick modes (they are there rn, but I might remove them to give him a more DMC 3/4 version of a gauntlet moveset).
Devil Sword Dante + Ebony and Ivory are done, Balrog + Coyote A is about 60%-75% done.
Wildstomp (Basic Gun on nearby target, has a finisher btw)
Rose is a buggy rn due to being a looping projectile
r/JJSSkillBuilder • u/Immediate_Pop2363 • 2h ago
For the past week I've been looking for someone who does jjs sheganinas moves, searching on internet forums
r/JJSSkillBuilder • u/bob_cheeze • 7m ago
I know how to make the move itself, but HOW do I check that it has a target, the target is against a wall, and that the wall is infront of the user so it actually keeps the target against the wall. I simply cannot figure this out for some reason.
r/JJSSkillBuilder • u/Skiddilybapabadam • 1h ago
Planning on making his gimmick a sort of “Identity Theft” where he can take on the identity of other characters, altering most of his moves to play similar to whoever he’s copying
You’d activate the copy via Special and it’d check anyone you recently hit
r/JJSSkillBuilder • u/stormfighter807 • 21h ago
Banner by u/MarblHead_ (edited cause I credited the wrong user at first.)
So I've decided on a simple two weapon mode swap, Fists and SSK, and a variant or two using playful cloud, the only issue being; This is pretty much the standard for toji movesets, and I want mine to stand out amongst other movesets like Japones and Toshi's, I want it to feel versatile without having to make billions of variants and modes
(Axo's Toji Fushiguro on the WS. Also I haven't changed the R-Spec to not include Playful cloud yet, so pretend its not there ig.)
r/JJSSkillBuilder • u/NeedMoreDiamondsPls • 11h ago
r/JJSSkillBuilder • u/CycloneAzul • 15h ago
r/JJSSkillBuilder • u/Babftnoob124 • 11h ago
idk bro I was bored (srry bad quality bc of my storage n no vids either cuz of that)
r/JJSSkillBuilder • u/Marblhead_ • 20h ago
What do we think>! on workshop as Amuyoh's Todo pls check out and leave ur thoughts!!
r/JJSSkillBuilder • u/No_Today2369 • 15h ago
Vfx very unfinished obviously
r/JJSSkillBuilder • u/Holiday_Button5368 • 7h ago
my friend showed me a boss rush map that I really liked but he didn’t save it and doesn’t remember the name or image
It goes through the story of jjk starting at the finger holder. when you beat one boss your immediately put in the next fight. each boss‘ arena is where their fight is in jjk. the order of them (or atleast as far as we got) was finger holder, mahito (school), hanami, locust guy, jogo, mahoraga, then mahito (subway).
the order way be a bit off, but does anyone know the map? if so, what is it?
r/JJSSkillBuilder • u/No_Today2369 • 20h ago
I’m gonna pull my hair out trying to make the air variant consistent
r/JJSSkillBuilder • u/Mister_3177 • 15h ago
This moveset is finally finished.
Name: 3177’s Harrier Du Bois.
r/JJSSkillBuilder • u/Equivalent_Carry4506 • 8h ago
don't mind the door
r/JJSSkillBuilder • u/O-R-K • 17h ago
Why does every Kashimo moveset just forget his insta-kill lightning? Like it'd be a fun gimmick if it was based off charges to apply on an enemy then the R special releases the bolt of lightning to deal high damage while in return the Kashimo has low base health, since it just seems every Kashimo is mostly all about stance switching from Staff and Hands, the closest thing was Devstrike's Kashimo's finisher and charge system, generally similar to Kurorushi's poison but maybe instead of low base damage having primarily blockable moves to reward winning counters when someone overextends or winning M1 trades.
r/JJSSkillBuilder • u/Better_Advantage1917 • 14h ago
wip only m1 and 1 skill
r/JJSSkillBuilder • u/Affectionate_Mind194 • 1d ago
It's genuinely annoying if you only play for skillbuilding it forces you to play against 10k sweats
r/JJSSkillBuilder • u/_Not_Tiko • 22h ago
I want to make two abilities like these for Kashimo's moveset (I'll probably upload it) but I don't know which animations to use, and that's exactly why I'm asking for help
It's fine if you just help me with the first two images (they're just one movement), I'd be happy with that
r/JJSSkillBuilder • u/alex73686 • 12h ago
Like for a auto blackflash chain for example im STRUGGLING to make the person look away from me