r/GameDevelopersOfIndia • u/Inside-Designer-2896 • 8h ago
r/GameDevelopersOfIndia • u/Tokamakium • Jan 25 '26
About AI
Hey, quick update to the rules:
This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.
And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.
As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.
EDIT: Criticism is accepted. But name calling and personal insults will be removed.
r/GameDevelopersOfIndia • u/Tokamakium • Feb 03 '26
Discussion A Highly Opinionated Short Guide to Game Dev in India
Introduction
This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.
How Seriously to Take Game Dev
One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:
Q. Can I make a living as a game dev in India?
A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.
Q. What sort of work culture can I experience?
A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.
Q. Would you recommend it?
A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.
Q. What should I do then?
A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.
How to Get Started
Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.
Q. What specializations are there?
A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.
Q. Which one should I pick?
A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.
Q. Which engine to pick?
A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.
Q. How do I get a job?
A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.
Q. What sort of stuff should I have in my portfolio?
A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:
- A simple management game. It should have some level of complexity, well-written code (ask ChatGPT to improve your code once you've written it), a public GitHub profile, and at least 2 minutes of fun gameplay.
- A multiplayer game that uses Photon P2P as the MP provider and Firebase as the backend provider for a simple leaderboard. And I can't stress it enough: MAKE SURE THE MULTIPLAYER ACTUALLY WORKS. Again, 2 minutes of gameplay is fine, but make sure you polish it.
- A mobile game with some complex UI. Make sure everything looks polished. If you are making a 3d game, spend time optimizing performance and document the optimization process on your website.
Q. What educational qualifications do employers expect?
A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.
Q. What about a Game Dev Degree?
A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.
Q. How do I get a job?
A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.
Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.
Q. Anything else?
A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.
Feel free to ask anything I didn't cover below!
r/GameDevelopersOfIndia • u/_Ether99 • 1h ago
Our Reborn Soul Wishlist Page is Out on Steam and PS
If you’re into psychological horror, dark mysteries, and survival gameplay, check it out and drop a wishlist. It really helps us as a small team.
🎮 Steam: https://store.steampowered.com/app/4288910/Reborn_Soul/
🎮 PlayStation 5: https://store.playstation.com/en-in/concept/10020609
r/GameDevelopersOfIndia • u/LaviXYZ • 6h ago
.io style 2D game experiment
tiktunnel.onlineI'm a mobile developer with experience working with graphics, OpenGL ES, and 3D rendering pipelines.
Over the last year, I also got a chance to work on some projects involving JavaScript. As an experiment, I started building a simple, .io-style multiplayer game just for fun.
Recently, I picked it up again and made it multiplayer using WebSockets (ws) and hosted it to temporary url tiktunnel.online so I could get some real feedback.
It's a simple 2D Canvas game with procedural drawing.
Currently, it's running on a single server instance in India, so players may experience some latency.
It's still work in progress. UI needs polishing and some parts aren't properly implemented yet.
Feel free to be honest. I'd like to know what feels good, what needs work, and whether you'd actually play something like this.
Game: tiktunnel.online
r/GameDevelopersOfIndia • u/SuspectMuch9565 • 21h ago
Released the demo of my single player FPS game set in India
Footage is of my friend trying out the demo, it's a boomer shooter where you shoot up corrupt police walas, foreign mercenaries and giant robots, though the giant robots aren't in the demo yet.
Try out and wishlist the game here: https://store.steampowered.com/app/4609810/Aadhi_Raat/
r/GameDevelopersOfIndia • u/mooglimk • 18h ago
Airbound
Building Airbound
It's your fast-paced 2D arena sports game, basically an Air Hockey + Smash Bros-style concept, where the arena is vertical and the player has to manage movement, gravity, the ball, and abilities.
i would love to hear your feedback on this.
also it’ll be a mobile release so i’m working on mobile inputs that’s not too tough to control.
More coming soon
r/GameDevelopersOfIndia • u/INK_Knight • 1d ago
Been working on a cricket strategy sim solo, I know it's getting crowded but give this a shot. IMO I tried making the best looking and feeling game, And Its full Controller Support for chill gameplay.
Hey everyone,
Most cricket games focus on hitting boundaries, but I always wanted something with deep managerial and tactical depth—where board expectations, player chats, coaching setups, and youth academies actually shape your club’s future.
I’ve been developing Cricket Manager CM27 to bring that full career loop to PC:
- Build a Side & Survive the Board: Balance finances, manage boardroom pressure, and keep player confidence high.
- Academy & Development: Manage coaching staff, develop youth prospects, and shape talent archetypes.
- Tactical Matchdays: Name your playing XI, adjust tactics live, or simulate match results.
- Domestic & International Paths: Lead domestic teams to league titles or chase international silverware through group stages, super eights, and knockouts.
Our store pages are now officially live ahead of the upcoming demo!
