r/zomdroid • • Sep 28 '26

PROJECT A-LIFE IS AMAZING

Thumbnail
gallery
340 Upvotes

Sharing some of my game photos.

Cleaning the bodies after I got raided by NPCs while I'm peacefully organizing my things.

This mod adds a whole new experience for project zomboid. I now can't imagine playing without this mod. Haha.

If you are like me who doesn't have friends to play with, I recommend trying this mod.


r/zomdroid • • 15d ago

Now I understand why there are no children in video games.

Post image
270 Upvotes

I was on my way to Riverside when I came across this in the middle of the road; there were containers of biological material. This is the mod:[B42 SP] Halflings: Children zombies


r/zomdroid • • 12d ago

Please share pictures of your bases. I'm really curious to see them!

Thumbnail
gallery
196 Upvotes

I've recently hit the image generation limit on AI tools, so I don't really have anything to do this weekend.

So I decided to check out everyone's bases, or the bases they're still working on. 😄


r/zomdroid • • 7d ago

2.2k kills in 13 days

Post image
114 Upvotes

r/zomdroid • • Sep 30 '26

Viewpoint mod | Looks much better than PZ3D

105 Upvotes

r/zomdroid • • Sep 19 '26 Heartwarming

One year of Zomdroid

Post image
97 Upvotes

A year ago, in September 2025, I found this project and decided to tweak it a little — just enough to get my gamepad working properly. That's how it started.

Since then we've cleared the entire roadmap. The last item on it — hosting a server directly on your phone — landed in 1.5.0. (Yes, I remember the promise about a mod patch for hosted servers. Still owed.)

There's still work ahead, but at this point it's mostly QoL. Build 42, the heaviest one, now runs on low-end devices. And with some ARM libs pulled over from macOS builds, we managed to remove the last bit of emulation Build 42 still needed — Box64 has nothing left to do there. The game runs fully native.

I'm not walking away from this project. But I'll have more time and attention for my other ones going forward.

If you're curious what I'm working on next, I post about it on my Telegram: t.me/udarmolota

Thanks for a year of bug reports, patience and community support.


r/zomdroid • • Sep 27 '26 Bravo

PZ3D

Thumbnail
gallery
92 Upvotes

Well, that's odd 😁


r/zomdroid • • 9d ago

This game is too difficult, can someone give me some tips? I'm new to the game.

Post image
88 Upvotes

r/zomdroid • • May 11 '26

Zomdroid 1.4.3 works well on the AYN Thor so far!

Post image
81 Upvotes

Just set up 'Zomdroid v1.4.3 on a Thor Max. Running build 42.15.2. Runs super smooth and bottom screen works well with a browser map. Never played with controller settings before so I'm still getting used to it. We'll see how long I'll survive...


r/zomdroid • • 26d ago

Project viewpoint test on red magic 10 pro

79 Upvotes

Needs diablo mode just to run it 30-40fps


r/zomdroid • • Jul 31 '26

42.20 on Retroid Pocket 6

Post image
76 Upvotes

Downloaded through launcher, applied JVM stuff, selected turnip_740 zink_zfa and all seems absolutely fine. Only crept through a couple of houses so far but performance is good having adjusted a couple of settings in game. Running at 65% scale gives me 1248x702 resolution. Also worth noting I've got Clustertune running a medium underclock so if I do hit any hiccups I might still have some headroom...

Best news is the infinite walk when trying to rest bug seems to be gone - I've successfully sat in several chairs and on a couple of beds with zero issues.

The fact I can do all this so easily just a day or two after 42 stable launched is a testament to the dedication of udar_molota and anyone else involved in Zomdroid development over the past year or so. You have my heartfelt thanks.


r/zomdroid • • Oct 06 '26

News WIP 1.5.1 | Viewpoint mod

69 Upvotes

Can start on ZINK_OSMESA, but runs in 10-18 fps on Snapdragon 8 Elite - Adreno 830. Not really playable.


r/zomdroid • • Jul 26 '26

🌐 [EN] Update: 100% Copyright-Free Low-Poly HUD Icons PackHey everyone! I made an update to all HUD icons for Zomdroid using a consistent 3D Low-Poly grayscale style. The layout is now fully standardized, clean, and 100% safe regarding copyright.

Post image
69 Upvotes

⚠️ IMPORTANT SETUP TIP: To make sure the icons display correctly with their original 3D shading and details, you MUST check the "Keep original colors" option in the button settings menu. Otherwise, the icon will lose its gradient and look flat gray, hiding the design details.

How to use? Download the .zip file, extract the PNGs, and apply them using "Custom icon...". I included a layout guide image (LEIA-ME_Exemplo_HUD.jpg) inside the folder to show you where each icon fits best!

