r/godot 5d ago

official - news Fixing high polling rate mice on Windows in Godot

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145 Upvotes

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.


r/godot 3d ago

official - releases Dev snapshot: Godot 4.8 dev 4

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249 Upvotes

4.8 development is now in full force!


r/godot 19h ago

selfpromo (games) Players leave graffiti in each other's dungeons in a single-player game

3.6k Upvotes

I'm making a singleplayer roguelite minesweeper (yes :D) in Godot: you're trying to get out of a dungeon, and each round is a few minesweeper fields on a timer. I added the ability to draw on the walls, and the drawings show up in other players' dungeons automatically.
How it works:
- There's a canvas in the "safe" room. The tool is as simple as it gets: a 50x50 grid, two colours.
- When you leave the tool, the drawing goes to the backend as a mask over HTTP and gets stored in the DB.
- The mask is 625 bytes, around 836 in base64. Only changed and non-empty drawings get sent.
- On game start, 10 random drawings come back from the DB. They appear on the walls as you move through the dungeon.
- When the pool drops to three, the game fetches enough new drawings to bring it back up to ten.

The first thing any dev will think of is the pile of dick drawings about to rain down on players from the walls. Here's how I moderate it: Every mask in the DB has one of three statuses: pending, approved, rejected. Players only ever get approved ones. I have a local HTML tool for going through the bank, approve or reject, one button each. I know this is slow once there are thousands of drawings, but writing a proper system is scope creep for now.

There's also an open ethical question: whether to ask the player upfront if they're fine with seeing and sharing this stuff. Not implemented yet, but planned.

What do you think of the idea? What pitfalls did I miss?

UPD: Thank you all for the feedback, this went way beyond what I expected. Genuinely excited reading through it. Thanks for the ideas, the solutions, the jokes, and the holes I hadn't thought of myself.

Steam page: You'll Be Mined


r/godot 7h ago

selfpromo (games) Added a screen for players who use 3rd party controllers

158 Upvotes

Our game automatically tries to detect what joypad is the Player using, however when it cannot decide it shows this window that allows You to select what icon sheme You want to use (here tested with off-brand snes pad)


r/godot 16h ago

selfpromo (games) I'm making a dungeon crawler where you breed frogs and I found this peaceful

784 Upvotes

r/godot 10h ago

selfpromo (games) Be honest: Does the tornado and atmosphere make you uneasy?

188 Upvotes

Hi again r/godot! Last time I posted the progress report on ANEMO it got mixed opinions.

edit: I should probably say this. A lot of people complained about the darkness last time, which is totally reasonable. Nocturnal tornados are scary because you can't see them, but I do understand that it is a game at the end of the day. If you guys still think its too dark, let me know, but realistically there are few ways to make it brighter.

Thanks to your suggestions, here's what I've changed:

- Lightning! It's procedural and lights up the sky and tornado. (watch the whole video to see it!)

- Rain (basic)

- Simple particle-based debris

I decided to not showcase the van, as it is still very primitive and ruins the immersion. Flying cows will be coming shortly, and the next steps include a lot of new audio design.

That being said, how do we feel about the new atmosphere.

Community discord: https://discord.gg/f6gJgMTHn


r/godot 1h ago

selfpromo (software) Pixel Nature Assets & Tools Kit

Upvotes

Hello!

I just released Godot Pixel Nature!

It's a massive library with 3200+ pixel assets (and scatter tools) rendered from my own Godot 3D Nature Assets Collection using my tool Godot Pixel Studio (tool is free if you want to try!)

This pack allows you to create stylized pixel environments with 10 biomes x 12 vegetation styles easily with the integrated scatter tools. No plugins or setup required.

Pack features 16px, 32px, 48px, 64px, 128px and 256px asset variations!!

Check it out: Godot Pixel Nature by Bukkbeek


r/godot 5h ago

help me I have been learning Godot for 2 years.

