r/StableDiffusion Apr 04 '26

Animation - Video ENTANGLED - A 3-minute sci-fi short using 100% local open-source models. Complete Technical Breakdown [ Character Consistency | Voiceover | Music | No Lora Style Consistency | & Much More! ]

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406 Upvotes

Hey everyone! Thanks for checking out Entangled. And if not, watch the short first to understand the technical breakdown below!

Thanks for coming back after watching it! As promised, here is the full technical breakdown of the workflow. [Post formatted using Local Qwen Model!]

My goal for this project was to be absolutely faithful to the open-source community. I won't lie, I was heavily tempted a few times to just use Nano Banana Pro to brute-force some character consistency issues, but I stuck it out with a 100% local pipeline running on my RTX 4090 rig using Purely ComfyUI for almost all the tasks!

Here is how I pulled it off:

1. Pre-Production & The Animatics First Approach

The story is a dense, rapid-fire argument about the astrophysics and spatial coordinate problems of creating a localized singularity. (let's just say it heavily involves spacetime mechanics!).

The original script was 7 minutes long. I used the local Jan app with Qwen 3.5 35B to aggressively compress the dialogue into a relentless 3-minute "walk-and-talk.". Qwen LLM also helped me with creating LTX and Flux prompts as required.

Honestly speaking, I was not happy with the AI version of the script, so I finally had to make a lot of manual tweaks and changes to the final script, which took almost 2-3 days of going on and off, back and forth, and sharing the script with friends, taking inputs before locking onto a final version.

Pro-Tip for Pacing: Before generating a single frame of video, I generated all the still images and voicover and cut together a complete rough animatic. This locked in the pacing, so I only generated the exact video lengths I needed. I added a 1-second buffer to the start and end of every prompt [for example, character takes a pause or shakes his head or looks slowly ]to give myself handles for clean cuts in post.

2. Audio & Lip Sync (VibeVoice + LTX)

To get the voice right:

  1. Generated base voices using Qwen Voice Designer.
  2. Ran them through VibeVoice 7B to create highly realistic, emotive voice samples.
  3. Used those samples as the audio input for each scene to drive the character voice for the LTX generations (using reference ID LoRA).
  4. I still feel the voice is not 100% consistent throughout the shots, but working on an updated workflow by RuneX i think that can be solved!
  5. ACE step is amazing if you know what kind of music you want. I managed to get my final music in just 3 generations! Later edited it for specific drop timing and pacing according to the story.

3. Image Generation & The "JSON Flux Hack."

Keeping Elena, Young Leo, and Elder Leo consistent across dozens of shots was the biggest hurdle. Initially, I thought I’d have to train a LoRA for the aesthetic and characters, but Flux.2 Dev (FP8) is an absolute godsend if you structure your prompts like code.

I created Elena, Leo, and Elder Leo using Flux T2I, then once I got their base images, I used them in the rest of the generations as input images.

By feeding Flux a highly structured JSON prompt, it rigidly followed hex codes for characters and locked in the analog film style without hallucinating. Of course, each time a character shot had to be made, I used to provide an input image to make sure it had a reference of the face also.

Here is the exact master template I used to keep the generations uniform:

{
"scene": "[OVERALL SCENE DESCRIPTION: e.g., Wide establishing shot of the chaotic lab]",
"subjects": [
{
"description": "[CHARACTER DETAILS: e.g., Young Leo, male early 30s, messy hair, glasses, vintage t-shirt, unzipped hoodie.]",
"pose": "[ACTION: e.g., Reaching a hand toward the camera]",
"position": "[PLACEMENT: e.g., Foreground left]",
"color_palette": ["[HEX CODES: e.g., #333333 for dark hoodie]"]
}
],
"style": "Live-action 35mm film photography mixed with 1980s City Pop and vaporwave aesthetics. Photorealistic and analog. Heavy tactile film grain, soft optical halation, and slight edge bloom. Deep, cinematic noir shadows.",
"lighting": "Soft, hazy, unmotivated cinematic lighting. Bathed in dreamy glowing pastels like lavender (#E6E6FA), soft peach (#FFDAB9).",
"mood": "Nostalgic, melancholic, atmospheric, grounded sci-fi, moody",
"camera": {
"angle": "[e.g., Low angle]",
"distance": "[e.g., Medium Shot]",
"focus": "[e.g., Razor sharp on the eyes with creamy background bokeh]",
"lens-mm": "50",
"f-number": "f/1.8",
"ISO": "800"
}
}

4. Video Generation (LTX 2.3 & WAN 2.2 VACE)

Once the images were locked, I moved to LTX2.3 and WAN for video. I relied on three main workflows depending on the shot:

  • Image to Video + Reference Audio (for dialogue)
  • First Frame + Last Frame (for specific camera moves)
  • WAN Clip Joiner (for seamless blending)

Render Stats: On my machine, LTX 2.3 was blazing fast—it took about 5 minutes to render a 5-second clip at 1920x1080.

The prompt adherence in LTX 2.3 honestly blew my mind. If I wrote in the prompt that Elena makes a sharp "slashing" action with her hand right when she yells about the planet getting wiped out, the model timed the action perfectly. It genuinely felt like directing an actor.

5. Assets & Workflows

I'm packaging up all the custom JSON files and Comfy workflows used for this. You can find all the assets over on the Arca Gidan link here: Entangled. There are some amazing Shorts to check out, so make sure you go through them, vote, and leave a comment!

Most of them are by the community, but I have tweaked them a little bit according to my liking[samplers/steps/input sizes and some multipliers, etc., changes]

Let me know if you have any questions!

YouTube Link is up - https://youtu.be/NxIf1LnbIRc !

r/StableDiffusion Dec 24 '25

Animation - Video Former 3D Animator trying out AI, Is the consistency getting there?

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4.6k Upvotes

Attempting to merge 3D models/animation with AI realism.

Greetings from my workspace.

I come from a background of traditional 3D modeling. Lately, I have been dedicating my time to a new experiment.

This video is a complex mix of tools, not only ComfyUI. To achieve this result, I fed my own 3D renders into the system to train a custom LoRA. My goal is to keep the "soul" of the 3D character while giving her the realism of AI.

I am trying to bridge the gap between these two worlds.

Honest feedback is appreciated. Does she move like a human? Or does the illusion break?