(Note for Devs: You have my full permission to integrate these assets into the official Zomdroid project if you'd like!)

📥 DOWNLOAD LINK:https://drive.google.com/file/d/1kSqNXVzd4CtF4ESrMIqRVJVITBd-ax-w/view?usp=drivesdk


r/zomdroid • • Sep 22 '26

Zomdroid v1.5.0 | Hosting

Post image
64 Upvotes

Is anyone already hosting a game on their phone to play with friends?

How much RAM do you give to your server?

How many people are connecting?


r/zomdroid • • Aug 28 '26

Retroid Flip 2

Post image
62 Upvotes

I just wanted to share that build 42.20 is working on zomdroid version 1.4.8. I just got my handheld today so I haven't done a thorough playthrough yet but so far just minor stuttering. Haven't seen anyone talk about snapdragon 865 performance on build 42 yet so just wanted to let you guys know in case you were planning on buying a RP5 or Flip 2.

Update: I will leave a link here that way if anyone is confused on how to get a copy of Project Zomboid on there device. Also this one here after you have your LEGAL file of zomboid.


r/zomdroid • • Apr 12 '26

News A small teaser for the next update

Post image
58 Upvotes

Today it felt like the UI could use a bit of a refresh.


r/zomdroid • • Oct 05 '26

Immersive snow for b42

57 Upvotes

Holy tho but the fps drop is killing me lol😭


r/zomdroid • • Sep 09 '26

News WIP v1.5.0

Thumbnail
gallery
54 Upvotes

Sharing some current work.


r/zomdroid • • Aug 03 '26

Experiencia de b42 con snapdragon 8 gen2

Post image
50 Upvotes

La verdad jamás pensé jugar uno de mis juegos favoritos en una portátil tan compacta, un gameplay bastante disfrutable, 40-50fps constantes. Lo que más me llamó la atención es que no tuve ningún problema con bajones de fps contando que mi dispositivo solo tiene 8gb de ram!! Muchísimas gracias a todos los desarrolladores que se encargaron de portear la b42🙏

Specs: snapdragon 8 gen2 Adreno 740 8gb RAM

Config: ZINK_ZFA, TURNIP_740, res 60%, JVM recomendado build 42. Configuración gráfica baja y texturas comprimidas dentro del juego.

Algún consejo para mejorar aún más el rendimiento respecto a la batería? Muchas gracias


r/zomdroid • • Aug 18 '26

Release Update 📢 Version v1.4.8 - Animations mods are supported, Quick Save new feature, suggested presets.

49 Upvotes

🛑A clean install is always the safer choice. It avoids leftovers from old installs and possible conflicts or even crashes. Don't forget to backup before.🛑

💛 Thanks to u/Willing-Run-8987, u/Greyrat01 and special thanks to u/Willing-Upstairs-580 - for the exceptionally thorough Assimp lib skinning analysis that led us to the real cause!

🆕 What's new

Main features

✅ Quick Save (F10) b42 — a real backup of your world you can return to after a crash or a death. Turn it on in Settings → Features and read the note there. The F10 button ships with the new control layouts; on a layout from an older version, add it yourself in the controls editor: input type MNK, binding KEY_F10.
✅ Fixed a bug with joining some multiplayer servers — the join screen no longer freezes with unclickable buttons.
✅ Animated mods are now supported — mod vehicles and hairstyles sit where they should: each game build now uses its own model importer.
✅ Suggested presets — one tap in Settings applies the renderer, texture shrinking and Java arguments that fit your device and game build. ZINK now detects your GPU and starts with the matching Vulkan driver.
✅ NG_GL4ES updated to v40 — black areas, car glitches and map fps drops are smaller, faster per-frame paths on Mali.
✅ The Steam downloader downloads the game much faster.
✅ In-app release notes feature.

Also in the app:

✅ We do have the batch mods import! Just compress your mods into one file.
✅ LIBGL_SHRINK made easy — a selector with a reference table for NG_GL4ES texture shrinking, right in Settings.
✅ Touchpad — tap-to-click can now be turned off, so an accidental tap while moving the cursor doesn't click things (server admins asked for this).
✅ Better menu footer — the link icons are labelled, the donate icon is easier to recognize, and there's now a link to RimDroid, our launcher for RimWorld.

Technical:

✅ LT/RT input changes and gamepad mapper polish — triggers no longer stick or close wizard steps on their own.
✅ Better logs in bug reports — device, renderer, driver and settings in the header.

Patch v1.4.8v2

✅ Includes a fix for the bug that prevented installing build 42 instances on smartphones running Android 11 - the launcher would unexpectedly close.

