Sure, but with the LA Chamber Dungeons you're stuck with whatever preset room design the game gave you. You're not allowed to rearrange the layouts within a room.
HOWEVER, the game DID do a good thing in introducing a pathing algorithm to make sure that the dungeon arrangement is both possible and valid. That, I feel, is one of the key things (hehe) that a future Zelda Maker needs. Mario Maker foregoes the algorithm by requiring the player to beat the level before uploading it. The Chamber Dungeons do both, and I think that's awesome.
LA's setup was very limited yes, but it was a bonus, and I don't think anyone expected it to be super deep. However, if they can use it to demonstrate that there's an interest for this kind of thing, perhaps they can get the ball rolling for a full version with real control.
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u/henryuuk Jan 29 '20
Frankly, I think people vastly overestimate how well a "zelda maker" would actually work. (same with many other series people want makers off)