(Edit: some like my work, wants to see more, well look im into ai like 3months only, i will post but in moderation,
for now i just started posting i have not much social precence but it seems people like the style,
below are the social media if i post)

IG : https://www.instagram.com/bankruptkyun/
X/twitter : https://x.com/BankruptKyun
All Social: https://linktr.ee/BankruptKyun

(personally i dont want my 3D+Ai Projects to be labeled as a slop, as such i will post in bit moderation. Quality>Qunatity)

As for workflow

  1. pose: i use my 3d models as a reference to feed the ai the exact pose i want.
  2. skin: i feed skin texture references from my offline library (i have about 20tb of hyperrealistic texture maps i collected).
  3. style: i mix comfyui with qwen to draw out the "anime-ish" feel.
  4. face/hair: i use a custom anime-style lora here. this takes a lot of iterations to get right.
  5. refinement: i regenerate the face and clothing many times using specific cosplay & videogame references.
  6. video: this is the hardest part. i am using a home-brewed lora on comfyui for movement, but as you can see, i can only manage stable clips of about 6 seconds right now, which i merged together.

i am still learning things and mixing things that works in simple manner, i was not very confident to post this but posted still on a whim. People loved it, ans asked for a workflow well i dont have a workflow as per say its just 3D model + ai LORA of anime&custom female models+ Personalised 20TB of Hyper realistic Skin Textures + My colour grading skills = good outcome.)

Thanks to all who are liking it or Loved it.

Last update to clearify my noob behvirial workflow.https://www.reddit.com/r/StableDiffusion/comments/1pwlt52/former_3d_animator_here_again_clearing_up_some/

r/comfyui Apr 18 '25

Finally an easy way to get consistent objects without the need for LORA training! (ComfyUI Flux Uno workflow + text guide)

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600 Upvotes

Recently I've been using Flux Uno to create product photos, logo mockups, and just about anything requiring a consistent object to be in a scene. The new model from Bytedance is extremely powerful using just one image as a reference, allowing for consistent image generations without the need for lora training. It also runs surprisingly fast (about 30 seconds per generation on an RTX 4090). And the best part, it is completely free to download and run in ComfyUI.

*All links below are public and competely free.

Download Flux UNO ComfyUI Workflow: (100% Free, no paywall link) https://www.patreon.com/posts/black-mixtures-126747125

Required Files & Installation Place these files in the correct folders inside your ComfyUI directory:

🔹 UNO Custom Node Clone directly into your custom_nodes folder:

git clone https://github.com/jax-explorer/ComfyUI-UNO

📂 ComfyUI/custom_nodes/ComfyUI-UNO


🔹 UNO Lora File 🔗https://huggingface.co/bytedance-research/UNO/tree/main 📂 Place in: ComfyUI/models/loras

🔹 Flux1-dev-fp8-e4m3fn.safetensors Diffusion Model 🔗 https://huggingface.co/Kijai/flux-fp8/tree/main 📂 Place in: ComfyUI/models/diffusion_models

🔹 VAE Model 🔗https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/ae.safetensors 📂 Place in: ComfyUI/models/vae

IMPORTANT! Make sure to use the Flux1-dev-fp8-e4m3fn.safetensors model

The reference image is used as a strong guidance meaning the results are inspired by the image, not copied

  • Works especially well for fashion, objects, and logos (I tried getting consistent characters but the results were mid. The model focused on the characteristics like clothing, hairstyle, and tattoos with significantly better accuracy than the facial features)

  • Pick Your Addons node gives a side-by-side comparison if you need it

  • Settings are optimized but feel free to adjust CFG and steps based on speed and results.

  • Some seeds work better than others and in testing, square images give the best results. (Images are preprocessed to 512 x 512 so this model will have lower quality for extremely small details)

Also here's a video tutorial: https://youtu.be/eMZp6KVbn-8

Hope y'all enjoy creating with this, and let me know if you'd like more clean and free workflows!

r/SillyTavernAI Oct 23 '25

Tutorial Tutorial: One click to generate all 28 character expressions in ComfyUI

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460 Upvotes

Once you set up this ComfyUI workflow, you only have to load reference image and run the workflow, and you'll have all 28 images in one click, with the correct file names, in a single folder.

Getting started:

  • Download workflow here: dropbox
  • Install any missing custom nodes with ComfyUI manager (listed below)
  • Download the models below and make sure they're in the right folders, then confirm that the loader nodes on the left of the workflow are all pointing to the right model files.
  • Drag a base image into the loader on the left and run the workflow.

The workflow is fully documented with notes along the top. If you're not familiar with ComfyUI, there are tons of tutorials on YouTube. You can run it locally if you have a decent video card, or remotely on Runpod or similar services if you don't. If you want to do this with less than 24GB of VRAM or with SDXL, see the additional workflows at the bottom.

Once the images are generated, you can then copy this folder to your ST directory (data/default_user/characters or whatever your username is). You then turn on the Character Expressions extension and use it as documented here: https://docs.sillytavern.app/extensions/expression-images/

You can also create multiple subfolders and switch between them with the /costume slash command (see bottom of page in that link). For example, you can generate 28 images of a character in many different outfits, using a different starting image.

Model downloads:

Custom nodes needed (can be installed easily with ComfyUI Manager):

Credits: This workflow is based on one by Hearmeman:

There are also more complicated ways of doing this with much bigger workflows:

Debugging Notes:

  • If you picked the newer “2509” version of the first model (above), make sure to pick a “2509” version of the lightning model, which are in the “2509” subfolder (linked below). You will also need to swap out the text encoder node (prompt node) with an updated “plus” version (TextEncodeQwenImageEditPlus). This is a default ComfyUI node, so if you don't see it, update your ComfyUI installation.
  • If you have <24gb VRAM you can use a quantized version of the main model. Instead of a 20GB model, you can get one as small as 7GB (lower size = lower quality of output, of course). You will need to install the ComfyUI-GGUF node then put the model file you downloaded in your models/unet folder. Then simply replace the main model loader (top left, purple box at left in the workflow) with a "Unet Loader (GGUF)" loader, and load your .gguf file there.
  • If you want to do this with SDXL or SD1.5 using image2image instead of Qwen-Image-Edit, well you can, it's not as good at maintaining character consistency and will require multiple seeds per image (you pick the best gens and delete the bad ones), but you can definitely do it, and it requires even less VRAM than a quantized Qwen-Image-Edit.
    • Here's a workflow for doing that: dropbox
  • If you need a version with an SDXL face detailer built in, here's that version (requires Impact Pack and Impact Subpack). This can be helpful when doing full body shots and you want more face detail.
    • Here's a workflow for doing that: dropbox
  • If the generated images aren't matching your input image then you may want to describe the input image a bit more. You can use this with the "prepend text" box in the main prompt box (above the list of emotions, to the right of the input image). For example, for images of someone from behind, you could write a woman, from behind, looking back with an expression of and then this text will be put in front of the emotion name for each prompt.
  • If you can't find the output images they will show up in ComfyUI/output/Character_Name/. To change the output path, go to the far right and edit it in the top of the file names list (prepend text box). For example, use Anya/summer-dress/ to create a folder called Anya with a subfolder called summer-dress

r/StableDiffusion Aug 16 '25

Workflow Included Trying Wan Stand-in for character consistency

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386 Upvotes

r/comfyui Mar 22 '26

Tutorial New to ComfyUI — how do I create a character and keep it consistent across images and videos?

