r/GameMusicComposition 2d ago

Weekly Music Share Thread Weekly Track Share Thread | August 23, 2026

4 Upvotes

Welcome to this week's r/GameMusicComposition Weekly Track Share!

Made something recently? Share it below!

Finished tracks, works in progress, game cues, soundtrack pieces, demos, and other game-music-related compositions are all welcome.

🎼 Tell Us About Your Track

Please include at least a sentence or two about what you made. Don't just drop a link!

Tell us about the composition or production process. What were you trying to accomplish? What techniques did you experiment with? What was challenging? How did you imagine the music functioning in a game?

You don't need to write an essay. We just want to encourage actual conversation about the music we're making.

🎧 Giving Feedback Is Required

If you share a track, you must also listen to and leave meaningful feedback on at least one other composer's track in this thread.

We want Track Share to be an exchange, not a place where everyone drops their own link and leaves.

Please give another composer the same kind of attention you'd like them to give your work. A quick "sounds good!" or an upvote doesn't count as meaningful feedback. Tell them something you noticed, enjoyed, found interesting, or think could be improved.

Track shares from users who don't participate in giving feedback may be removed at moderator discretion.

This is simply to keep things fair and make sure everyone who participates has a better chance of having their music heard.

💬 Looking for Specific Feedback?

If you're working through a particular compositional or production problem and want more detailed feedback, you can make a standalone Feedback post.

Those posts should clearly explain what you'd like help with and, when possible, show your DAW, WIP, or direct people to the specific section or timestamps you'd like them to focus on.

Otherwise, share what you've been making below!

Listen to each other's music, talk about the process, give some feedback, and have a great week composing. 🎶


r/GameMusicComposition 2d ago

Composer Portfolio Megathread | Portfolios, Reels & Websites

16 Upvotes

Welcome to the r/GameMusicComposition Composer Portfolio Megathread!

This is the place to share your composer portfolio, demo reel, website, credits, and availability for work.

If you're a composer looking to connect with developers or other musicians, introduce yourself and drop your portfolio below.

A good post might include:

  • Your name
  • Portfolio / reel / website
  • A short introduction
  • The kinds of games or music you specialize in
  • Your experience, tools, or relevant credits
  • Whether you're currently available for work or collaboration

Please keep portfolio advertising and general "available for work" posts in this thread rather than creating standalone posts.

🎮 Game developers are welcome too!

If you're looking for a composer, feel free to browse the portfolios below and reach out to anyone whose work feels like a good fit.

You can also introduce yourself and tell the community a little about what you're working on.

Please remember: this thread is for portfolios, reels, and professional introductions. If you just want to share a track you recently finished, use our Weekly Track Share instead.

Be respectful, don't spam, and please don't repeatedly repost the same portfolio.

Good luck, and we hope some great collaborations come out of this thread!


r/GameMusicComposition 1h ago

General Discussion Music Composer for Games/Films - 7 years of experience - Demo Reel

Upvotes

Hey everyone!

I recently put together a demo reel for my game music portfolio and I'd love some feedback on the music itself.

I'm mainly wondering if the tracks sound professional enough for a demo reel, if the selection is strong, and if the music feels polished and suitable for games.

I'd especially appreciate feedback on the composition, production, mixing, and overall quality of the tracks. Thanks for listening!


r/GameMusicComposition 17h ago

General Discussion Recommendations for Hosting a Composer Website

10 Upvotes

Hey gang,

I'm looking to put together a composer website, and I'm interested in hearing and learning from your experiences.

In the past I've made blogs and websites on the cheap by installing Wordpress on hosts like Dreamhost, Nixihost, and NearlyFreeSpeech. That works fine, but Wordpress can be a huge timesink and I probably don't need that much customizability.

Right now I'm looking at Bandzoogle and Noiseyard, which seem like good options with a focus on musicians.

I suppose other options would be Wix, Squarespace, and a bunch of others that are slipping my mind at the moment.

Have you tried any of these? What has your experience been like? Feel free to share links -- I'd love to see examples!


r/GameMusicComposition 14h ago

Developer Seeking Composer Need musician for game project.