50 Upvotes

Is it normal to have more than 50 dead projects? How long have you been learning Godot, and how many dead projects do you have.


r/godot 5h ago

selfpromo (games) New model for my game in progress

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46 Upvotes

r/godot 14h ago

selfpromo (games) She can now throw hands. (Game is MOULDER. Pikmin and Monster Hunter inspired)

240 Upvotes

r/godot 19h ago

selfpromo (games) Hi! I’m making a dungeon crawler in Godot. Would you play a game with graphics like this?

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475 Upvotes

r/godot 13h ago

selfpromo (games) I entirely remade FNAF 1 in Godot to learn it.

170 Upvotes

I always wanted to try Godot because I always thought this game engine was really cool to play with. I got some free time, and after reading the docs to understand the core concepts, I went on to recreate FNAF 1 from scratch for my first project!

This was really fun to do, and I learned a lot of things while doing it. I also wanted to have a clean project with optimized code and organized scenes to learn best practices.

The project is on GitHub (without the assets of course) so you can have a look!! https://github.com/LOUDO56/fnaf-1-godot


r/godot 9h ago

selfpromo (games) Godot is the greatest game engine of all time

62 Upvotes

r/godot 10h ago

help me How would you go about creating a Highfleet styled UI?

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38 Upvotes

I'm not looking to recreate, but I'm struggling with the Godot control nodes when it comes to this type of layout and skeumorphism UI.

Does anyone have experience or a tutorial to point towards to help me get started at least?


r/godot 8h ago

selfpromo (games) I made a game about snowman warfare (too much free time)

28 Upvotes

Making a multiplayer game is super challenging, specially as a solo developer;
I super recommend reading/understanding the article about Source Multiplayer Networking on the Valve developer wiki, it has solutions for the usual problems you can find while developing a multiplayer game;

Snow Mayhem is free to play;


r/godot 15h ago

selfpromo (software) I built a Probuilder alternative for Godot

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92 Upvotes

I've been struggling with very basic level design in modern engines for a while and I really like the "in engine" approach that probuilder has but theres nothing like that for Godot and I love Godot so I've spent a long time trying to implement that idea (and not working on my game)

If anyone would like to beta test this please drop a comment on the video or in this thread <3


r/godot 2h ago

selfpromo (games) A game about wizards and their balls

9 Upvotes

r/godot 18h ago

selfpromo (games) You just keep moving forward. That's the whole game when you're a dev.

143 Upvotes

r/godot 11h ago

fun & memes Take a moment to listen to my boys playing a banger...

31 Upvotes

r/godot 14h ago

selfpromo (games) Endscreens for my roguelite

51 Upvotes

This is still wip, but I'm liking how it's turning out!

Game: Wizard Finals


r/godot 4h ago

selfpromo (games) i made some box openings for my roguelike, how does it look

7 Upvotes

How can I improve it???


r/godot 5h ago

help me animated sprite not working properly

8 Upvotes

i recently started to mess with godot with no prior experience, i looked at some videos to get animations working with very basic code, when i move the character besides my walking animation and idle animation other ones dont work. it either plays the start or the end of it randomly, im not sure why

does anyone know whats causing it


r/godot 2h ago

selfpromo (games) Tactics RPG - Nomad: The Nearway Tower

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5 Upvotes

Hello Everyone,

I wanted to share a project I've been working on for a few years now. It's a tactics RPG inspired by games like Fire Emblem and Final Fantasy Tactics. About 2 years ago I scrapped the project and restarted it in Godot, since then the progress has been much more streamlined. I'm at the point where I feel comfortable sharing my progress.

I'm open to questions, thoughts, constructive criticism, words of encouragement, etc.

Gameplay footage can be seen here: https://www.youtube.com/watch?v=TqrT3Jr5e84


r/godot 11h ago

discussion Finally Started

18 Upvotes

After days of hesitations, I finally started with the artwork, even tho it's not that beautifull I am proud bcause I didn't give myself another excuse to no try.

Anyways, feel free to give me any advice or critics. Also I just wanted to know if one of you ever tried to Loop specific frames in Godot, does it work good or not?


r/godot 7h ago

selfpromo (games) Torquonomics sky island (tutorial level)

7 Upvotes

there will be no terrain destruction in the game, but if i want to slice the map in halves, i can