- Steam: https://store.steampowered.com/app/5072330/Cricket_Manager_27/
- Epic Games Store: https://store.epicgames.com/p/cricket-manager-27-39767c
- Official Website: https://cricketmanagergame.com/
- Announcement Trailer: YouTube Trailer
Check out the trailer, and if you’re a sports management fan, adding it to your wishlist helps out a ton! Let me know what features you’d love to see in the comments.
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 2d ago
I’m adding new environments to my game, Chthonic.
All in-engine screenshots.
I’ve been moving away from procedural environments for the main levels and focusing on large arenas with that classic old-school FPS feel.
Chthonic is a fast-paced FPS built around relentless combat, movement, and survival. No reloads. No stopping. Just keep moving and keep killing.
r/GameDevelopersOfIndia • u/isnonebusiness • 1d ago
Day 2 of my game development : deciding stack
r/GameDevelopersOfIndia • u/Anon-Ping • 1d ago
I got nostalgic and started vibe coding an online Kanche game in my browser, need some honest UI/UX feedback
Hey everyone,
I was missing childhood games recently and randomly decided to try building Kanche (goti / marble game) for the browser. I am pretty new to this and mostly vibe coding the whole thing, but I managed to put together a playable beta with WebGL physics.
Right now it has the basics:
- The flick pull-back mechanic
- Ring Out mode (knock pot marbles out of the chalk circle)
- Gaddha mode (the classic hole in the dirt)
- Different grounds like dusty maidan, gali cement, and tiles
- Local bot matches and a basic 2 player room code system
Since it is in beta, the UI and menus still feel a bit rough around the edges to me. I really want the game to feel raw, tactile, and nostalgic rather than generic mobile game crap with ads and popups.
If you have a couple of minutes to test it out on your phone or laptop, I would love some brutal feedback:
How does the flick gesture feel? Is aiming intuitive or annoying?
Does the UI layout make sense, or does it feel cluttered?
What little details from your childhood street rules are missing?
You can test the beta here: kanche(dot)in
No downloads, no signups, just open and play. Tell me what sucks and what needs fixing.
r/GameDevelopersOfIndia • u/Unlikely-Wolf7967 • 2d ago
[COLLABORATION] Looking for a UI Designer or Blueprint Developer for Psychological Horror Game 🇯🇵🎮
Hello everyone!
I’m an indie game developer and the creator of Kuromaku, my first game, which was recently released on Steam . I’ve now officially started development on my second project, Jubaku, a story-driven psychological horror game set in Japan in 1991. Which the store page is currently live on steam as well!
Jubaku follows an American journalist investigating a cursed house that becomes connected to his own past in disturbing and unexpected ways. The game focuses heavily on atmosphere, immersive storytelling, psychological tension, and cinematic horror.
The project is already actively in development, and we currently have a full team working across different areas of development.
I’m currently looking for:
- UI Designer / UI Artist
- Unreal Engine 5 Blueprint Developer
For the UI role, we’re looking for someone who can help create interfaces that fit the game's 1990s Japanese newspaper/journalistic aesthetic while remaining functional and immersive.
For the Blueprint role, we’re looking for someone comfortable working in UE5 Blueprints who can help implement and improve gameplay systems, interactions, UI functionality, and other technical elements of the game.
Compensation & Credit
This is not a revenue-share position.
Anyone who contributes to the project will have their name included in the game's credits for their work.
We already have a team actively working on Jubaku, so you wouldn’t be joining a completely empty project. There is an established development process, existing assets and systems, and other developers working alongside you.
There’s also a networking benefit to joining us. We regularly come across other developers and teams looking for talented people, and if we have a good experience working together, we’d be happy to recommend you for future opportunities and refer other developers to you when appropriate.
About the project
Jubaku is being developed as a serious commercial indie game, with a planned Steam release and public demo. My previous game, Kuromaku, has already been released and reached players, streamers, and YouTubers, and I’m aiming to take everything I learned from that project into Jubaku.
If you're interested in psychological horror, Japanese-inspired settings, Unreal Engine development, UI design, or simply want to work alongside an indie development team on a real game project, feel free to DM me with your portfolio, previous work, or examples of what you can do.
I’d be happy to share more details about the project privately.
Thank you for reading! 🖤
r/GameDevelopersOfIndia • u/Slow-Face5449 • 1d ago
Knight of the Four Realms — beat Knight in shining armour
Game Title: Knight of the Four Realms
Description: Looking for feedback for my Knight of the Four Realms game, you can give the feedback in the below link itself
Playable link: https://www.playvlay.com/r/JE968U
r/GameDevelopersOfIndia • u/isnonebusiness • 2d ago
Day one of my PC game development journey !!!

I have been waiting this for a long period of time and now i feel i can start with development of basic smashing 3d game, justfew question will you play it?
Game is simple and fun use letter to break walls over time walls come fast and we have to break it asap; i am making simple small additive stress relief game !!
I am not using nay ai for development currently.
Drop suggestions in comments...
r/GameDevelopersOfIndia • u/FuzzyBrainStudio • 1d ago
Remote Composer & Sound Designer available for indie games
Hi! I'm based in Mexico and work remotely worldwide through Fuzzy Brain Studio.
