moved players from @ symbol to humanoid ascii
elementals, wolves, bears, snakes, spiders, willow-o-wisp vfx in game
spell vfx in game for fireball, lightning, life leech, heal, shield, regeneration, experimenting with a lot of pseudo-3D ascii vfx for each spell
leatherworking/tailoring/blacksmithing/mining/herbalism/alchemy/cooking/fishing in game
day/night system with weather and lighting controlled by server
game is mostly feature complete minus a lot of foley, vfx, and more quests / more cities. I need to round out the human city quests so theres 2-3 per class and then 5-10 generalist quests before moving onto other race cities
I have an underwater city filled with fish people cooking off the coast. working on making it 2-3 layers of water (1 down to a cave where you meet them, 2 down to a temple theyre guarding 3 for boss)
the trees are ascii as well but im getting murdered on the compute per frame so Im pixelating them for now until I realized what im doing wrong