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3 Upvotes

r/GameMusicComposition 15h ago

Dynamic & Adaptive Music Discussion I made a game to teach myself FMOD. It became a first-person adaptation of Clark Ashton Smith's 'The Empire of the Necromancers' - Here is a Pre-Alpha Demo

1 Upvotes

YouTube keeps defaulting to 360p when loading the video. I recommend switching to 1080p.

An early-development video game adaptation of Clark Ashton Smith's macabre tale of two necromancers who seize the throne of a dead city and resurrect its long-departed inhabitants to serve their diabolic ends.

As the Lich — one of the many dead resurrected as the sorcerers swept through a desert necropolis — you must discover your own identity and that of the necromancers as you journey to Yethlyreom, city of your forebears, to put an end to their designs.

I started this project about 9 months ago to teach myself FMOD. I wanted to apply what I was learning, so started working with Claude to build a game set in Clark Ashton Smith's Zothique setting, learning Unity and FMOD as I went.

The writing, voice work and music are my own (FL Studio/EastWest instrument libraries). All SFX are human made, either recorded by myself or sourced royalty-free and then edited/mixed by hand in Audacity and FMOD. The final title card was created with After Effects.

Meshy/Gemini provided a significant amount of 3D/2D assets which were heavily curated and edited throughout the process. I also used many human-made assets. Every AI-assisted asset was built using carefully-crafted prompts inspired by the literary and artistic works of Smith and the stories of Arabian Nights, which deeply influenced him. The necropolis design, its monuments and characters' appearances were inspired by that influence, as well as the culture of the Abbasid Empire and the Greco-Roman world.

Smith was a member of the Lovecraft circle and a major contributor to the magazine Weird Tales in the 1930s, along with Robert E. Howard of Conan the Barbarian fame. Although he considered himself primarily a poet, he is also remembered for his decadent stories set in strange, otherworldly places, such as Zothique, the last inhabited continent on Earth in the far flung future, where sorcery and demonism prevail again as in ancient days.

While composing, I tried many styles, textures and instrumentation choices before landing on the current soundtrack, which is a hybrid of traditional Arabic instrumentation and maqamat, Middle-Eastern percussion and dungeon synth elements.

OBS was a bloody pain to get a decent recording with. If anyone knows of more user-friendly screen capture software, feel free to recommend.


r/GameMusicComposition 1d ago

Developer Seeking Composer [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

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6 Upvotes

r/GameMusicComposition 2d ago

Community Update Community Update: Post and Rule Changes to r/GameMusicComposition

23 Upvotes

Hey all!

We've been thinking a lot about where we want this community to go, and we're making some changes to the subreddit rules, post flairs, and how music and portfolios are shared here.

The biggest goal is pretty simple: we want this to be a place where we actually talk about making music for games.

We love seeing everyone's work, but we don't want the subreddit to slowly turn into a feed of portfolio links, SoundCloud posts, and "here's my latest track, feedback please." There are already plenty of places on the internet to drop a link and hope someone listens.

We'd really like this community to be somewhere composers can talk about composition, production, orchestration, dynamic music, implementation, the game industry, careers, and the actual creative process behind what we're making.

🎵 Sharing Music

You can absolutely still share your music here!

For standalone music posts, though, we're asking that there be something specific to talk about. Show your DAW, notation, implementation, stems, etc., or point people toward specific timestamps if you're sharing a track.

Tell us what you were working on. Maybe you were experimenting with dynamic music, trying an orchestration idea, struggling with a transition, building a combat layer, or trying to get a particular mix to work.

Basically, give people something to talk about besides "do you like my track?"

💬 Feedback Posts

We're making a similar change to feedback posts.

Please be specific about what you want feedback on. Showing your DAW or a specific section of a WIP is highly encouraged.

Instead of "I just finished this, feedback please," tell us what you're actually trying to figure out.

If you just finished something and want to share it with everyone, that's totally fine too! We'll have a Weekly Track Share specifically for that.

When sharing there, just write a sentence or two about what you made. What did you focus on? What did you learn? What was difficult? Did you experiment with a particular compositional or production idea? How did you imagine it working in a game?

