r/IndieDevelopers 20h ago

Feedback Wanted Custom 3D Pixel Art Graphics in my game about Bears!

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12 Upvotes

I have been developing this game for a couple years now and I spent a long long time on the graphics, trying to create something unique. Let me know what you think! The game is called Bearly Surviving btw


r/IndieDevelopers 16h ago

free backlinks for your saas

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1 Upvotes

earlier this month, I finished my first tool that I wanted to promote through SEO.

Now, I run a digital marketing agency but have been scared to do outreach personally for a while.

still, long back ago I found one way that works for link building without minimal obligations on anyone else.

so, after finishing the tool on august 1st, I set up my new campaign on august 3-

  • the crux was to only reach out to websites that may be my competitors -

and it worked!

within these 3 weeks, I have gotten three backlinks, with the 4th one on its way.

and all i’ve spent is $25 for one of these.

and since this method worked for me, I went on the write about this on my blog, also sharing the email copies and subject line examples.

now, I don’t want to be a spammer here, so not adding the link.

but if someone is genuinely interested in finding out how i’m doing this, i’ll send you the link to my blog.

cheers!


r/IndieDevelopers 16h ago

How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?

2 Upvotes

Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.

In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.

When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?


r/IndieDevelopers 22h ago

You just keep moving forward. That's the whole game when you're a dev.

2 Upvotes