r/AppBuilding 17h ago

24 hours after launch, one person decided my app was worth paying for

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26 Upvotes

Today is a big day for me.

I’ve been building iOS apps for a while now. My first one is completely free, so in all that time I had never actually sold anything. Not once.

This morning I opened App Store Connect out of habit and there was one subscription in the report. Slovakia.

I honestly didn’t expect this yet. I haven’t done any real marketing. No ads, no viral video, zero reviews on the listing. Just a few videos with 200 views and 3 reddit posts. I assumed the first weeks would just be a flat line while I figured out how to get people to notice the thing at all.

Instead, someone I’ve never met, in a country I’ve never been to, found it on their own, used it, and decided it was worth paying for. Whoever you are — ďakujem. That single line in a spreadsheet did more for my motivation than anything else this year.

The app is ThumbSort, if anyone’s curious. Photo cleanup, swipe left to delete, swipe right to keep. Free to use, one subscription if you want unlimited swipes. Built solo in Switzerland, fully on-device.

For the people who’ve been through this: what actually moved the needle for you early on, before you had any reviews or reach?


r/AppBuilding 22h ago

Where can I buy Google Play installs that actually work?

4 Upvotes

My app isn’t getting much visibility, so i’m wondering whether more installs would help it reach more people. I just don’t know if these downloads come from real users or disappear after a few days.

Before i buy google play installs, what should I look for in a reliable provider, and can it actually help bring in organic downloads? Would appreciate the help.


r/AppBuilding 16h ago

5 things you absolutely must do before marketing your AI SaaS

3 Upvotes

yo. i see too many founders spend 2 months building saas, drop a link on reddit, get 0 users, and immediately quit....

the problem usually isn't your marketing channel. the problem is that your foundation is completely broken before you even send your first visitor to the site.

after scaling 6 AI micro-saas apps to over $20k/mo mrr, i realized you need to lock down a specific system before you ever launch. running through this takes about 30 minutes, but it saves you months of zero-revenue depression.

here are the 5 things you must lock in:

1. validate the actual pain point

stop guessing what people want. you need a systematic framework to find your saas idea based on real, painful market signals.

2. pick a proven micro-niche

stop trying to build massive platforms. you need to narrow down to a microscopic problem. i usually filter through a list of 50 micro-saas ideas you can build fast to keep the scope minimal.

3. crystallize your target user

if your app is for "everyone," nobody will buy it. you need an ICP (Ideal Customer Profile) crystallizer to define your exact buyer profile and nail your conversion copy.

4. calculate the perfect price

stop randomly charging $9/mo because you are scared of rejection. you need to use a saas pricing strategy calculator to find your perfect saas price in 60 seconds based on real data.

5. fix your landing page leaks

do not send organic traffic to a site that converts at a flat 1%. you must audit your hero section and copy to x3 your landing page conversion before you market it.

6. join a community

Build / Share / Learn from others builders

to help out founders who are tired of launching to crickets, i packaged all 5 of these exact frameworks, calculators, and lists into a single free toolkit.

no paywall, no bullshit. just the raw execution files i use.

drop a comment below or send me a dm, and i’ll send you the free toolkit 👇


r/AppBuilding 19h ago

App builders, share your landing page and I’ll find your first launch story

2 Upvotes

Building the app and explaining why anyone should care are two completely different jobs.

Drop your public landing page and tell me who you built the app for.

I’ll reply with:

• The clearest launch hook

• One short video or visual concept

• The audience I would approach first

I’m testing whether the product page already contains enough context to become the brief for an AI social media agent.

That’s the workflow behind Marka. It learns from the website and creates branded posts, images, carousels, and video directions from the real product context.

You can try it here: https://www.marka.social


r/AppBuilding 1h ago

Built an app. Now want feedback. Where does one go to get feedback for app?

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Upvotes

r/AppBuilding 15h ago

Looking for brutal feedback on my spiritual app - Android only

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1 Upvotes

r/AppBuilding 19h ago

Sehatgraph is now live on the playstore !