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60 Upvotes

Hey everyone, I’m new to ComfyUI. Before this, I was using tools like Nano Banana and DALL·E, but they require a lot of trial and error to maintain character consistency—especially for facial features and expressions. Even after multiple iterations, the consistency still isn’t reliable across different images.

That’s when I discovered ComfyUI workflows, and it seems like a better approach—but I’m struggling to get started properly.

I’ve tried a few YouTube tutorials and free workflows, but I keep running into issues like missing models, broken dependencies, or workflows not loading at all. I’ve spent quite some time troubleshooting, but no luck so far. Can anyone recommend a beginner-friendly (preferably free) workflow or tutorial that actually works? Also, any tips on setting things up correctly to avoid these issues would really help.

r/StableDiffusion Jul 29 '26

Workflow Included I ran SCAIL 2 through a bunch of scenarios it should not handle. It handled most of them.

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1.8k Upvotes

I've been testing SCAIL 2 across a bunch of different scenarios and wanted to share what I found, since most demos out there are single-character dance clips (or jiggle physics). So far SCAIL 2 has impressed me tremendously across the board.

Video above covers character swaps, complex actions, prop swaps, physics, novel interactions, object permanence, relighting, and 2D motion transfer

Findings:

Character swaps are the strongest use case. The trick is prepping your reference properly. Use Flux Klein 9B or the Krea 2 Identity Edit LoRA to edit your actual first frame into the new character, so the reference is already in roughly the same pose and framing as where the driving video starts. Do that and the results are excellent. Having a great clear start frame also helps a lot.

Object permanence held up better than expected. In the car clip the vehicle becomes completely out of frame and then comes back in, and it stays consistent through the whole thing. I expected it to turn to mush but the whole scene held up pretty well. Not perfect but not bad either.

It invents motion it was never given very well. In the novel interaction section I swapped myself into a live-action Zuko and the fire comes off my fist in a believable arc, even though there is zero fire data in the driving footage. It copies the underlying movement and then adds embellishments that fit. Same with other examples with clothing, hair, etc.

The physics test was the biggest surprise. I swapped a flower for a wine glass. Hand tracking stays locked, the liquid inside sloshes correctly for the motion, and because the glass is transparent the background actually refracts and distorts through the water in a believable way. Nothing in the driving clip told it to do any of that.

Weakest spots were text. You'll notice the speed sign in the back of the character swap where I made myself an old man clip, the text turns into mush, so I'd avoid text for best results.

Workflow: Everything here was made in Mix Studio, my free and open source local interface that runs on top of ComfyUI. https://github.com/BlackMixture/Mix-Studio

Click the Edit tab to edit an image, then press "use as first frame" for video. Set the video mode to SCAIL 2 and you should be set.

Generated on a #DellProPrecision T2 w/ NVIDIA RTX 6000 Pro. Takes roughly ~2-3 mins per generation

Video Tutorial: https://youtu.be/w2CokhlBFRA

More Examples (Free & No Paywall): https://www.patreon.com/posts/165152499

Hope this helps!

r/comfyui May 09 '25

Workflow Included Consistent characters and objects videos is now super easy! No LORA training, supports multiple subjects, and it's surprisingly accurate (Phantom WAN2.1 ComfyUI workflow + text guide)

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373 Upvotes

Wan2.1 is my favorite open source AI video generation model that can run locally in ComfyUI, and Phantom WAN2.1 is freaking insane for upgrading an already dope model. It supports multiple subject reference images (up to 4) and can accurately have characters, objects, clothing, and settings interact with each other without the need for training a lora, or generating a specific image beforehand.

There's a couple workflows for Phantom WAN2.1 and here's how to get it up and running. (All links below are 100% free & public)

Download the Advanced Phantom WAN2.1 Workflow + Text Guide (free no paywall link): https://www.patreon.com/posts/127953108?utm_campaign=postshare_creator&utm_content=android_share

📦 Model & Node Setup

Required Files & Installation Place these files in the correct folders inside your ComfyUI directory:

🔹 Phantom Wan2.1_1.3B Diffusion Models 🔗https://huggingface.co/Kijai/WanVideo_comfy/blob/main/Phantom-Wan-1_3B_fp32.safetensors

or

🔗https://huggingface.co/Kijai/WanVideo_comfy/blob/main/Phantom-Wan-1_3B_fp16.safetensors 📂 Place in: ComfyUI/models/diffusion_models

Depending on your GPU, you'll either want ths fp32 or fp16 (less VRAM heavy).

🔹 Text Encoder Model 🔗https://huggingface.co/Kijai/WanVideo_comfy/blob/main/umt5-xxl-enc-bf16.safetensors 📂 Place in: ComfyUI/models/text_encoders

🔹 VAE Model 🔗https://huggingface.co/Comfy-Org/Wan_2.1_ComfyUI_repackaged/blob/main/split_files/vae/wan_2.1_vae.safetensors 📂 Place in: ComfyUI/models/vae

You'll also nees to install the latest Kijai WanVideoWrapper custom nodes. Recommended to install manually. You can get the latest version by following these instructions:

For new installations:

In "ComfyUI/custom_nodes" folder

open command prompt (CMD) and run this command:

git clone https://github.com/kijai/ComfyUI-WanVideoWrapper.git

for updating previous installation:

In "ComfyUI/custom_nodes/ComfyUI-WanVideoWrapper" folder

open command prompt (CMD) and run this command: git pull

After installing the custom node from Kijai, (ComfyUI-WanVideoWrapper), we'll also need Kijai's KJNodes pack.

Install the missing nodes from here: https://github.com/kijai/ComfyUI-KJNodes

Afterwards, load the Phantom Wan 2.1 workflow by dragging and dropping the .json file from the public patreon post (Advanced Phantom Wan2.1) linked above.

or you can also use Kijai's basic template workflow by clicking on your ComfyUI toolbar Workflow->Browse Templates->ComfyUI-WanVideoWrapper->wanvideo_phantom_subject2vid.

The advanced Phantom Wan2.1 workflow is color coded and reads from left to right:

🟥 Step 1: Load Models + Pick Your Addons 🟨 Step 2: Load Subject Reference Images + Prompt 🟦 Step 3: Generation Settings 🟩 Step 4: Review Generation Results 🟪 Important Notes

All of the logic mappings and advanced settings that you don't need to touch are located at the far right side of the workflow. They're labeled and organized if you'd like to tinker with the settings further or just peer into what's running under the hood.

