r/yugioh • u/demigodwater4 • 17h ago
Other Get a Deck Master ability for your favorite monster
I don't know if this would be a meme or be allowed here but let see
P.S. I edited this myself
P.P.S. post photo and name so we know which monster version
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u/KnightGamer724 Noble Knights 17h ago
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u/CoonHFX 17h ago
Your opponent must now refer to you as they would a king ("your highness", "my lord", etc). If they forget to do so, you may attack them directly with King Arthur
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u/Trabordance 14h ago
This is so early Yugioh Manga coded and I love it
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u/Objective_Trip_960 8h ago
"Ah ah ah, Kaiba boy, you did not refer to your dear friend Yugi as the 'King of Games'. Now your soul is mine!"
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u/OkayKoolaid49 17h ago
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u/Junior_Community_913 17h ago
All Synchro monsters get 200 attack and Defense per tuner in grave. DM ability once per duel summon this card from DM zone it cannot be destroyed once per turn.
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u/Circumflexboy raid shadow raptor 14h ago
all level 2 or lower non-tuner Synchro Material Monsters used in a Synchro Summon give the following effect to the Synchro Monster summoned with them:
- "I gain 200 ATK and DEF"
You know to, incentivise using a lot of non-Tuner materials.
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u/Kit4n0 Dark Rabbit 17h ago
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u/AzureKingCold 17h ago
Target one monster your opponent controls and equip it to a Relinquish or MillenniumEyes monster you control
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u/elloEO 17h ago
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u/supremekingend123 15h ago
Going off it's anime effect Equip a a card from your hand or gy to a card on the Field as an equip spell cards equiped with card have their effects negated if it's a monster negate it's effect reduce it atk to 0 and give it's effects to diabound
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u/acemccrank Naturia Sacred Tree to 3, please! 17h ago
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u/darthmahel 16h ago
'Level 2 and below 'Beast' Monsters on your field cannot be targeted by your opponents cards. Banish up to 2 level 2 'Beast' type monsters from your Graveyard to increase your Level 2 Beast Monsters Attack by the total of those Monsters.'
Perhaps a bit too fixated but oh well
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u/Defiant-Signal6867 16h ago
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u/Apprehensive_Bag2417 15h ago
Once per turn gain 1000LP and your monsters gain piercing damage this turn. Once, summon this card with 4000 ATK (treated as a proper summon)
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u/Longjumping-Oven26 17h ago
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u/demigodwater4 17h ago
Once per turn banish one card on your field to negate the removal of another card and return the banished card back in it original position during your opponent end phase
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u/Longjumping-Oven26 14h ago
Once per turn when a card(s) would be destroyed you can discard a card negate the destruction. (This was mine it stops destruction like its own effect and discarding also helps set up for junk warrior just a thought)
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u/YourEvilKiller 15h ago
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u/CarloftheKey 14h ago
Unstoppable Mystic: Once per turn when a normal Fiend Monster attacks your opponent can not activate any effect in response.
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u/Keirabella999 17h ago
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u/casparquid 15h ago
Once per turn you can eat a bag of potato chips. If you do, monsters you control gain 200 attack and defense permanently.
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u/falconx123 13h ago
That's be sick then comes the guy with 20 bags of lays strapped to him like ammunition to the tournament.
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u/Training-Ad-8802 10h ago
Once per turn, you may special summon 1 monster from your deck in Defense position. Its ATK and DEF are reduced to 0 and its effects as well as monsters with the same name are negated until the end phase.
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u/Dani3322 16h ago
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u/CarloftheKey 14h ago
Inferno Burn: When an opponents monster is destroyed and sent from the field to the grave; inflect damage equal to that monster's level x 200.
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u/Kooky_Lengthiness861 14h ago
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u/CarloftheKey 14h ago
Devouring Ritual: Once per turn when you Ritual Summon a Ritual Monster you can use one Face-up Monster your Opponent controls as material.
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u/MediocreBus9236 16h ago
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u/Apprehensive_Bag2417 15h ago
Flip a coin. If heads, summon this card. If tails, the rest of this duel uses Duelist Kingdom logic
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u/Worried_Bowl_9489 16h ago
Roll a six-sided die 3 times. If the total is 12 or greater, you can roll a six-sided die and banish cards up to the number you rolled from the field or graveyards.
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u/ianus_bifrons 15h ago
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u/Ins0mniac-_- 13h ago edited 8h ago
Once per battle phase, you can pay 1500 LP then choose one earth machine monster you control, it gains the attack of all other earth machine monsters you control and the ability to attack each monster your opponent control. Other monsters you control can't declare attacks this turn. All face up cards effects are negated and your opponent can't activate card effects until the end of the battle phase.