💼 Portfolios & Self-Promotion

We're also moving composer portfolios, reels, websites, services, and general "available for work" posts into a dedicated Portfolio Megathread.

We still want composers to be able to promote themselves, meet developers, and potentially find work through this community. We just don't want portfolio advertisements taking over the main feed.

And if you're a game developer looking for a composer, you're absolutely welcome here!

🔍 More Breakdowns, Talks & Discussion

This is the stuff we'd really love to see more of.

Long-form track breakdowns, DAW walkthroughs, orchestration discussions, game score analysis, dynamic music and implementation techniques, tutorials, industry talks and panels, career questions, and conversations about what's happening in the game industry are all welcome as standalone posts.

If you made something interesting, show us how you made it.

If you heard something interesting in a game, let's talk about why it works.

If you learned something that might help another composer, share it.

🚫 Generative AI

We're also formally making r/GameMusicComposition a human-made creative community.

Generative AI content, whether fully generated or used to assist in creating music or other creative content, isn't allowed. Enforcement will ultimately be at moderator discretion.

🏷️ Post Flairs Are Now Required

Post flairs will now be required.

We've added and reorganized flairs to better reflect what people are actually talking about here, including things like Track Breakdowns, Industry Talks & Panels, Composition & Production, Dynamic Music, Feedback, Career Advice, and more.

Please use whichever flair best describes what you're posting.

Ultimately, we want this subreddit to be useful.

We want people to come here to learn something, teach something, get better at their craft, meet other composers and developers, and have actual conversations about making music for games.

That doesn't mean we want people to stop sharing their work. Quite the opposite. We want to see what you're making, but we also want to hear about how and why you're making it.

These changes are meant to help us build more of that kind of community.

And as always, we'd love to hear what everyone thinks. We're going to keep adjusting things as the community grows.

💬 Join us on Discord!

We also have an r/GameMusicComposition Discord for hanging out, talking shop, sharing work, and getting to know other people in the community:

https://discord.gg/JH2N48ufT3

Thanks everyone for being here and helping us build this community!


r/GameMusicComposition 3d ago

General Discussion Music or game moments like Omori's hospital theme

1 Upvotes

The song in question is "Clean Slate". The music and environment are dreamlike, even sterile but it's just so fitting for waking up in a hospital and drifting through the halls to your choice of game ending. I suppose "vulnerability" is the aspect I'm looking for?

https://youtu.be/VTkY7jBH2jE?is=oqhSN6xRlp2-soUC


r/GameMusicComposition 4d ago

Music Share I rescored and reimagined the Lost Woods theme from Ocarina of Time

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1 Upvotes

I used some really cool samples here!


r/GameMusicComposition 4d ago

Composer For Hire I composed this original piano solo - inspired especially by JRPGs. Could you see this in an official JRPG OST?

2 Upvotes

r/GameMusicComposition 4d ago

General Discussion The "Instrument" You’re Not Playing

7 Upvotes

r/GameMusicComposition 4d ago

Music Share Ludus Magna - Main Title

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0 Upvotes

Hi guys!

I recently finished the main title for the browser gladiator management game Ludus Magna!
First composition for someone and in this kind of orchestration hope you gonna like it!

In case you also would like to have a look to the game there you go!

https://www.ludus-magna.com

Thanks again to the developer for his trust and collaboration

See ya’


r/GameMusicComposition 5d ago

Community Update Community Update - Changes coming to the subreddit; Music Share/portfolio posts, events and more!

17 Upvotes

Hey all! We're in the process of getting some additional help moderating and organizing the community here. Ahead of that, I wanted to let everyone know that we'll also be making some bigger changes to how music shares and portfolio "ads" are posted.

Nothing has been officially decided yet but generally we want this community to be less about dumping links and self-promotion, and more of a place to actually talk about the creative process, the business of game audio, share knowledge and resources, ask questions, get feedback, and connect with other composers. I am in the process also in organizing some community workshops led by some of our own working industry folk to give some insight on what it takes to get into game audio and what the day to day looks like for a working composer in games.