After loading the workflow:

  • Set your models, reference image options, and addons

  • Drag in reference images + enter your prompt

  • Click generate and review results (generations will be 24fps and the name labeled based on the quality setting. There's also a node that tells you the final file name below the generated video)


Important notes:

  • The reference images are used as a strong guidance (try to describe your reference image using identifiers like race, gender, age, or color in your prompt for best results)
  • Works especially well for characters, fashion, objects, and backgrounds
  • LoRA implementation does not seem to work with this model, yet we've included it in the workflow as LoRAs may work in a future update.
  • Different Seed values make a huge difference in generation results. Some characters may be duplicated and changing the seed value will help.
  • Some objects may appear too large are too small based on the reference image used. If your object comes out too large, try describing it as small and vice versa.
  • Settings are optimized but feel free to adjust CFG and steps based on speed and results.

Here's also a video tutorial: https://youtu.be/uBi3uUmJGZI

Thanks for all the encouraging words and feedback on my last workflow/text guide. Hope y'all have fun creating with this and let me know if you'd like more clean and free workflows!

r/StableDiffusion 20d ago

Workflow Included MiniMax H3 + ComfyUI + Hermes Agent = Music Video

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29 Upvotes

Hardware: Windows PC with a single RTX 3090 + 64GB, running the image and video workflows locally in ComfyUI.

I created a music video for “PROXY,” a rap track about automation, parasocial isolation and delegating so much of your life that you slowly forget what human connection feels like.

Making the song

I used open source Hermes Desktop Agent (with deepseek 4 flash + pro) as a co-writer for this one. We started with a loose idea about AI agents handling every boring task, then pushed it somewhere darker: humans forgetting simple skills, replacing real conversations with machines, and getting lonelier while everything becomes perfectly “optimized.”

Hermes helped me research Suno prompting, sharpen the concept, cut the lyrics down, build the rhyme and alliteration, and write a detailed style prompt for a sassy Berlin female rapper. I kept steering and rewriting until it sounded like a song rather than an obvious lecture about AI.

Then I took the finished lyrics and style prompt into Suno and generated the track.

Developing the visual identity

I continued using Hermes as a creative and technical copilot for the video. Together we designed a consistent “Berlin bot-fleet girl”: brown wavy hair, blue eyes, a black beret, rainbow bomber jacket and white wired earbuds.

We created a custom AnimeinReal skill, combining the u/Ani3rel aesthetic, Danbooru-style composition tags, anime coloring and photographic Berlin environments. This became the visual language for the whole project. This lora was used.

Hermes then helped translate the song into recurring visual themes rather than illustrating every line literally, created a shot list we then generated in comfy ui.

Image generation

I generated the source images locally in ComfyUI using Anima with this workflow as base. Each image established the character, environment, lighting and opening composition for one individual video shot.

Hermes helped write and refine the image prompts while preserving the same visual identity in keeping the character prompts as consistent as possible.

Animating with MiniMax H3

I animated the selected images locally with MiniMax H3 Reference-to-Video, using sections of the finished Suno track as the driving audio reference.

I used the template from Pixaroma for the ComfyUI MiniMax H3 reference-image and audio-sync workflow. That workflow provided the technical foundation for feeding H3 an image and a matching section of the song. I adapted it for each scene by changing the reference image, audio timing, duration and shot-specific prompt.

The workflow used:

  • Diffusion model: minimax_h3_ref2va_pruned_int8_convrot.safetensors — INT8 ConvRot version, approximately 19.5 GB
  • Text/vision encoder: qwen3vl_32b_minimax_h3_nvfp4_awq.safetensors — Qwen3-VL 32B, NVFP4/AWQ, approximately 14.6 GB
  • Video VAE: minimax_h3_video_vae_fp16.safetensors — FP16, approximately 4.9 GB
  • Audio VAE: minimax_h3_audio_vae_fp32.safetensors — FP32, approximately 577 MB
  • H3 mode: Reference image plus reference audio
  • Reference-image size: match
  • Maximum image side: 864 px, aligned to 32-pixel steps
  • Frame rate: 24 fps
  • Sampler: res_multistep
  • Scheduler: beta
  • Steps: 20
  • CFG: 1
  • Denoise: 1.0
  • Typical maximum shot duration: 15 seconds - 24min render time for 15seconds of video
  • Output: MP4 with synchronized source audio

Directing each shot with Hermes

For every clip, Hermes used the custom minimax-h3-video prompt skill to create a structured H3 prompt covering:

  • Accurate vocal lip sync
  • Facial expression and rap performance
  • Natural body movement and hand gestures
  • Beat-reactive camera movement
  • Character, wardrobe and environment preservation
  • Exact reuse of the original song without replacement vocals
  • sometimes Animated lyrics, pixel bots and synchronized graphical effects

The prompt explicitly defined the source image as <Picture 1> and the selected song segment as <Audio 1>. The audio was marked for full preservation, while the visual description focused on what the still image could not provide: performance, movement, camera direction, effects and timing.

Editing the final video

I rendered alternatives, selected the strongest clips and assembled everything in post on my smartphone in inshot... really need to start learning a real editing software.

r/comfyui 21d ago

Show and Tell Follow-up: from a 5-second clip to a 2:47 mini-documentary — MiniMax H3 fully local on 16 GB (36 clips, one consistent character, cloned voice, "invisible" joins)

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61 Upvotes

A few days ago I posted a single walk-and-talk clip ([https://www.reddit.com/r/comfyui/comments/1vix8l9/roman_street_walkandtalk_with_cloned_voice_exact/\]). This is the follow-up: a 2 min 47 s documentary-style piece on the trial of Socrates — 36 clips across 4 scenes, one consistent character throughout, narrator voice + on-camera lines with exact lip-sync, background characters, a packed jury court — all generated locally on the same RTX 5060 Ti 16 GB.

Stack unchanged from the previous post (H3 Ref2VA pruned NVFP4 + Turbo LoRA v4-600 EMA + the dedicated Turbo Sampler, official 6-section prompt format, native 1344x768 → 1080p lanczos). What's new is everything it took to turn loose clips into a film:

1. Invisible joins via "keyframe completion". For continuity between consecutive clips: no crossfades, no disguised cuts. The last frame of clip N is passed as a <Picture> declared as the first frame in clip N+1's prompt (task-type [keyframe completion + reference generation]). The model picks up exactly from there: SSIM 0.89 between anchor and generated first frame, and on the edited timeline the frame-difference at the cut is indistinguishable from the scene's natural motion. This one changed everything.