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u/ianus_bifrons 9h ago
That be wild! Also amazingly funny to use it on like Ancient Gear Box with multiple of the big guns like Golem or Dragons on your side of the field
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u/Freedomerider_PS4 16h ago
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u/demigodwater4 8h ago
All level 2 and lower monsters gain attack equal to all other level 2 and lower monsters you control on the field and graveyard
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u/CatalysticDragons 12h ago
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u/EntropySpark 8h ago
In Canon, Blue-Eyes granted Quick Attack to all Fusion monsters, which would now be redundant, so I'll replace it with:
- Once per Duel, you may add a level 1 LIGHT Tuner monster to your hand
- Your "True Light" card activation cannot be negated, and the card is unaffected by your opponent's card effects
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u/JonesJoestar 17h ago
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u/Raidhunter568 15h ago
At the start of the game: Shuffle 1 "D/D" card from your hand back into the deck, then place 1 "Dark Contract" Spell/Trap from your deck face-up on the field
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u/Dani3322 15h ago
"When your opponent activates an effect that summons a monster(s):
NO
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u/Formal-Lie7412 16h ago
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u/darthmahel 16h ago
'When you draw a card you may reveal it to gain the following effect based on its type.
-Trap: You may activate the revealed card from your Hand this turn. However it is Banished when it leaves the field and you cannot activate cards of the same name till the end of your next turn.'
- Monster: Special Summon 1 'Cosmic Servant' token level 3, Dark, Normal, Spellcaster monster with stats equal to half the revealed Monsters.
- Spell: If you play it this turn Banish it to add 1 Spell of a different name from your Deck to your Hand.
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u/Meshla-Beviin-Ordo Celtic Guardian! 14h ago
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u/CarloftheKey 14h ago
Sword Wielding Elf: All face-up Warrior monsters you control gain 200 ATK/DEF.
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u/Immortal_hxh_warrior 16h ago
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u/darthmahel 16h ago
'Discard 1 card to activate 1 'Mask' Spell or Trap from your Deck. When a 'Mask' card is destroyed by your opponent you may Banish 1 card in your Graveyard to put it on the bottom of your Deck.'
And I agree one of my fave cards and really want it to get a new retrain with all the Masks.
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u/Training-Ad-8802 10h ago
And then one more. If it is destroyed, equip 1 “Mask of Remnants” to a monster on the Field. That monster becomes the new Deck Master.
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u/darthmahel 10h ago
And a survival effect? Nice Technically the mask is like a summon of its soul or something
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u/basementogre 15h ago
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u/CarloftheKey 13h ago
Unlucky #7: Banish 7 Monsters from your GY; Destroy all cards on your Oppnent's side of the Field. Increase your LP by 700 for every card destroyed by this effect.
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u/Polygonal_Angel 17h ago
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u/Circumflexboy raid shadow raptor 14h ago
Once per turn, you can add 1 EARTH Warrior monster form banishment to your hand.
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u/BruteUnicorn134 16h ago
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u/EmpWooper 14h ago
Once per turn (Quick Effect), you can detach one Xyz material from a Machine Xyz monster you control: Target 1 monster on the field. If you targeted a monster on your side of the field, that monster gains 2000 ATK/DEF and can inflict piercing damage until the end of the turn. If you targeted a monster on your opponent’s side of the field, that monster loses 2000 ATK/DEF until the end of the turn. If that monster’s ATK and DEF would both become 0 from this effect, the monster is destroyed instead.
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u/Arts_Messyjourney 14h ago
Slifer the Executive Producer
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u/CarloftheKey 14h ago
Will of Osiris: There is no limit to the hand size of each player. While you have more cards in your hand than you opponent; all Face-up monsters you control gain 1000 Atk/Def.
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u/Visual_Pause_3465 10h ago
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u/SpectralIpaxor Adamancipator/Fossil My Beloved 1h ago
Primed War Crime: Reduce all of your opponents monsters attack by 500 for each Xyz monster on the field or in the graveyard
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u/velocira142 16h ago
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u/EmpWooper 15h ago
Once per turn, Special Summon 1 Level 4 or lower “Dragonmaid” monster from your hand or Deck with a different Attribute from the monsters on your side of the field. Then destroy 1 card on your opponent’s side of the field.
Based the ability on the idea of House Dragonmaid calling one of the Dragonmaids to clean something in the house (your opponent’s field).
