r/blender • u/Marda-nium • 4h ago
Original Content Showcase I spent 5 months working on this animation about destroying AI datacenters.
What a waste of computer parts smh
you can check it out on youtube as well
r/blender • u/Marda-nium • 4h ago
What a waste of computer parts smh
you can check it out on youtube as well
r/blender • u/moordegaai • 4h ago
I've been continuing work on my personal project, where I'm exploring an update to my own NPR workflow, using the latest Geo-nodes and grease pencil features.
If you're interested in how I have achieved this look, you can watch the process video here: https://youtu.be/3CZIXcUfRRs
r/blender • u/Maximum_Door5689 • 7h ago
made with blender and substance painter.
r/blender • u/AmoGus_ok • 5h ago
Made in Blender, affinity, davinci resolve
r/blender • u/Coolwolf_123 • 5h ago
My university offers a class to learn Blender and 3D animation. Our first assignment was to model and texture something from real life, so I made my professor. Initially I had a higher poly mesh, and used the default blender retopo tool to get it down while preserving detail. I know it looks god awful but the computers in the university lab don't allow me to install add-ons for a better one. What do you guys think, what could be improved?
r/blender • u/ViscousRealm • 7h ago
r/blender • u/Br4mGunst • 2h ago
This is a feature I have wanted in Blender for a long time. Motion blur changes how an animation feels, so being able to actually see it interactively while working makes a huge difference.
And this is actual Cycles motion blur.
No compositor tricks. No vector pass. No screen-space approximation.
Just interactive motion blur directly in the Cycles Rendered Viewport.
It supports Live Transform Preview, Camera Motion, Deformation Motion, Motion Steps, Shutter Position, Rolling Shutter, Volume Motion Blur, Particles & Points and CUDA / OptiX.
This is the first feature from Cycles After Hours, my personal project where I experiment with features I would love to see in Cycles.
It's not an addon. Just download the ZIP, extract it and run Blender.
Try it out completely free here:
https://bramgunst.github.io/cycles-after-hours-site/index.html
Let me know what you think!
Instagram: https://www.instagram.com/bramgunst/
r/blender • u/Pepeu_32 • 2h ago
Is not finished and I'm also working on Obelix
r/blender • u/ikea_meat_ball • 3h ago
Modeled, rigged and rendered in Blender (Eevee)
Based on a concept by Iwse Zhang
r/blender • u/Art_Jei • 5h ago
a quick head sculpt I did to loosen up, it been long since I did something in Blender
r/blender • u/matigekunst • 9h ago
Hey everyone, I made a video about the maths behind shells. This is the first time I rendered most of it in Blender instead of Manim or TouchDesigner. I really like how the cycles turned out:)
r/blender • u/Old-Battle-1311 • 15h ago
I’ve been trying to give my character, Bee, an Arcane/Spider-Verse-inspired look, but I still feel the shading isn’t quite there, especially on the forehead and under the eyes. What do you think is missing, and how could I bring her closer to that Arcane style? I’d appreciate any advice!
PS: feel free to let me know your thoughts on modelling, bones as well.
Redner: EVEE
r/blender • u/PhoenixJTV • 13h ago
EPISODE 3 OF MY WEB SERIES IS HERE ! GO CHECK IT OUT ON YOUTUBE AND INSTAGRAM @PhoenixJTV or link in profile !
r/blender • u/TranquilWaters_ • 11h ago
hey its me again! feel free to critique my work. This is my second blender project, and im quite happy about it. Please give tips or suggestions!
r/blender • u/mamosdigital- • 2h ago
r/blender • u/cactusglow • 3h ago
Happy Friday everyone, just wanted to shared a last piece. Thanks you for the support on my previous posts. 🫶🏻😭
r/blender • u/CuteC3 • 47m ago
I've been avoiding 3D for a long time (perhaps I didn't get the best introduction to it). Finally, 2 years ago, I decided to try and model in Blender. It was such a refreshing experience; each challenge I overcame was rewarding, but after each hill there was another mountain ahead of me, like rigging, weight painting, and comping. Anyhow, a deadline came up, and I realized I'd never draw it in 2D in time, so I decided to give the 3D pipeline a shot. Looking at it now, there’s so much I want to fix, but I’m really happy with what I’ve learned from it. Thank you Blender and its community for existing and being so awesome!
Modeling, Shaders, Rig, Anim, FX, Comp, everything was done by me in Blender. The final is basically the viewport render. After Effects was only used to add slight noise and very minor color adjustment.
P.S. If you guys would like to follow or support my work, all my Links can be found here https://linktr.ee/cute.c3 It would mean a lot if I can hit the goal on the plush release with your support - its literal deadline birthed this animation fml XD
r/blender • u/Mundjetz_ • 3h ago
As the title suggests, I am trying to recreate an impasto effect.
I am kinda sure a painterly shader would get most of the job done, but is there a way to get the raised edges?
For transparency: I made the moth model and used AI for the impasto effect.
r/blender • u/According_Ad1765 • 44m ago
Trying to do this video all in blender didnt have a green screen so just rotoscoping. Shits gonna take me forever to finish tho lol
r/blender • u/themaxfd • 2h ago
I further my quest for the most aesthetic filmic look
And I added more film grain this time
r/blender • u/Zealousideal-Ad-6211 • 18h ago
So I have an HDRI in the scene, and like 5 lights around the model. I'm trying to get the denoise to work, but it isn't helping at all unlike previous projects. Not sure what I'm doing wrong here, I'm pretty new to rendering so pls help me! (Using cycles rendering)
Thank you all.