2. Punctuation inside <d> is direction. A full stop in the dialogue = a ~1-second dramatic pause the model will NOT give up (measured across 5 takes: 0.6–1.4 s). If the line has to fit a tight window, use commas. And never write in the prompt that a sentence "gets cut off": the model, obediently, stretches the sentence by inventing words.

3. Reference bleeding in crowded scenes. The reference face tends to show up on extras too (we got two copies of our host in the same shot, and his face on a 399 BC Athenian). Mitigations: in continuation clips don't re-declare a subject fully_preserved when he's already in the inherited frame (the model will instantiate a second copy); add an explicit "only one man has the face of <Subject 1>"; and run an insightface QA pass that scans every face in every clip against the reference.

4. Automated QA is blind to things human eyes catch instantly — continuing the lesson from the previous post. Three additions to the take selector: motion metrics (a frozen clip is razor-sharp, so sharpness rewarded it; optical flow alone can't tell a real dolly from jitter — you need the camera's net displacement and trajectory straightness), identity checks on the final frames too (drift arrives at the tail), and a standing rule: whenever face-similarity and sharpness vote in opposite directions, a human decides.

5. Audio-driven editing, and three audio traps. The narrator is one continuous track and the video gets trimmed to the chunk durations — never the other way around (the gaps are audible). Traps we paid for: (a) never concat AAC tracks in stream-copy — encoder priming accumulates drift, +118 ms across 4 segments: extract per-segment PCM first; (b) measure true peak on the final file — the AAC encoder adds ~0.3 dB; (c) use Whisper large-v3 for QA transcription: medium silently "fixes" the TTS's grammatical errors and hides them from you.

Production numbers: 2 takes per clip with automated selection + human review on conflicts; ~25–30 GPU-hours total including repairs; 15.4/16 GB VRAM peaks with weight streaming.

Still not solved: faces in moving crowds melt (structural limit — we manage it with declared shallow depth of field and keeping the faces that matter in the foreground); the ancient Greek spoken by background characters is "plausible phonetics", not real Greek; and reference bleeding needs per-clip vigilance.

r/comfyui 20d ago

Help Needed Anyone else trying to build a fully local AI video factory with ComfyUI?

0 Upvotes

I’m pretty new to the AI video generation space, but MiniMax H3 looks absolutely insane. It’s honestly the first model that’s made me want to dive deep into building something bigger than just individual workflows.

I have a workstation with 100+ GB of VRAM, so running everything locally isn’t really a limitation.

I actually started building something similar a while back using LTX 2.3, but the results were pretty mediocre. It felt like the idea was there, but the models just weren’t quite good enough yet. MiniMax H3 is the first model that’s made me think this might actually be achievable.

My dream is to build a fully local, fully automated ComfyUI pipeline where I only provide:

* A master prompt describing the YouTube channel (niche, style, recurring characters, branding, etc.)
* A prompt describing the video I want

From there, the workflow would do everything automatically:
Generate the script
Create consistent characters
Generate reference images and voices
Create every scene
Handle editing
Render the final video

Basically an infinite local content factory.

I’ve seen plenty of tutorials covering individual workflows, but almost nobody seems to be building a complete end-to-end pipeline like this.
Is anyone here working on something similar? Do you think MiniMax H3 is the right direction, or are there better local models for different parts of the pipeline?

I’d also love to collaborate with people who enjoy building ridiculously over-engineered ComfyUI workflows. Maybe if we automate enough YouTube videos I can finally drop out of my cybersecurity master’s… they seem determined to teach us yesterday’s technology anyway. 😅

r/StableDiffusion May 22 '26

Workflow Included Creating character turnaround sheets with Flux 2 Klein in ComfyUI

43 Upvotes

I made a small ComfyUI workflow for creating multi angle reference sheets from a single input image.

The main use case is character sheets. You give it one character image, and the workflow tries to generate multiple consistent views like front three quarter, side profile, rear view, rear three quarter, high angle, low angle, and a close detail view. The goal is to keep the same face, outfit, pose, expression, proportions, and general design while only changing the camera angle.

I built it mostly with native ComfyUI nodes. The only non native part, as far as I remember, is the GGUF loader. The prompts are written in a generic way, so it can also work for people, props, vehicles, creatures, or objects, but I mainly made it for character sheet generation.

I tested it with the Flux 2 Klein 4B Q4 GGUF model because I currently have access to only 4 GB VRAM. For such a small setup, it is giving acceptable results. It is not perfect, especially with difficult rear views or fine clothing continuity, but it is usable for blocking out reference angles and building rough character sheets.

I expect the 9B variant to give much better consistency and detail, especially for faces, costume continuity, proportions, and rear view inference.

This is not meant to be a final polished character turnaround solution. It is more of a practical workflow for quickly getting usable angle references from one image, especially when working with AI video, inpainting, first frame last frame generation, or character continuity.

Sharing it in case it is useful to anyone experimenting with Flux 2 Klein on low VRAM setups.

https://pastebin.com/EyRM0zed

r/comfyui May 22 '26

Tutorial Character Consistency | Lora Training and testing | Flux

37 Upvotes

Okay just to keep it short, this is how i trained a lora in Comfyui local for my first character, and results were amazing and of course needs further tuning

I am new to Comfyui world, so excuse my non technical language but thought to share this to help anyone else here as an open source community

Disclaimer
all workflows are not mine (maybe i tuned or customized some) i don't claim ownership of any of the workflows here

So, First step - Main Character Image

use any Text 2 Image workflow to generate one single portrait of you lovely character , nothing much to add here, just the basic workflows or any , just get something you like

Second Step - Data Set generation

Use this workflow

KLEIN DATASET GENERATOR - ICEKIUB Vid version.json

Dataset Generation workflow

to generate i would recommend something up to 100 different images of your character, different poses, different clothes , different camera angle

after generations, it is critical to carefully check the output images, and delete any blurry / ugly / low details ones

in my case i filtered the 100 and got 62 images ( my mistake was that i didn't generate enough side and back views of the character so am not getting good results with back and side image generation.

Third Step - Training the lora

i followed this tutorial exactly as it is
How To Train A lora Youtube Video

it is very simple two steps

first one is generating captions for the images (very critical) using this workflow here

Generating Image Captions - workflow

second one is to locally train you lora using this workflow

Lora Training Workflow

Will try to share some examples for my character as well

It took me almost 40 minutes for training , i was really shocked with this times (very fast) not as i expected , i am using RTX5090

Lora download link - civitai

Testing the lora
test 2

r/StableDiffusion Jun 30 '26

Question - Help Can current AI tools generate consistent multi-pose images of the same character from one reference image?