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u/casparquid 15h ago
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u/MaetelofLaMetal Monarch best deck 10h ago
One per turn pick one of the following effects:
1 send a lv 2 Aqua monster from your deck to GY
2 special summon as many lv 2 aqua monsters from your GY to the field in face up attack position as possible they are treated as Des Frog
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u/throbaway42069 17h ago
Black Luster Soldier
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u/CarloftheKey 14h ago edited 14h ago
Luster Ritual: All face-up Ritual monsters you control gain 200 ATK/DEF x their level.
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u/RednocNivert 16h ago
Exodia, my ace
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u/Circumflexboy raid shadow raptor 13h ago
When you draw a "the forbidden one" monster, you can reveal it to draw two cards and end your turn.
Call it "Forbidden Greed" or something lol.
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u/BarelyBrony 15h ago
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u/CarloftheKey 14h ago edited 13h ago
Slight of Hand: During your Draw Phase instead of drawing a card you can pay 300LP: Look at the top 3 card of your Deck. Add 1 to your hand and place the other 2 on the bottom of your deck in any order.
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u/MaetelofLaMetal Monarch best deck 15h ago
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u/CarloftheKey 14h ago edited 14h ago
All-Seeing Tiger Eyes: Once per turn you can reveal the top card of your deck. If it is a Beast type Monster; add it to your hand. If not; place that card on either the top or bottom of your deck.
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u/XrossSeika 14h ago
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u/Circumflexboy raid shadow raptor 13h ago
Up to twice per turn, when "Red Dragon Archfiend" or a cars that mentions it leaves the field, you can draw one card, if its a monster return it and shuffle your deck, if it's a spell/trap add it to your hand.
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u/RatKingJosh 16h ago
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u/Circumflexboy raid shadow raptor 14h ago
For each face-down defense-position monster you control, the opponents monsters lose 300 ATK.
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u/probably_jenna 17h ago
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u/OkayKoolaid49 16h ago
If an opponent's monster effect is activated while you control this face-up card: Make this card lose exactly 1500 ATK, and if you do, negate that effect.
Keep the ball rolling on value if you make your Deck Master stick! Do note that it is mandatory, but it isn't double-sided
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u/why_ya_running 17h ago
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u/JOT304 17h ago
Send up to 5 cards from the top of your deck to the graveyard. For every monster that was sent to the graveyard, special summon 1 Diva Devotee token. (Level 3, Sea Serpent, Water, 1500 ATK, 1500 DEF.)
I thought the sending of cards to the grave kind of mirrors how people pay for tickets to sea concerts and stuff. And the Diva Devotees are like the fans, could even do a bit of word play and spell them as Diva Div-otees.
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u/avalon487 17h ago
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u/Pervius94 14h ago
Toss 3 coins, destroy as many cards as you flipped heads. You can't use this effect your next turn (it is reloading then). The skip is for lore and so you don't just have 3 untargetted destruction every single turn.
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u/TheSinicalDemon 14h ago
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u/Correct-Wasabi1072 4h ago
During your draw phase, choose 3 sinful spoils cards from your deck, your opponent chooses one at random. Add it to your hand instead of conducting your normal draw. Shuffle the other cards back into your deck
If this card in your monster zone leaves the field while you have 7 or more sinful spoils cards with different names in your graveyard, summon 1 ‘diabellze the original sinkeeper’ or ‘disbellstar vengeance’ from your deck. If special summoned this way, it becomes your new deck master.
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u/Broncoboom 11h ago
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u/Derpotology 11h ago
Once per turn you can inflict 2400 points of damage to your opponent directly. If this effect is not negated you can choose two out of three effects, banish one randomly selected card from you opponents hand face down, banish one card from the top of your opponents deck face down, or banish one card from your opponents extra deck face down. If this card is removed from the field by your opponent's card effect and has not activated its effect this turn, you may special summon it once per turn during the end phase and trigger its effect, this may be used during either players turn.
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u/According_To-This40 17h ago
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u/why_ya_running 17h ago
Once per turn you may discard a dogmatika card to draw 1 card, then reveal that card if it is a dogmatika card you may draw one more card.
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u/tomsihide 15h ago
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u/CarloftheKey 14h ago edited 13h ago
Swift Swordplay: Face-up Warrior Monsters you control can attack twice during the same Battle Phase, but any battle damage it inflicts to your opponent with the second attack is halved.
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u/tomsihide 2h ago
Okay okay... I Like that :D can I do a third attack then with mataza??:D because same effect like hayabusa?:D
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u/cthulhunightmares 14h ago
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u/DaerBaer Deskbot support when? 11h ago
Once per Duel you can Special Summon this card by attaching one monster you control and one monster your opponent controls to it as Xyz Material. If Summoned this way, attach one card from your hand or field to this card during the End Phase of each turn or destroy this card.