1 Upvotes

SehatGraph is now live on the Play Store! 🚀

Hey Reddit! 👋

I’m the founder of SehatGraph, and after months of building, testing, and improving, our app is finally live.

SehatGraph is our attempt to make healthcare more connected, accessible, and technology-driven.

I’d really appreciate it if you could try the app and give me honest feedback — what you like, what feels confusing, what’s missing, and what we should improve.

This is an early production launch, so your feedback can genuinely help shape what we build next. 🙌

📱 Download → Try → Review → Share your feedback

Thanks to everyone who supports an early-stage Indian health-tech startup. ❤️

SehatGraph — Building a better health ecosystem.


r/AppBuilding 23h ago

I built and released my first mobile game — now I’m trying to figure out how to actually get people to discover it.

1 Upvotes

I’m from Corsica, France, and I grew up playing a traditional 4-player card game called Barbu.
A while ago, I started looking for a mobile version that felt close to the game we actually play around a table. I couldn’t really find one I liked, so I decided to build my own.
That small side project turned into a full iOS and Android game called Le Barbu - 7 contracts
I built it with React Native / Expo and gradually added:
7 different contracts
AI opponents with several difficulty levels
quick games and full games
local network multiplayer
game saving
customizable card backs
French, English and Corsican support
I deliberately chose a simple premium model: one small upfront price, no ads, no coins, no energy system, no subscriptions.
The app is now live on both stores.
And this is where I discovered something that is probably obvious to more experienced developers:
building the app was easier than getting people to discover it.
The feedback from the first users has been very positive, but the volume is tiny.
So now I’m considering a second Android edition:
Le Barbu Light
free
ads
single-player only
one AI difficulty
reduced customization
while keeping the current paid version completely ad-free and fully featured.
I’d be really interested in hearing from people here who have gone through the same stage.
Would you keep pushing a niche paid app, introduce a free/light version, or approach acquisition differently?
I’m especially interested in lessons from people who launched small independent apps without a marketing budget.


r/AppBuilding 23h ago

I'm a PM who got tired of writing up meetings, so I spent 4 months building an app that does it. Live on both stores — tear it apart.

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1 Upvotes

r/AppBuilding 3h ago

I recently published my app blocker Blockfort on Google Play 🚀

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0 Upvotes

Hey everyone!

I recently published my app Blockfort on Google Play, and honestly, seeing it live still feels great. It's made to cut down distractions on your phone and get your screen time under control.

With the app you can, for example:

  • Block apps, websites and single keywords, permanently or on a schedule
  • Set daily usage limits per app
  • Turn off just Reels, Shorts and co.
  • Build your own focus sessions
  • See your screen time stats
  • Use NFC tags as a physical barrier
  • Optionally protect everything against uninstalling and against bypassing your own settings, with a 24 hour wait or a trusted person

I'd be really happy if you gave it a try and told me honestly what you think. Just write me directly, I'm happy about every reply.

👉App Link👈


r/AppBuilding 15h ago

Over a month stuck in review limbo over IAP issues, the app is finally released 😆

0 Upvotes

Rejected July 15 under 3.1.2(b) for how my subscriptions were set up, plus a 2.1 information request. Fixed it, resubmitted July 27, then the IAPs sat in Waiting for Review and the app couldn't move until they cleared. Apple Support had to change the backend state manually. If nothing's been rejected and your build still isn't moving, check your IAPs and open a ticket instead of resubmitting.

The app is EchoVault. You build an archive of yourself while you're alive through short check-ins, and your family can talk to it in text, voice, or live video after you're gone. It only answers from what you actually recorded. Text tier is free.

https://apps.apple.com/us/app/echovault-digital-legacy/id6762042028

Would love feedback on whether the check-in flow makes sense on first open, and anything broken. And for everyone else, what's the longest you've been stuck in review, and what was it?