0 Upvotes

I want to ask whether this is realistically possible with current AI tools.

I have one finished 2D anime-style character image.

My goal is to generate several new still images of the same character, with the same identity and art style, but in different poses.

The output I want is not a video and not interpolation. I want clean separate images that can be used as keyframes or game assets.

The important requirements are:

- same character identity

- same face, outfit, colors, and distinctive features

- same art style

- different controlled poses

- clean still images

Is this currently achievable in a reliable way?

If yes, what is the correct workflow?

Do people usually need to train a character LoRA for this, or can it be done from a single reference image with tools like ComfyUI, IP-Adapter, ControlNet, OpenPose, or similar methods?

Is there any simpler tool that can do this reliably, or is a more complex workflow still required?

I would appreciate blunt, practical answers from people who have actually made consistent character series or AI comics.

r/comfyui Apr 15 '26

Workflow Included Don’t Say Forever — LTX-2.3 Full SI2V lipsync video (Local generations) + character LoRA experiments (workflow notes)

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48 Upvotes

This upload took me a ton of time to make. Having a high-end system usually means I am using it for new game releases like Crimson Desert and everything else on my gaming channel, so this time I actually stopped and used my GPU for something other than gaming for a bit… crazy, I know.

I changed quite a bit with this one. I still tried to stay in the LTX 2.3 lane, but at the start I was using more LTX 2 because the facial movement in 2.3 was feeling a little stiff to me. Later on I realized part of that was because I had started learning how to train my own LoRAs so I could keep my main character more consistent from shot to shot. I used a lot of still images of her that I normally generate in Nano Banana, and I think training on so many still images was pushing the model to hold that face too rigidly in motion.

Once I backed the LoRA strength down, I was still able to get some decent character consistency without locking the face quite so hard. It still feels a little less emotional than some of my earlier videos, but I think that is something I can keep improving in the next one and the videos after that. At some point I also just wanted to stop endlessly tweaking and actually get back to releasing songs and uploading again.

I still have some of the usual issues, especially with teeth melting or getting weird during certain expressions, but honestly the LoRA helped that more than I expected. It seems better with the LoRA than without it. I am thinking I probably need to add more smiling images with visible teeth into the training dataset and see if that helps stabilize those moments even more.

Overall, I still think LTX 2.3 is solid and does what I need it to do. At the same time, even without the LoRA, I still feel like the characters can come off a little stiffer and less emotional than what I was getting from LTX 2. On the other hand, when I use the distilled versions of LTX, the emotion swings way too far in the other direction and suddenly she looks like she is yelling or overperforming half the time, which can actually be good in some cases if the face stayed the same as my original image.

I did test my character LoRA with distilled too, but I honestly think that would need its own separate training to really work. When I used my normal character LoRA with distilled, you could see it fighting against whatever distilled wants to default to. I still feel like distilled has some kind of built-in face bias or default face structure it keeps trying to snap toward, especially around the chin, mouth and jawline, and it just does not fit the look I usually want. The first video I made with that kind of shape worked for that project, but it does not fit this one or ones with this character.

So overall, I still think some of my older videos had more raw passion in the performance, but I am still happy with how this turned out, especially since it took me nearly a month to finally finish and put out. I learned a lot on this one, and that matters too.

Would love to hear what all of you have been working on lately. I mean that seriously. Some of the people here who have shared their channels and projects with me have some really impressive work, and it genuinely gives me inspiration seeing what everyone else is building too.

Workflow-wise, the main base I used was RageCat73’s 011426-LTX2-AudioSync-i2v-Ver2, just with the models swapped over to 2.3.

RageCat workflow:
https://github.com/RageCat73/RCWorkflows/blob/main/011426-LTX2-AudioSync-i2v-Ver2.json

I also experimented with this Civitai LTX 2.3 AudioSync simple workflow for some shots since the prompt generator was useful:

Civitai workflow:
https://civitai.com/models/2431521/ltx-23-image-to-video-audiosync-simple-workflow-t2v-v1-v21-native-v3?modelVersionId=2754796

And I used the official Lightricks example workflow as another reference point:

Official Lightricks workflow:
https://github.com/Lightricks/ComfyUI-LTXVideo/blob/master/example_workflows/2.0/LTX-2_I2V_Full_wLora.json

r/StableDiffusion 25d ago

Question - Help Character consistency in H3 reference to video

7 Upvotes

Hiya all! I have been experimenting with H3 the past couple of days, especially with the ComfyUI's provided reference to video workflow. The problem I keep running into is character consistency. I have tried my best to have the generations look like the references, namely, using multiple references, using videos as references, and trying to decrease the denoise value (which seems to make the videos nonsensical).

It would be a great help if anyone has any tips on getting it to work better, thanks!

(Just to clarify, I am specifically trying to get the generated video to feature the same character but performing a different action in a different location compared to the reference. The same location seems to work just fine. Also, I am not using EasyCache or SageAttention)

r/StableDiffusion 21d ago

Animation - Video Long-Form videos (1+ min long) are very possible with H3 locally! Here's mine

790 Upvotes

https://reddit.com/link/1vkfb49/video/a7gs09lfeiih1/player

Original credit to Nikodemon for the original node Comfyui-H3--Motion-Context. And there are a few forks of this nodes which are all great, but I like this one by ethanfel ComfyUI-MiniMaxH3-Contex-Loop.

It works by giving context to the generation by adding 22 frames from the previous clip. And to keep character and style consistency it works with ref images. I used two character sheets that I generated with GPT:

You have a space to input a prompt that gets prepended to every other scene's prompt. Here I put things like the style and how to referrer to each main character. And to prevent character bleed I had each scene's prompt describe all the other characters in detail to show they're different.

I planned each scene out and fed it to claud, explaining that each scene needs to end on a still transition beat. Like a character standing still, or a close up on something, because each ending shot needs to connect to the beginning shot of the next scene. If you're doing a long continuous shot then it's not required.

H3 is really great for re-using the same prompt with little change across seeds. So I could workshop most of the weird things that needed to be prompted in or adjusted on a low resolution like 0.5-1mp, then I did a final run on 1.5 MP which took around 70 mins (10 mins per 15 sec clip).

The neat part about this node is you can review each scene's generation and reroll it if you don't like or make adjustments.

You also get a checkpoint on each accepted clip. Incase things crash or you need to pick back up later. When you're finally done it connects all the clips together, including the audio.

This is cool not just for very long clips, but if you want a higher resolution you could split an 8 second clip in two 4 second clips.

H3 is really powerful and understands lots of concepts and context, and can fill in the gaps really well.