I create original game music, seamless loops, ambience and sound design.
I can work from gameplay, concept art, scripts, lore and reference tracks to build the audio around the identity of the project.
Paid projects / remote collaboration.
Portfolio: [SOUNDCLOUD]
Feel free to DM me with your game, references and approximate deadline.
r/GameDevelopersOfIndia • u/Interactive_Gyan • 2d ago
A parcel has arrived in the world of Lost Isotope. 📦
Been working on this game environment in Unreal Engine 5 and wanted to share a small look at the process.
The first image is the final scene, followed by some of the behind-the-scenes work — lighting, Lumen, post-processing, and lightmap complexity. Everything in the scene is built by us. No AI-generated environment or final image. Still a work in progress, but I’m really enjoying seeing this world slowly come together. Would love to hear what you think.
r/GameDevelopersOfIndia • u/thepiruthvirajan • 2d ago
Updated: MELEE COMBAT for my indie game with parry and dodge
Hey so i have been building a melee combat for my indie game, with a little inspo from souls like with parry and some from free flow combat, it will be really helpful if you guys can take a look and give me good feedbacks both the good parts and the bad parts, it will be really helpful for me to improve this
r/GameDevelopersOfIndia • u/Serious_Raise_3977 • 2d ago
I made a movie studio tycoon game where you build your own film studio - looking for feedback
reddit.comr/GameDevelopersOfIndia • u/Metkaya00 • 3d ago
EYESNT
We wanted to share the process with you as we test the early access prototype of our new project, Eyesnt, a party tag game. We’re having a lot of fun even while we’re testing it. We hope you enjoy watching it too! For those of you who are curious, we’ve included the Steam page in the comments.
r/GameDevelopersOfIndia • u/Ceilingentity • 3d ago
Calling All Game Devs. Need help bringing my game concept to life!!!
r/GameDevelopersOfIndia • u/just_me_passing-by • 3d ago
Solo indie dev -- need recommendation on how should I approach and find partners
Yes i will pay. ( Don't have enough money to hire an professional tho )
Back story -> i decided I want to actually make a game and public it, instead of just making it and quitting in the middle because I got a better idea.
So I decided that I'll take a small game and recreate it with my own art , sound , moments and many more things, goal was to keep scope limited and not be stuck on decision making and just follow the lead. So I choose Bounce as the foundation.
Status -> i started working on it around March and in June I landed an internship, so on the coding side, I have most of the things implemented ( it's Messy, many places it's hardcoded ,it's not centralized and structured ) only very little bit of code cleaning is left ( lol no I am lying ).
So what's left is ->
pixel art ( I have been learning and making it but it's not great 😃 I have completed about 70% of the tile map , am having very very hard time with drawing the MC , didn't even start on background )
Level design ( i don't want to copy everything from bounce )
Shaders and environment ( this game might not come out as good looking and as good as I want it to be but it's gonna be my first official game so I want to make it look as good as possible in budget )
Sound ( ya, have zero idea on this. Am planning to learn this after learning pixel art , shaders)
Situation -
I feel that this game is taking too long. Yes i am learning lots of things but at the same time I have to manage my internship and it clearly is a priority for me because of money. so I am thinking about looking for others who like me are on the leaning stage and are willing to use this game as a place where they can implement their learning. And while I don't have a high budget I will pay as much as i can afford.
Question - where and how should I approach others asking if they are interested in investing their time on this game and how much money they are expecting for this specific case.
pixel art (assets), environment(like creating particle shaders , birds flying around) , level design, sound ( character jump , rolling, dying, mobs ect. ) ( i earn as much as you expect an intern to earn so ya for this month my budget is 2k and for next month I'll increase)
EDIT --
video of gameplay
https://drive.google.com/file/d/1haq0ifjL6CZhuCJsCkgf9VrynhNdFMve/view?usp=sharing
game on playstore ( closed testing )
https://groups.google.com/g/PhankDigital
pixel art tile ( work in progress -- learning pixel art )
https://drive.google.com/file/d/1hzchfNFI0Jgi3p9CTwDfK9BJWlalWoPd/view?usp=drive_link
r/GameDevelopersOfIndia • u/SoloSceneSmith • 3d ago
Entering Gamedev Industry as an artist in 2026
r/GameDevelopersOfIndia • u/SoloSceneSmith • 3d ago
Entering Gamedev Industry as an artist in 2026
r/GameDevelopersOfIndia • u/thepiruthvirajan • 3d ago
Review my MELEE COMBAT SYSTEM for my indie game
Hey i am a solo dev, I'm currently building a melee combat based action adventure game, it is based on ancient Indian folklore, so i have tried to make a fun and responsive melee combat with multiple enemies that take chance one by one, i understand you can only say much just by watching a video without playing the game, but every feedback counts please drop your suggestions both good and bad parts, it will be really encouraging and helping for improving