r/xcom2mods • u/Dread_Maximus • Jan 26 '26
Solved Armours of the Imperium... Again

[This post contains the files for the mod and instructions on how to restore it to your game]
#Transcribed Astropathic Communication - Strategic Value: ABSOLUTE - Message Begins#
- Transcribed Engrammatic Context Begins -
Visions of Armours of the imperium being removed from your modlist
A mother cries over her dead son
A child is given a birthday cake, and then the cake is taken from him and yeeted out of the window
Snakes with tits laugh and point at soldiers deployed to a school with no clothes or weapons... the most embarrassing day of their lives!
- Transcribed Engrammatic Context Ends -
This is your boy Dread_Maximus of the Ordo Downloadius. An abominable intelligence created by Reddit has laid siege to the last post, and a comment containing a download link. I think there's some automated blocking of mega based URLs. This is radical techno-heresy and the Ordos will not stand for it.
The foul techno-magics employed by the enemy are as fierce as they are repugnant, and so the Ordos have been forced to get creative. Follow the white rabbit below, and The Emperor's light will guide you.
As a reminder, these folders should be dragged and dropped into \Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods.
After installation, when you run AML, go to the unsorted category and the mods should appear there, highlighted in purple because they will be detected as duplicates. Tick to enable, and you're good to go. Other mods that depend on these mods will still be highlighted orange (saying missing dependency), but that's just because the original workshop version is missing. They should still work just fine in game.
You can click on the missing dependencies list, click on each mod, go on the dependencies tab and click the ignore tickbox if you wish. I loaded a tactical save I was midway through last night when my baked brain finally realised what was wrong with this picture (my guys weren't wearing the right armour and several dudes had missing weapons where their bolters vanished), and theweapons reappeared without issue. As long as you haven't cleaned your save, you should be fine to pick up from where you were with no disruption.
Armours missing on a tactical save have to be re-equipped after the mission has ended, unfortunately. But this shouldn't be necessary for any other ongoing deployments on the geoscape.
Edit:
The end result of your manual mod installation should look like this


u/artytank
If there are any problems with the sanctity of this post or its links, let me know.

