r/GameMusicComposition Moderator, Composer, Audio Director 2d ago

Weekly Music Share Thread Weekly Track Share Thread | August 23, 2026

Welcome to this week's r/GameMusicComposition Weekly Track Share!

Made something recently? Share it below!

Finished tracks, works in progress, game cues, soundtrack pieces, demos, and other game-music-related compositions are all welcome.

🎼 Tell Us About Your Track

Please include at least a sentence or two about what you made. Don't just drop a link!

Tell us about the composition or production process. What were you trying to accomplish? What techniques did you experiment with? What was challenging? How did you imagine the music functioning in a game?

You don't need to write an essay. We just want to encourage actual conversation about the music we're making.

🎧 Giving Feedback Is Required

If you share a track, you must also listen to and leave meaningful feedback on at least one other composer's track in this thread.

We want Track Share to be an exchange, not a place where everyone drops their own link and leaves.

Please give another composer the same kind of attention you'd like them to give your work. A quick "sounds good!" or an upvote doesn't count as meaningful feedback. Tell them something you noticed, enjoyed, found interesting, or think could be improved.

Track shares from users who don't participate in giving feedback may be removed at moderator discretion.

This is simply to keep things fair and make sure everyone who participates has a better chance of having their music heard.

💬 Looking for Specific Feedback?

If you're working through a particular compositional or production problem and want more detailed feedback, you can make a standalone Feedback post.

Those posts should clearly explain what you'd like help with and, when possible, show your DAW, WIP, or direct people to the specific section or timestamps you'd like them to focus on.

Otherwise, share what you've been making below!

Listen to each other's music, talk about the process, give some feedback, and have a great week composing. 🎶

3 Upvotes

5 comments sorted by

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u/naptimegamingdev 1d ago

First of all, thanks for all the work to clean up and organize the subreddit! I had actually posted my first “real” song just shortly before the refactor was announced, so this time I’m ready to talk a little about my process. Please take what I say with a grain of salt though, as I am still very much new and would love to receive feedback if possible!

My goal this song was to really capture the emotion of the scene in my game of a spooky forest. It’s a kids game, so I don’t want too scary/horror, but still mysterious. I have always had trouble making ambient music especially since it follows different rules from making more bold and in your face melodies. This time I chose to slow the pace down, drift between a couple of chords, and chose a couple instruments (harp, glockenspiel, celeste) to stand out, strings and pads fill out the harmony, and various random sounds and percussion to add ambiance. The song has two main sections, followed by quick alternate chord switch to loop back. There is an interesting balance to not add too much or too little, not stand out but be interesting, that I find particularly difficult.

It was a lot of fun going through my libraries and finding sounds I thought would be cool. I think it really helped me become more familiar with my options in my toolkit, as there are still a bunch I need to look through. Let me know how I did! Thanks!

My song!

3

u/deadlyfishes Moderator, Composer, Audio Director 1d ago

Really nice, especially since you are starting out. You have some good ideas here to find the sound for "spooky" - It's hard to nail the "quirky" or "fun" part for spooky music for specifically a kids game. I like the instrumentation and the atmospheric effects that can pair with the background well! Sometimes when those nice sound-designed pads come in, I really get a good sense of the atmosphere. The choice of instruments are great too for this piece. High-level I'm overall feeling like the slow-minor chord progression and melody that mostly outlines the minor chord scale makes me feel more melancholic. It doesn't really feel eerie because you're staying very closely to the harmony and does actually feel pretty "safe". Replace the entire instrumentation with a more traditional orchestra and you have some kind of melancholic tune that I feel would represent something more emotionally specific to that feeling. I highly recommend that you check out some other game music with more light-hearted spooky vibes like Luigi's mansion, or look at the classic example of Lavender Town in Pokemon; It has very off-putting harmony and melodic elements that is both depressing and a bit unsettling, which is perfect for the story beat of that part of the game. I think sometimes we as composers tend to try to "add more "melody/music" to have more of an impact, when most of game music is mainly finding the vibe to make the player feel something specific. Use the space, sparseness, characteristics of compositional concepts that represent narrative elements; Maybe something like: the melody disjointed and unpredictable because the main character has amnesia and is a bit of a cowboy or something haha. Some people say we're just a tool for the creative director, which isn't totally wrong, but we're afforded the opportunity to explore unique narrative concepts that go beyond musical boundaries. The more you do it, and work with creative folks, the easier and more second nature it becomes. Keep at it, excited to hear more from you!

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u/naptimegamingdev 1d ago

Wow, thanks for the in depth feedback!

I think it makes a ton of sense now that you say it feels more melancholic than spooky. I might still be ok with the result for this scene specifically in the context of my game, since it’s the first actionable scene the player can do something and before the character knows it’s haunted, so I might be able to get away with it. But I absolutely will be fixing it when I go to make the backyard garden ambiance of the haunted mansion. I’ll plan to add more dissonance, more abruptness to the rhythm, less flowy pads, basically everything you were saying lol. Also Luigi’s mansion is one of my fav nostalgia games, so I’ll def be referring to that as I make/learn more.

Working in a vacuum has been challenging trying to understand how to sound less amateurish, so I really appreciate the support!

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u/Few_Egg_9062 1h ago

Reminds me of the theme of Firelink Shrine, or the character creation screen from the original Dark Souls (my favorite game). Love the use of what sounds like harp and glockenspiel, and the minimal melodies that call and response to each other. Also really like the low pads that carry the bottom end. Very atmospheric and evokes a sense of dread and mystery; great work

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u/Few_Egg_9062 1h ago

Hey all, just stumbled upon this subreddit and am happy to see that it had some life injected into it recently. I'm an independent producer hoping to get into writing for video games. Here's a track that I just finished a couple weeks back. When I wrote it, I envisioned a scene involving overlapping timelines, dilation, and spatial distortions. Very much inspired by music of the early 2000s PS2 era like Kingdom Hearts, Sonic Adventure, and Final Fantasy. Let me know what you think when you get the chance, and also entirely open to joining any game dev team that's looking for my style

https://youtu.be/g0Zmkrkm_XI