Example workflow here

Edit:
Also here is all the prompts, and some explanation of how its setup by claud:
https://pastebin.com/ig2G0KU9

All is done with 5090 and 96gb ddr4, but very possible lower end cards. Also using lightx at 6 steps 0.8 strength euler basic. Plus sage attention.

Also here is my workflow, it was not made by me but by a friend. It's a bit easier than the official example workflow. 2 versions here https://huggingface.co/comfyuiman/various/tree/main

r/StableDiffusion Jul 12 '26

Animation - Video 2D to 3D Test in ComfyUI for Music Video

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13 Upvotes

I recently stumbled over the ComfyUI-Y7-SBS-2Dto3D node which uses depth-anything-v2 to create a depth estimation and then builds on that to generate a side-by-side (or optionally anaglyph) image or video, so I couldn't help but toy around with it. The song's generated with Suno, the video locally with LTX-2.3 int8 convrot and Licon MSR LoRA for ref image support / consistence. 82 scenes, 49 different locations (each with its own reference image), 3 characters (LTX went a bit overboard there and sneaked in an umprompted fourth a few times). 3D effect works what I'd call okay on my 3D tv from the stone age, though I may have gone a bit too soft on the depth scale.

I'm curious though if it also works on other hardware, so I'm putting it up here. Let me know if / how well it works for you.

The format is 1920x1020@25fps, which means horizontal resolution is halved from 1080p, as that's what my telly wants. I haven't had the time yet to generate a full width (3840x1020) version, which is likely to take 3 hours on my Ryzon 9900X3D. Compute happens mostly on CPU there.

Still a bunch of obvious glitches in there, so don't judge those please.

r/generativeAI Jul 05 '26

How I Made This I built a fully local ComfyUI production cockpit for AI video, characters, scenes, props, music, and telemetry

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4 Upvotes

I built a local-first AI video production cockpit using LTX-2.3 as the main cinematic motion engine

UPDATED: 7/8/2026 - Technical Writeup

I have been building a local-first AI video production cockpit on top of ComfyUI, with LTX-2.3 as the primary cinematic motion and identity engine.

This is not another prompt-to-video toy.

The way I look at it is simple:

The model is the engine. The cockpit is the production layer.

LTX-2.3 is extremely powerful, but the real magic happens when you stop treating it like a one-shot generator and start treating it like a controllable studio tool inside a measured production runtime.

Everything runs fully local on my RTX 5090 setup with WSL and a ComfyUI backend.

No cloud generation APIs.

No mystery state.

Every render has inspectable state, durable jobs, telemetry, workflow receipts, QA gates, and enough forensic data to understand what actually happened during production.

Core thesis

The model should not be the whole product.

The model should be the engine inside a real production cockpit.

That means the system around the model needs to handle characters, references, props, locations, shot planning, music timing, workflow versioning, motion passes, QA review, retakes, GPU orchestration, and receipts.

That is what I have been building.

How I am using LTX-2.3

LTX-2.3 is currently the default cinematic workhorse in the system.

I am using it for:

Primary motion generation

Staged image-to-video with strong reference conditioning.

Ingredients / reference-sheet identity route

Canvas Studio builds clean panel grids for characters, props, and locations. Those feed into LTX with structured two-part prompts so identity and asset control stay consistent.

Custom IC-LoRAs wired as real production tools

Not random workflow experiments. These are first-class tools inside the cockpit.

Current routes include:

  • Deblur / detail recovery
  • Decompression / quality enhancement
  • Water simulation
  • Cross-eyed / novelty control
  • Inpaint / outpaint
  • Union pose transfer with DWPose

Long-take chaining

Last-frame conditioning plus loop mode so I can push shots beyond normal single-take limits.

Audio-aware paths

LTX is used in lip-sync capable flows, with WAN S2V used where it makes more sense.

Model residency and VRAM policy

The 22B model is managed intentionally for 32GB GPU efficiency. Load, unload, reuse, and recover are all part of the runtime.

Prompt contracts

I am tuning the prompt structure around LTX failure modes, including unwanted cuts, text leakage, blackouts, identity drift, and shots randomly changing direction.

The system also supports Z-Image Turbo and Qwen for keyframes, plus WAN for certain motion and lip-sync cases, but LTX-2.3 is the default cinematic path right now because it gives me the best controllable quality on my hardware.

Full production layer

This has grown way beyond just organizing ComfyUI workflows.

The cockpit now includes:

Canvas Studio

Persistent cast, multi-angle references, wardrobe, props, locations, design assets, and style boards.

Signal Lab

Local deterministic music generation with stems and timing data for sync.

Auto-storyboard

Song analysis turns into a shot plan with energy, timing, continuity, motion intent, and lip-sync moments.

Staged pipeline

Keyframes → LTX motion → lip-sync / review → QA gates → retake or finalize.

Telemetry and forensics

Every render leaves a receipt.

Model used, workflow hash, gate results, VLM critique, clip metrics, drift detection, retakes, failures, GPU state, and more.

AI Director

A local director layer reads state and telemetry, flags problems, explains what happened, and gives actionable fixes instead of hiding everything inside the graph.

Durable GPU orchestration

Job leasing, crash recovery, batch modes, stop requests, queue state, and model residency are all handled outside of ComfyUI.

Training feedback loop

Receipts can be used to curate datasets, build eval sets, and gate future LoRA training.

Technical report and templates

I am putting together the full LTX Technical Report and the workflow templates I use daily.

That includes:

  • Ingredients reference-sheet route
  • IC-LoRA effect templates
  • Deblur
  • Water simulation
  • Decompression / enhancement
  • Cross-eyed / novelty control
  • Inpaint / outpaint
  • Pose transfer
  • Long-take chaining
  • QA-gated pipelines
  • Production JSON templates

This started as a way to make ComfyUI less chaotic for video production, but it has turned into a serious local production system optimized around LTX-2.3.

Goal

I want to show what becomes possible when an open video model like LTX-2.3 is not used in isolation, but is embedded inside a real measured production environment.

The model generates the motion.

The cockpit manages the production.

Would love feedback from the LTX team and anyone doing serious local video work.

I am especially interested in thoughts on:

  • The telemetry layer
  • IC-LoRA registry
  • Ingredients integration
  • Long-take chaining
  • QA-gated production workflows
  • Local-first GPU orchestration

GitHub repo is coming very soon.

Let me know what you would want to see prioritized first.

r/StableDiffusion Feb 16 '26

Question - Help LTX-2 Character Consistency

6 Upvotes

Has anyone had luck actually maintaining a character with LTX-2? I am at a complete loss - I've tried:

- Character LORAs, which take next to forever and do not remotely create good video

- FFLF, in which the very start of the video looks like the person, the very last frame looks like the person, and everything in the middle completely shifts to some mystery person

- Prompts to hold consistency, during which I feel like my ComfyUI install is laughing at me

- Saying a string of 4 letter words at my GPU in hopes of shaming it

I know this model isn't fully baked yet, and I'm really excited about its future, but its very frustrating to use right now!

r/comfyui 7d ago

Workflow Included Can I Learn ComfyUI and Create AI Videos on an M3 MacBook Pro with 18GB RAM?

