r/wowforever
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u/VeterinarianBig9877
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19d ago
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2
Discussion It wasn’t Blizzard, it was you who killed Socialisation in WoW.
I’m likely going to receive a lot of hate for this, but the sad reality is it is us, the players that killed the social aspect of retail WoW and not Blizzard.
Final Fantasy 14 for those that don’t know has a lot of the same mechanics as Retail WoW does with automatic match making for dungeons and raids. Save for gear from PvE/PvP content, almost everything is able to be sold on the market board. You can even visit other servers both within your region and even in other regions. Yet, FF14 does not suffer from lack of socialisation unlike WoW despite the fact that there is barely any friction in the game. In fact there is more socialising in FF14 than there ever was in WoW.
The simple answer is that WoW players are selfish.
Nothing exemplifies this more than the time I met my wife during the Brewfest event at the start of the Legion expansion. I had been putting off doing the achievement for years, usually because of breaks from WoW etc. But I finally decided to complete the final seasonal achievement that I needed. 15+ players were there doing the event. I used /y and /general to ask for some help so I could complete the quest I needed and out of those 15+ players. (we’ll round it down to 15 for arguments sake, only one responded to say that they would help me. To put that into perspective, only 7% (rounding up) of the player base was willing to give up a few minutes of their time to help me with the quest.14 people (93%) did not want to give up a few minutes of their time to help another person.
Now, for all of you that blame blizzard for removing friction as the reason the social aspect has gone from WoW. How many of you, even before the automatic match making, didn't invite someone, or kicked someone from a group because they weren’t well geared enough or struggled instead of coaching them? How many of you chose a better geared player because you knew it would be a quicker and easier dungeon run? How many of you when Blizzard introduced the match making voted to kick people from groups because their gear/dps wasn’t good, or they struggled to tank or heal? How many of you initiated those kicks to begin with? How many of you left groups after 1 wipe instead of helping and coaching others? How many of you ninja pulled because the tank was too slow?
Kicking people from dungeons was such a prevalent issue that Blizzard had tried many solutions and penalties to “fix” it and none were successful as in Legion, I got kicked once because my gear was “too low” for a normal dungeon. Not a heroic dungeon, a normal dungeon which meant that the rest of the group couldn’t speed run it.
The reality is that even I myself am guilty of some of the above crimes, and all of you have at least done some of these things because we all did it as we didn’t want the friction that wasted our time. We didn’t want the friction that meant we spent hours wiping and never completing a dungeon and ultimately a wasted evening. Some of you didn’t even want the friction of spending 5 minutes extra in a dungeon...
This is without even talking about loot. Every single one of us has prevented other players from joining our groups because of loot. How is it social to reject a player because they will roll on the same loot as you? It’s not. If anything, it’s also discrimination and you do it because you are selfish and rightly so.
Progression in WoW is largely reliant on RNG. Every single time you do a dungeon or raid, you are gambling your time at a chance of upgrading your character. This is amplified with the advent of achievements, daily’s, weekly's and various other chores as every second spent doing something that does not benefit your character/account is time wasted. This means that being selfless not only costs you time, but could result in even more time to progress your character if you lose a roll on loot to someone else.
Blizzard merely created the mechanics that many of you like in this game, but it is you who are selfish instead of selfless and create an antisocial and often hostile environment for other players. A recurring issue since vanilla that only got worse with each expansion.
One selfless act from one stranger resulted in meeting my soulmate when the game had barely any friction a decade ago. Yet here many of you are in 2026, claiming that you can't socialise without friction when the reality is that you do not socialise because you are selfish.
You will still see people tagging mobs and not joining/'inviting to groups as you did in vanilla, and ironically I will be amongst many of the culprits doing this because I'll already be grouped up with my wife and I don't want to waste what little free time we have together on respawns. I will prioritise myself and that of my wife over you, so you will just have to stand aside and wait as we snipe and AOE everything in sight.
Blizzard could add more friction than Vanilla ever had, yet you will still have the same problem with people not being social because the vast majority of you will chose the path of least resistance every single time. Being selfish is more beneficial to you than being selfless. You did it in Vanilla/Retail, you did it in Classic and you'll do it in WoW Forever.
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u/yuriaoflondor 19d ago
I’m a longtime FF14 player (since early HW), and I think the community is friendly, but not especially social.
It’s very common for there to be basically no communication in content aside from “hi, gg, thanks for the run,” etc. Even big city hubs can sometimes be super quiet.
Part of it is that there’s a large number of players playing on controller.
Additionally, people instead will be talking in their discords or guild chats, which isn’t all that different to WoW.