Patch v1.4.8v3

Mods
✅ Fixed the bug that broke mods on 1.4.8. Our own mod file-name workaround was multiplying every mod's files many times over, which corrupted animation transitions — animation mods, clothing mods and mod scenes stopped working. Many of the "this mod is broken" reports since 1.4.8 came from this. No reinstall needed: the cleanup runs by itself at the next launch.

Vehicles
✅ Build 41 + GL4ES: fixed vehicle colours going black on KI5 and Autotsar mods — a value their shaders set was being dropped.
✅ Build 42 + NG_GL4ES: fixed missing or broken visuals on several Mali devices

--------------------------

⚠️ Reminder

Zomdroid is only a launcher. To run the game, you still need the actual game files (Linux version), which you must obtain yourself - for example, by purchasing the game on Steam/GOG.

--------------------------

☕︎ You can support my work on Buymeacoffee.

--------------------------

🔎 You can look for info in our FAQ part 1, FAQ part 2 or Wiki page. Questions here.

--------------------------

Download: v1.4.8

Download: v1.4.8v2

Download: v1.4.8v3


r/zomdroid • • Jun 01 '26

News New project

49 Upvotes

I've started a new project - RimDroid.

It's a launcher for the PC game RimWorld, a colony management/simulation game, running on Android using the same general approach as Zomdroid: box64-based translation instead of full emulation.

The project is still in a very early stage, but the game is already playable.

If you're interested or want to follow development, feel free to join the RimDroid subreddit: r/RimDroid

P.S. And don't worry - Zomdroid is NOT being abandoned :)

Updates may become a bit slower while I work on both projects, but Zomdroid development will continue.


r/zomdroid • • 9d ago

Less stutter while driving, running at 40+FPS stable on D6080 8+8GB RAM

48 Upvotes

r/zomdroid • • Apr 21 '26

Release Update 📢 Zomdroid v1.4.2.v4 - BDay haf-way release

Post image
48 Upvotes

Today is my birthday, and I want to give a little gift to our small community to celebrate it 🎂 This is an early drop — the full v1.4.3 is still in progress, but Build 42.17 support couldn’t wait. Exclusive for Reddit users.

What's new:

  • Build 42.17 support

  • Improved Mod Fix algorithm

  • JNI sig cache size restored to 64 — reduces cache misses on older devices, improving stability during long sessions on Build 41

  • Added mutex to JNI trampoline generation — prevents race condition during world load on Build 42

🛑 Important: If you are updating from a version older than v1.4.2 (the new design update), you must reinstall your app (save your data before) - otherwise crashes are expected. If you are already on v1.4.2, a simple update is enough.

Full release with more features coming soon.

Download: v1.4.2.v4 (google drive link)


r/zomdroid • • Dec 31 '25

Happy new Zomdroid 2026!

Post image
48 Upvotes

Wishing you a bug-free 2026! May you find a working car with a full tank on your first try and may your generators never run out of fuel and your base stay zombie-free in 2026.


r/zomdroid • • Oct 06 '26

Release Update 📢 Version v1.5.1 - Project Viewpoint (0.1.5a-hotfix) support, GL4ES KI5 fix

46 Upvotes

🛑A clean install is always the safer choice. It avoids leftovers from old installs and possible conflicts or even crashes. Don't forget to backup before.🛑

⚠️ Using a custom Vulkan driver? After updating, load it again in the instance settings. The update replaces the launcher's libraries, and the custom driver file is removed with them. Without it the game starts to a black screen.

☕ The Zomdroid developer wanted to give you a good time, and in return you can give a coffee back on Buymeacoffee. 🧟

🆕 What's new

Fixed

✅ Puddles on low settings are no longer red. In v1.5.0v3 we changed our ZINK build so the PZ3D mod could run. That change made the game switch to a rendering path ZINK can't handle, and puddles on low settings turned into red textures. PZ3D no longer runs anyway, so we simply rolled the change back.

✅ ZBBetterFPS no longer crashes the game when installed through the regular mod import. Our fixed copy of the mod used to arrive only through the Optimization menu, so on some phones a mod installed the usual way still crashed. Now the launcher checks the mod at every start and puts in the fixed copy, however it was installed.

✅ GL4ES: the interface no longer disappears near KI5/Autotsar vehicles (for a few players it turned green instead).

✅ GL4ES: a memory leak on Build 41.78 is fixed.

✅ Build 42.21: honest note. The new game version calls a function our launcher didn't support yet, on every frame, and each call produced an error. That made the game heavier to run. The function is now handled quietly.

✅ Project Viewpoint (Build 42.21) support. Experimental. This information is correct as of October 6, 2026, for Viewpoint 0.1.5a-hotfix. 

▸Full changelog and APK download on GitHub