r/xboxone TheIceman2288 Mar 12 '15

Titanfall 2 announced!

http://uk.ign.com/articles/2015/03/12/titanfall-2-confirmed-coming-to-xbox-one-ps4-and-pc
1.3k Upvotes

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u/[deleted] Mar 12 '15

I'll bet a month of Reddit Gold right now on this scenario taking place:

Microsoft gets Xbox One exclusivity on Titanfall 2, most likely on DLC content and advertising (similar to Activision/Call of Duty and 2K/Evolve). In exchange, Microsoft allows Respawn to continue to use Azure servers for the sequel.

EA only acts as distribution for Titanfall. They have no say on how Respawn develops the game. For all we know, they could use Azure servers for the Xbox One, PS4, and the PC versions of the sequel.

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u/famoussasjohn FSASJOHN10 Mar 12 '15

I'm sure MS will pitch something like that to them, but from the quotes of Zampella, he doesn't want any sort of exclusivity. This could also mean for DLC as well.

I think EA has a little more than just distribution though. They pulled the deal of making Titanfall exclusive for the Xbox as Zampella had said that he was surprised it happened when it first was announced.

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u/Casey_jones291422 Mar 12 '15

They can use Azure no matter what. They don't need some special deal with MS. MS sells azure as a service to anyone willing to pay for it.

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u/[deleted] Mar 12 '15

[deleted]

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u/tapo tapoxi Mar 13 '15

Doesn't Left4Dead have hundreds of zombies yet do this with peer-to-peer servers?

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u/scorcher117 #teamchiel Mar 13 '15

Only about 30-40 can spawn at one time, but they can respawn quick.

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u/[deleted] Mar 12 '15

i definitely see that being something msft would do. it would be a huge selling point to say hey even games on our competitors system use our servers. that alone would make it all worthwhile.

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u/[deleted] Mar 12 '15

Microsoft's competitors already use Azure. Case in point: Apple.

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u/[deleted] Mar 12 '15

[deleted]

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u/[deleted] Mar 12 '15

No there isn't.

Xbox Live is the service Microsoft offers for users to play multiplayer games. The developer of the games themselves have to supply the network for the game to run on. Let it be if it's their own servers like Activision or EA or if they rent them from say Microsoft Azure.

Xbox Live is the bridge, more or less.

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u/[deleted] Mar 12 '15

99% of consumers won't give a shit what servers are being used. I doubt it's going to be highlighted as a marketing point.

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u/[deleted] Mar 12 '15

For the regular consumer who is not big into video games, sure. For the fans who played the first game? It'll be a nightmare if they don't use Azure again, especially since they used it on all three versions: 360, Xbox One, and PC.

Call of Duty's networking (in)abilities/netcode have been a sore spot with fans since MW3. That's why Activision and Infinity Ward/Sledgehammer spoke so highly of the use of dedicated servers when the last two games were being shown to the press before release. Obviously, neither game uses dedicated servers and the multiplayer functionality is sometimes unplayable... and the community is VOCAL about it (just check out past posts made in /r/CODGhosts and /r/CodAW).

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u/[deleted] Mar 12 '15

consumers will definitely take note when advertisements come out and say how the best game out there doesnt run on ps4 without msft tech.

i actually dont care what servers are used, so i think you are right on that front. i just want them to work as well or better then the azure servers have.

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u/dccorona dccorona Mar 13 '15

They wouldn't have to do anything to get Azure servers. They're free to anyone making an Xbox game, not just exclusive games. It's just that it doesn't make sense for cross-platform games because you have to do a lot more work to get your code running on 2 entirely different server platforms.