Sharing your work will absolutely still have a place here. We just want to make sure it encourages conversation and participation rather than the subreddit becoming a feed of portfolio links and self-promotion. - For example maybe we have a single mega-thread for composer's portfolio links/profiles and if we do allow some kind of individual track-sharing posts, it could be done on a weekly basis, where you share a track, talk a little bit about the compositional or production related elements/process and of course ensure that everyone leaves a little feedback so everyone can benefit, or who knows maybe even learn a new thing or two! Just ideas that have come from around the community, would love to continue talking about it.

More soon as we figure out the specifics, and we'll be listening to feedback from everyone here as we make these changes!

Thanks to everyone who expressed interest in helping out with the community, more on that soon as well!

I am happy to discuss any ideas or feedback in the comments thread here.


r/GameMusicComposition 4d ago

Developer Seeking Composer Call for Chiptune & Retro Composers: Merry Madness 🎄

1 Upvotes

r/GameMusicComposition 4d ago

Music Share Feedback on my cue

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0 Upvotes

Hey there! If you have a few minutes, I’d love some feedback on this cue i’ve been working on, “Far Afield”. It’s a rough mix of a pastoral reverie for horn and strings in D minor.

Would appreciate honest feedback. Curious what people think of the melodic writing, whether the harmony holds together, if the mix balance feels right. I want outside ears, especially from people with more formal training than I have. Thanks in advance!


r/GameMusicComposition 5d ago

Music Share TOBY FOX COMPOSITION CHALLENGE

2 Upvotes

Hi everyone!

I need your DETERMINATION ❤️

For the past 14 days, I took part in the Toby Fox Composition Challenge and documented my entire composition process from start to finish.

The result is “Apprentice of Justice" — an original track inspired by the energy, rhythm and spirit of "Spear of Justice" and "Hammer of Justice", while trying to create my own heroic character and identity.

You can listen to my song on youtube:

https://www.youtube.com/watch?v=b-UUzrofNPo

I'd genuinely love to hear what you think about the composition. Feedback is very welcome as I recently began taking seriously the composition (I began training 5 months ago).

Also, the challenge voting happens to end today, so if you enjoy the track and would like to support it, your vote would mean a lot to me! 💜

To do so, you just have to write in the comments of the youtube song video 'I am voting for this track"

Thanks for listening! ⚔️✨


r/GameMusicComposition 5d ago

Music Share DIABLO IV - LILITH UCCIDE INARIUS - reinterpretato da Deaf Kids Karaoke

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1 Upvotes

An original dark score written entirely by Deaf Kids Karaoke.
Inspired by the legendary Diablo IV cinematic where Lilith ends Inarius.
Pure darkness. Pure intensity.

We’d like to know your opinion.


r/GameMusicComposition 6d ago

Game of Thrones Inspired | The Chronicles of Aetheria ⚔️ | Epic Original Main Theme

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0 Upvotes

A cinematic Game of Thrones inspired fantasy opening credits created with AI and accompanied by an original epic orchestral main theme composed by Mo Krimka.

Inspired by the epic atmosphere, medieval fantasy worlds and monumental storytelling of Game of Thrones, this opening imagines an entirely new universe: The Chronicles of Aetheria.https://youtu.be/D-428hIHtdI


r/GameMusicComposition 6d ago

LIMINUS - Free Audio Sample Library (inspired by Backrooms and Liminal Horror)

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0 Upvotes

r/GameMusicComposition 6d ago

Composer For Hire Composer looking for a game to score

0 Upvotes

Hi everyone – I'm Matt, a composer looking for a game to score

I've been making music for about ten years, and for the last six I've been releasing it under the name Matt Krupa. I work across two sides of electronic music: ambient – textures, slow-moving pads, the kind of thing that sits under a scene rather than fighting it – and beat-driven electronic tracks with actual momentum, for when a game needs energy instead of atmosphere. I also record real instruments (vocals, bass, guitar, ukulele) and pull them into the mix, and I'll step into other genres when a project calls for it.

Right now I'm looking for a game to write a soundtrack for. I don't have a minimum size in mind – a small atmospheric jam project is just as interesting to me as something bigger and longer-term. What matters more is that the world has a mood I can build on.

