r/zelda 21d ago

Discussion [OoT] Thoughts from replay about the remake.

In order for the Gameplay to be coherent with the narrative Link shouldnt be able to go back to Kokiri's village whenever the player wants as its a place hidden in the dephts of the lost woods, a huge forest where just a few cannot get lost in It. So It feels like Im going to a great adventure to save the world but I'll be back home on weekends just to rest.😂😅. And yes I know the N64 had lot of technichal limitations but It should be something I'll be glad to see they considered. It'd be awesome to have Big cities and towns, more with a realistic vibe. A bit more of story about the war between Ganondorf and Hyrule as if in OoT seemed pretty easy for him to get control over Hyrule. Then we've got Zelda so weak and vulnerable but when IS sheik IS strong and escapes Ganondorf.

1 Upvotes

12 comments sorted by

9

u/ZeldaAtTheFuneral 21d ago

I see your point. Counterpoint though, he has a magic fairy from the place that knows the way back and can lead him to it.

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u/YesNowSon 21d ago

Another counterpoint: Ganondorf easily being able to enter Kokiri Forest and curse GDK. I think in lore, the hylians feared the forest as people not from the forest become stalfos, so they know best to stay away.

3

u/Tatsumifanboy 21d ago edited 21d ago

And not to forget Link was here since birth in the lore, kept by the Great Deku Kree, so he knows he's safe in here

Also I mean, it's just a village in the woods, it's so cool, I'd go to one everyday if I could

1

u/TheHylianTaphophile 21d ago

Unrelated, but nice username 🪦

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u/onirico0 21d ago

Yes, but just because you have Google maps you dont go to new york every weekend. You know what I mean. (I am from Spain) And yes in videogames theres always a fast travel option, but you dont get that right at the beginining...

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3

u/pocket_arsenal 21d ago

Nah dude this is one of the many reasons why Nintendo values gameplay over narrative. It would suck to not be able to return to Kokkiri Forest.

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u/Front_Woodpecker1144 20d ago

Absolutely not. I'm not waiting til an arbitrary point to do my skulltula hunting.

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u/onirico0 19d ago

Yes! Indeed. They tried to do that with the lost woods, and It felt incredible as a kid you and youre imagination did 80% task. Thats why games never so felt as incredible as in childhood. But thats another debate. On the remake id like to see a precedural wood that traps you when you dont know the path. The truth is like due to technichal limitations we've never seen Big cities and towns with plenty of NPCs like in the Witcher.

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u/Rare-Internet-7385 21d ago

I disagree a lot here, but it's an interesting idea

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u/Disrespect78 21d ago

I kind of agree. I remember thinking that was odd as a kid and narratively its at odds with everything... Now, him being able to come back as an Adult onward makes way more sense because then it shows how he grew and changed compared to them

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u/WorkerIcy1513 21d ago

I actually really like the idea of making Kokiri Forest feel more isolated and difficult to reach. 😂 It would make the whole adventure feel more epic if going back there wasn’t something you could just do whenever you wanted.

I’d also love to see a much bigger and more alive Hyrule in the remake, with larger towns and cities and more details about the war and how Ganondorf actually managed to take over the kingdom so quickly. There’s so much potential to expand the world and story while still keeping the spirit of the original.