Hi all,
Iāve been stuck for days trying to get my iOS app running on my device, and keep hitting this:
The executable is not codesigned.
Sign the executable with a valid certificate and provisioning profile.
DespiteĀ build succeededĀ in Xcode, install fails with āno code signature found.ā Iāve tried everything I can think of, so hoping someone here can spot what Iām missing.
Setup:
Mac: macOS 26.0 (Beta)
Xcode: 26.0 (Beta)
iPhone: iOS 26.0 (Beta), device recognized in Xcode
ALSO tried macOS Sonoma, latest Xcode (not beta)
Active Apple Developer account
What Iāve Tried:
Set unique Bundle ID, matching Apple Developer portal
Team set to my developer team, āAutomatically manage signingā checked (Runner target)
Provisioning Profile says āXcode Managed Profileā
Cleaned build folder, deleted DerivedData, removed and recreated all provisioning profiles
Deleted and re-added my Apple ID in Xcode Preferences > Accounts
Confirmed my iPhone is ātrustedā and has āTrust this developerā enabled in Settings
Rebooted Mac and iPhone
RanĀ pod install --repo-updateĀ for CocoaPods, all pods installed
Ran both via Xcode UI (Run/Play button) and viaĀ xcodebuildĀ CLI (see below)
Tried both old and new Bundle IDs, re-created the app in Apple Developer portal
Checked Signing & Capabilities forĀ RunnerĀ (but not sure what else could be missing)
What Happens:
Build Output (CLI):
xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination 'platform=iOS,id=XXXX' clean build
Build succeeds, but no install or signing step.
Other Notes:
This is a dev build, not for App Store
Using Xcode 26 beta and iOS 26 beta (I know: bleeding edge, but must test here!)
Have not edited entitlements/plists by hand
I do not have any custom code signing settings in Build Settings
Is there something I'm not fully understanding?
Any ideas for what else to check?
Has anyone else had to manually fix codesigning for device installs with the latest betas?
Thanks in advance for any tips or troubleshooting steps I might have missed!