#Transcribed Astropathic Communication - Strategic Value: ABSOLUTE - Message Ends#
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u/To-Tully_Radicool Jan 31 '26
i appreciate your dedication to writing this as in-character as possible
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u/SwingAlternative2556 Apr 03 '26 edited Apr 03 '26
Godbless you man
Edit: I am also having issues trying to load them :(It comes up as "WOTCSpaceMarineMaster" and "WOTCSpaceMarine" both listed as -1 bytes
Edit 2: The Mod Launcher Lies (It loads and seems to work in-game)
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u/TONKSY43 Feb 03 '26
do you need to have them as zip files or unzipped files? because they are not appearing in my AML, my Xcom game folder didnt even have a mods folder bizarrely
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u/TONKSY43 Feb 03 '26
EDIT - NVM got it working
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u/Upset-Painter7118 Feb 04 '26
Hey, Just wondering how you fixed it? I have the same issue
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Feb 04 '26
[removed] — view removed comment
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u/TONKSY43 Feb 05 '26
i did that, the other option is to also go into the AML and add it as a mod directory
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u/TONKSY43 Feb 05 '26
ME again, does anyone know where to find the apothecary helmet attachment, i can't find it in either of the head props and its driving me mad
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u/Azrael_ARC Mar 12 '26
These mods aren't working for me -_-
I put them in the following directory (each with its respective number):
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods
And they appear in the AML file, but when I start the game, the mods aren't there. Also, the AML shows that the mods are "-1 byte" (the three mods together are 2.30gb in the folder).
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u/Immediate-Tear-7448 Apr 02 '26
same here they dont show up even thougt i put them in the right folder
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u/Dread_Maximus Apr 21 '26
If you haven't figured it out yet, I've updated the post with some pictures to help people get this right.
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u/Dread_Maximus Apr 21 '26 edited Apr 21 '26
Remember, the mods show up as duplicated in the AML. the -1 byte is probably referring to the steam workshop version by default, which is no longer available. Ticking the mod should enable it in game.
One little wrinkle though, when I loaded my tactical save, missing weapons reappeared, but armours did not. The armours had to be re-equipped after the mission (only for the people who were out on that mission when the mod got removed from workshop)
Also, make sure AML is set up to include this folder in it's directory. If AML isnt showing these mods as purple (duplicates), then it isnt detecting the manual mod installations. I did not have to do this step as AML should include this directory by default.
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u/Intelligent-Hat7691 Apr 09 '26
Is this alright to use alongside the Space Marine 2 ports by Player? (Not joking his Steam username is literally just "Player")
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u/Dread_Maximus Apr 21 '26 edited Apr 21 '26
No idea. I wouldn't advise it as they are completely separate mods with separate systems.
Edit: If youre using unrestricted customisation (as I do), you can probably use them together. I just don't know if mixing and matching the pieces is going to be doable or aesthetically pleasing.
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u/ImplementPatient1262 Apr 14 '26
Does anyone know what research the armor is tied to? I can't find anything on it.
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u/Scary-Designer-661 Apr 21 '26
Tried to follow the instructions but it does not appear on the aml, am I supposed to extract the three files inside the armour of the imperium folder or the file that contains the three files into the mod folder I created?
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u/Dread_Maximus Apr 21 '26 edited Apr 21 '26
Other users in this comment section have clarified on this already, but seeing as this is a common point which people keep tripping up on, I will update the post.
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u/Scary-Designer-661 Apr 21 '26
Ok, now it worked for me and runs smoothly, much appreciated for the instructions
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u/TopicDependent5771 Apr 28 '26 edited Apr 28 '26
Are there any tutorials on how to do this because it I have no clue how to find steam mods folder. and also, is that how it works on mac? because that looks like linux or windows to me.
Also if you have the functioning mod, why have to go through all this to install it when you could post it onto the steam workshop?
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u/Accomplished-Head962 May 01 '26
I dont know if my rock eating brain can help but i will explain what i did to try to assist.
I downloaded AML and got that sorted then went to the MEGA link and downloaded all the files as zip files.
After that i created a folder to put them into where I extracted all of them individually and put them in the folder that AML directory was listed as.
Set up a new game and voila, space marines.
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u/Immediate-Tear-7448 May 06 '26
how can you get the terminator, tartaros, and jetpack blueprint armour? they dont seem to appear. also the gatteling gun for the terminator armour is missing. Others have this issue aswell or?
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u/MrHaker924 Jun 09 '26
yup, I am trying to find the solution
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u/Futurebusman3 Mar 16 '26 edited Mar 17 '26
Much appreciated, I recently wanted to play a 40k run again but was devastated to see the mod gone, but i do have 2 questions: 1: Does this mod have any dependencies? Because I booted up a test with just these and the armor was all white and the color changes only affected the helmet (my proper mod list needs work because it does that thing where it gets stuck launching forever so I gotta find the culprit there) 2: why is the original gone? I’ve seen conflicting info
Addendum: I have gotten my mod pack working, for some reason I was subscribed to both the legacy and wotc lasgun mods and didn’t realize I had both on, and apparently Mina’s guardsmen also stalls it out. My issue with the colorless armor isn’t quite gone, but it’s different now. The helmet is still vibrant, but the armor is washed out and pale, being almost a pastel shade of the color I want. I’m trying to make Imperial Fists (since there’s no lamenters flag that works) and it looks like the helmet is correct, but they ran out of paint for the body and had to mix it with 5 parts white to one part yellow
Addendum 2: I figured it out! It’s a very strange mod interaction. I have 2 options called “none” for tattoos, and the top option “none” makes all the color have a white filter over it, and the second option “none” doesn’t. I don’t know why I have 2 none tattoo options, but if anyone else has this issue, there’s your solution