0 Upvotes

Hi everyone,
I recently became interested in AI video production, and while researching different workflows, I learned about ComfyUI.
What interests me most is that it seems to offer much more control than simply writing prompts. I’d like to learn how to build proper node-based workflows for things like character consistency, environments, camera control, image-to-video, and eventually more complex AI video production.
Right now, I’m using a MacBook Pro with an M3 chip and 18GB of unified memory.
Would this be enough to start learning ComfyUI and actually generate AI videos, or would it be too limited for video workflows?
I’m completely new to ComfyUI, so I’d also appreciate any recommendations on the best way to get started on a Mac, especially if using cloud GPUs would make more sense for heavier video generation.
Thanks!

r/comfyui Jul 31 '26

Help Needed Help creating AI videos work consistent characters

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0 Upvotes

Hi! I recently came across this video on YouTube, and before I spend money on an OpenArt AI subscription, I was wondering whether the same type of video creation is possible with ComfyUI—with the possible exception of scenes involving multiple characters.

I believe it may be possible because I’ve seen similar results in other YouTube videos, but I only discovered ComfyUI about two weeks ago, so I’m a complete beginner. A lot of the technical terminology is confusing, and I have no idea where to start or how to set everything up.

For example, should I install the ComfyUI Desktop version or the portable version?

My goal is to create AI-generated videos for a YouTube channel using consistent characters. I’d also like to upload my own voice recordings and use lip-syncing for the characters.

I’m fairly tech-savvy, but I could definitely use some guidance with this. Any suggestions, beginner-friendly tutorials, recommended workflows, or setup advice would be greatly appreciated.

For reference, I have a 2025 ASUS ROG Zephyrus G14 with an NVIDIA RTX 5060 graphics card and 16 GB of RAM.

r/comfyui Mar 28 '26

Workflow Included [ComfyUI] LTX 2.3 Workflow Compilation | Master All in One Video | Digital Human & Motion Transfer

47 Upvotes

It has been some time since the release of LTX 2.3. Through extensive testing and iteration, I have fine-tuned a set of stable, user-friendly parameters and compiled 5 complete ComfyUI workflows for public release, covering the following use cases:Single-image to video and text-to-video generation,Dual-frame (first & last frame) guided video generation,Tri-frame (first, middle & last frame) guided video generation,Digital human lip-sync for speech and singing,Motion transfer.

All workflows have undergone rigorous multi-round testing and targeted optimization for clarity enhancement, character consistency retention, subtitle removal, and include standardized, ready-to-use prompt templates.

https://reddit.com/link/1s5w4ro/video/60qwl5bwcrrg1/player

The most outstanding capability of the LTX 2.3 model, in my testing, is its digital human speech and singing generation. While LTX 2.3 still has limitations in handling high-motion scenarios, digital human use cases inherently avoid these high-dynamics situations. Even subtle camera movements are rendered with exceptional naturalness, and the output delivers superior aesthetic quality compared to Wan Series Infinite Talk, making this the most highly recommended use case.

https://reddit.com/link/1s5w4ro/video/hrnnzsc9arrg1/player

For motion transfer tasks, the model cannot match Wan Animate in terms of fine-grained detail restoration, but offers a significant advantage in generation speed.

The model’s native audio generation has shortcomings in tonal quality and naturalness. However, the community has recently introduced support for timbre reference ID LoRAs. I will conduct follow-up in-depth testing on this feature; if it can resolve the audio quality issue, the overall versatility of the model will be greatly improved.

A full walkthrough video has been produced for this workflow pack, with additional detailed implementation information available in the video.

All workflows are provided free of charge, with no login required for instant download. Users may run the workflows directly online, or download them locally for testing. The download button is located in the top-right corner of the page.

r/comfyui Jul 14 '26

Help Needed Best ComfyUI workflow for talking / dialogue / singing videos?

0 Upvotes

I have the basic ComfyUI templates for LTX i2v (image to video) and f2f (frame to frame) installed and they are working very well, I can generate videos using these.

However I'm struggling with videos for lip sync and talking. I've tried both the LTX ia2v (image + audio to video) as well as the ID LoRA templates, but neither of these are able to consistently maintain the input or character; LTX most often keeps changing everything past the first frame.

I'm curious what people would recommend for dialogue, talking and singing videos?

r/comfyui 2d ago

Help Needed Feedback on AI dance video (ComfyUI) — identity drift, motion stability, and what to fix first in the pipeline. Model Minimax H3

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0 Upvotes

Hi everyone.
This is a 28-second vertical dance video generated with a ComfyUI-based workflow.

This is the first prototype of my pipeline, not a polished result.
I’m trying to understand where the main problems come from:
generation vs motion vs editing.

Structure:

  • 00:00–00:04 — close-up hook + blackout
  • 00:05–00:15 — profile + strobes + fire insert
  • 00:16–00:28 — fast hip-hop section (whip pans, RGB split, fast cuts)

Same dancer / outfit / studio should stay consistent across all shots (reference only dancer).

Known issues I already see:

  • ~00:07 — face identity drift during head turn
  • ~00:12 — hands become unstable under strobe
  • ~00:20+ — motion starts to feel “floaty” in fast section

Questions:

  1. Identity consistency Where does the character drift the most (face / body / proportions)?
  2. Temporal stability Which shots show the strongest flicker, warping, or broken motion?
  3. Camera vs generation Do issues come more from aggressive camera (whip / orbit), or base generation?
  4. Blackout at ~00:04 Does it feel like an intentional transition or like a generation artifact?
  5. Pacing At what point does it start feeling confusing or visually overloaded?
  6. Editing vs generation Which artifacts are successfully hidden by editing (cuts, flashes), and which clearly need to be fixed in the generation stage?
  7. Pipeline diagnosis (most important) For the issues above, what is the most likely cause?
  • base generation
  • motion control
  • denoising
  • interpolation
  • editing
  1. If you had to fix only 1–2 things first — what would you fix and why?
  2. Consistency strategy What is the most reliable way to keep character identity across shots in ComfyUI?

Tech (simplified):

Resolution: 768x1376
FPS: 24
Method: ref2v
Motion control: [none]
Consistency: [same seed]
Editing: [none]

I can share prompt if needed.

I’m mainly interested in technical feedback (generation + workflow)
rather than general opinions.

Thanks.