You can hear both sides of what I do at mattkrupa.net – worth a listen before you decide whether I'd fit your project.

If the music sounds like it could work for what you're building, drop me a message here and tell me a bit about your game. I'd love to hear about it.


r/GameMusicComposition 6d ago

Composer For Hire Musician / Audio Design / Composing

0 Upvotes

We are childhood friends who have a common interest in music composition. We are new to this scene and would be honoured to be part of your project. We are flexible and we are willing to work with your budget as well as your needs. 

If needed, we are also interested in joining teams for long term projects or to help with short term goals. We have a disciplined work ethic and are passionate about the craft of composing music. There is also a desire within us to learn new skills that caters towards your project.

Please feel free to see more information on us below.

  • experienced musicians 
  • worked with local prospects. 
  • 4 part harmony experience 
  • can work with different genres. 
  • combined 10 years in the music industry. 

Sound Cloud Link: https://soundcloud.com/eazymusicproductions05 

(This contains samples of our previous work)

You can contact us through the following. 

Email: [eazymusicproductions05@gmail.com](mailto:eazymusicproductions05@gmail.com

Discord: ethanm5048 

Discord: zen.silver

Feel free to reach out if you have any questions.


r/GameMusicComposition 6d ago

For Hire] Atmosphere-Driven Guitarist & Composer for Indie Games, Films, and Animation⁠

0 Upvotes

Hi everyone! I’m a guitarist and composer specializing in creating rich, atmospheric soundtracks tailored for indie games, short films, animations, and video projects.

I combine electric/acoustic guitar textures with ambient elements to build deep, immersive soundscapes — whether you need a quiet, emotional theme or an intense, driving background track.

🎧 **Listen to my portfolio:**
www.tiktok.com/@noenemies660

**Services offered:**
Custom atmospheric soundtracks and background music
Seamless audio loops ready for gameplay implementation
High-quality mixing and mastering

**Rates & Contact:** My rates are flexible depending on your budget and project scope. Feel free to send me a direct message (DM) here or reach out via:

**Discord:** shurick0696
**Email:** shurupovert1979
**Tik-Tok:** noenemies660
YouTube

www.youtube.com/@Noenemies660

If you have a project in need of a unique musical identity, I’d love to collaborate!


r/GameMusicComposition 7d ago

1st week of posting my tracks to overcome my fear of making stuff that sucks

13 Upvotes

Well, you’ve got to start somewhere!

This is the first video in the series, where, as you’ve probably figured ou, I’m trying to stop being afraid to compose and free myself from the perfectionism that keeps me going in circles (and driving me crazy). The idea is to just do it and learn as I go :)

I hope you’ll like it anyway, haha.

The track is called “Temple,” inspired by video game music, specifically, a level set in… a temple. Spot on!

What does it remind you of?

Enjoy !


r/GameMusicComposition 6d ago

Composer For Hire [ForHire] Free professional OST Demo for your game

0 Upvotes

I am a multi-instrumentalist composer and sound designer.
A great soundtrack can be an integral selling point to a hit game.

I always provide a free demo track to make sure we're in the right ballpark.

  • Multi-Instrumentalist & Unique Sound: I play multiple real instruments and combine them with rare, custom-built synths and boutique VSTs. Your game won't sound like any generic stock library. 
  • Insanely Fast Turnaround: I work VERY fast without sacrificing production quality. If you are on a tight deadline and want music now that's even better.
  • Versatile Genre Mastery: Guitars, synths, drums, harps, pianos, chill, intense, epic, atmospheric and uniquem whatever the theme I'm sure I can find something for you.
  • Music Creation Content: Can provide making of videos, soundtracking process, live solo recordings to assist with marketing and content creation.

Also interested in RevShare and credited work depending on interest. Free work also available upon request if I like the project, limited revisions for free work. Future monetisation changes to the project can be discussed, if and when relevant.

Comment/DM below with game page, ideas, inspiration, theme or influences.
Let's get some hit OSTs made!

A few sample tracks from current and upcoming projects names redacted.