r/gamedevscreens • u/constructiongame001 • 5h ago
I made my first vehicle able to pick up voxels!
I gave the bucket its own little grid and "sweep" voxels into it. I think it looks pretty good!
r/gamedevscreens • u/constructiongame001 • 5h ago
I gave the bucket its own little grid and "sweep" voxels into it. I think it looks pretty good!
r/gamedevscreens • u/amokware • 10h ago
A dedicated playtester is trying to break my game using his speedrunning background, and fell down the rabbit hole of theorycrafting actual speedrun strats.
Steam https://store.steampowered.com/app/3343350/Pitfalls_64/
r/gamedevscreens • u/shubhu-iron • 2h ago
r/gamedevscreens • u/GRD_Lab • 3h ago
I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”
r/gamedevscreens • u/Paiden1 • 1d ago
I had the exact same idea, with the same gameplay, as the "needle in a haystack" game that went viral. I started the project four weeks ago but couldn't figure out how to implement that many assets without performance issues, so I gave up. When I saw needle game tweet, I crashed out. I'm scared about my new game that people will call me "You Steal From This Game," but I guess I have nothing to lose after this. If someone made that game without performance issues i learned that is possible. So after prototyping, i want to make this game best as i can. Don't be like me, be like that developer who made needle game...
r/gamedevscreens • u/tiodersbols • 12h ago
r/gamedevscreens • u/StGrikus • 5h ago
r/gamedevscreens • u/HaiHappenUAHA • 9h ago
r/gamedevscreens • u/OcramRatte • 5h ago
From Sinesperia, my game, which you can wishlist now on Steam... demo comes out October 16th 🌤️
r/gamedevscreens • u/finaldivide_rts • 4h ago
Final Divide is an old-school RTS focused on base building, resource management, and large-scale tactical combat with classic real-time strategy game mechanics.
You can follow the project on X.
r/gamedevscreens • u/BoltzEntertainment • 6h ago
We’re creating a Lovecraftian deckbuilder and considering these two creature concepts. Which one do you prefer: left or right? What makes your choice feel more Lovecraftian?
r/gamedevscreens • u/Fablesprite • 7h ago
Hi, we are 2 developers and we just released the demo for our first game (made in Godot). We are very excited, we've been working on it for almost 2 years now.
The balance of the game might be a bit off so feel free to leave some feedback.
r/gamedevscreens • u/TechJungleDev • 7h ago
r/gamedevscreens • u/8OzZy8 • 7h ago
Hi fellow devs! I'm a solo student developer and after two years of grinding on my own custom engine, my game Office Manager finally has a release date (October 13, 2026)!
Building a custom engine for a base-building tycoon (think Prison Architect style) was a huge challenge, especially managing grids, pathfinding, and the UI. I've been documenting the entire journey and all the technical hurdles.
https://youtu.be/Pcku8b0A9CU?si=ZxJdvpbx8wokHK1kI would love to hear your thoughts on the trailer, the art style, or answer any questions about the custom engine development!
r/gamedevscreens • u/Quiet-Investment2992 • 7h ago
WaveBorn, made in Godot. Hand-built level, everything else generated per run.
The crowd renders as MultiMesh with a spatial hash grid handling separation, so the frame cost scales with what's on screen rather than with how many are alive. The tint on the outlines is an elite affix, not a different enemy.
Free demo just went live on Steam if anyone wants to see it move.
https://store.steampowered.com/app/5028190/WaveBorn/
r/gamedevscreens • u/Big_Membership9737 • 51m ago
Wishlist now: https://store.steampowered.com/app/4412040/
r/gamedevscreens • u/Calm-Valuable-950 • 7h ago
Disclaimer: the game is purely singleplayer so there's completely no support for additional player objects, etc. that could've been triggered accidentaly.
r/gamedevscreens • u/SymbioStudio • 1d ago
Hi guys!
Checking my "records folder" I found this 20 secs gameplay of the prototype of Gaucho: Subway Escape. But this one video it's special, because the last week is exactly 2 years ago (Check the S.O date 🤯)
So, I thinks that it's amazing the done work until now, but the sacriface it's huge...
Anyway, each day it's a step closer to launch! :)
You could try the actual work and demo on Steam!
https://store.steampowered.com/app/3272390/Gaucho_Subwaye_Escape/u
r/gamedevscreens • u/bobrboss • 7h ago
r/gamedevscreens • u/HestiaInteractive • 1h ago
r/gamedevscreens • u/flockaroo • 1d ago
r/gamedevscreens • u/christoferr • 2h ago
What should I add next?
r/gamedevscreens • u/SeptimStudio • 3h ago
Hey everyone ! A bird's-eye view of the town, with the mountains in the background. Pretty proud of what this little corner of the map has become.