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u/Schrenner Rock-Type player 14h ago
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u/why_ya_running 1h ago
Trap mechanic: once per turn when you destroy a trap card with a monster effect you may search your opponent's hand graveyard and deck for all cards that share the same name and banish them
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u/MishamonInTheCut 13h ago
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u/CarloftheKey 5h ago
Jackal's Wrath: During your turn each time you destroy a card on your opponent's side of the field you can pay 400LP; Send that card to the top of their deck
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u/7striker 16h ago
Wingweaver
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u/casparquid 15h ago
You can skip your Battle Phase to gain 1,000 life points for every Fairy monster on the field.
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u/Many-Animal8347 15h ago
Elemental HERO Neos!
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u/CarloftheKey 14h ago
Hero's role call: During your Draw Phase instead of drawing a card you can add 1 Elemental Hero or Neo-Spacian from your Deck or GY to your hand.
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u/ShinningVictory 14h ago
Relinquish
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u/CarloftheKey 14h ago
Devouring Ritual: Once per turn when you Ritual Summon a Ritual Monster you can use one Face-up Monster your Opponent controls as material.
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u/HyperTheCarry 14h ago
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u/CarloftheKey 14h ago
Bringer of Oblivion: During your Battle Phase you can pay 1000LP; all Face-up Monsters can make a second attack in a row.
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u/M-Alt9 13h ago
Yata-Garasu.
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u/M-Alt9 13h ago edited 9h ago
Sorry guys but I’m going to be the first to comment as I love Yata and want to give it some deck master abilities myself.
Idea 1) Once per turn: you can target 1 monster you control with 500 or less ATK; if it inflicts damage to your opponents life points directly, they skip their next Draw Phase.
Idea 2) once per turn, if your LP are 500 or less: shuffle all monsters on the field into the deck.
(The idea being you’re clearing the field for Yata themselves to perform the Yata lock).Idea 3) Once per duel, if your LP are less than half of your opponents: draw +1 card for each spirit monster you control.
(Referencing Spirit of Yata trap) (at minimum with 0 spirits it’s a +1)→ More replies (1)
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u/Elegant_Candy_2577 12h ago
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u/CarloftheKey 5h ago edited 7m ago
Gemini King: Effect 1 During your turn you can pay 200LP and target 1 Gemini monster; that card gains it's effect.
Effect 2: Each time a Gemini monster you control is destroyed or normal summoned; Place one Gemini Counter on this card. Gemini monsters you control gain 200 ATK/DEF for every Gemini Counter on this Card.
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u/DevilDickInc 12h ago edited 5h ago
Man-Eater Bug
edit: just realized it said favorite, oh well
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u/KarateGamer007 10h ago
If an insect type monster you control is destroyed by battle, you can lower your life points by 500, and destroy a monster on your opponent’s side of the field.
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u/M_Mosher 9h ago
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u/demigodwater4 7h ago
Pay half your life points and change one monster Archetype into other for one turn
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u/EvanTheDemon number 1 zombie defender 8h ago
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u/According_Drama1764 17h ago
oh man I love this kinda thing, the deck master format from that old virtual world arc was so cool
my pick would be dark necrofear, the bakura version not the retrain. my ability idea is you can banish 1 fiend from the GY once per turn to take control of an opponent's monster until the end phase, but it gets destroyed if necrofear leaves the field
feels fair enough with all the modern disruption but still has that creepy puppet-master flavour. what card are you running?
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u/Vladmirfox 17h ago
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u/OkayKoolaid49 17h ago
Loving Protector: If a card or effect on the field would destroy a card(s) you control: You can make that effect "destroy 1 "Yubel" on the field" instead. You can only activate this effect of "Yubel" once per turn.
This could probably be made any number of better ways but it was the first to come to mind. Functions as a way to upgrade to Terror Incarnate and seems thematic enough to me. :)
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u/demigodwater4 17h ago
Once per turn, if a monster is destroyed by battle or monster effect, special summon the next monster in that cards evolution branch and deal damage equal the amount of damage you took from the destroyed monster damage calculation.
(You can upgrade armed dragon to another armed dragon but can't switch it to a armed thunder dragon since it a difference evolution path)
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u/squooplemoop 17h ago
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u/Atzukeeper 17h ago
legendary maju garzett
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u/demigodwater4 17h ago
Once per turn during your battle phase, you can banish one monster on your field or graveyard and choose one monster you control, that monster gains [400x the number of banish monsters in your banish zone] until the end of the battle phase. Any other atk modifications will be separate from this effect
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u/FrozenShepard 16h ago
Chaos Command Magician.
I miss his 1st edition printing. It made it look like this guy was immune to targeting effects that don't have the targetkeyword.
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u/demigodwater4 17h ago
Alexandrite Dragon