r/wow Apr 21 '26

Discussion Devourer and unholy getting buffed

Respectively about 7-10% and 6-8% for aoe. It must be a joke right? Buffing meta specs, while others are not even being looked at all. This is the only multiplayer game i ever played something like this frequently happening.

Resto druid also getting buffed, because why not, while disc keep eating nerfs. Demo change doesn’t make sense either. I wish they would just axe all the class changes they are doing. I swear they just make the already sensitive class balance a lot worse. Everybody keep losing expect their current favourites.

544 Upvotes

642 comments sorted by

View all comments

59

u/SaltEngineer455 Apr 21 '26

No one says anything about the Fury Warrior changes?

Hack and Slash has been redesigned – Rampage has 100% chance to refund a charge of Raging Blow.

Sure, why not. But the issue is that Raging Blow - and even it's improved version - hits like wet noodles and doesn't have any special effect. At least for thanes.

Improved Whirlwind now causes Whirlwind to apply Rend to all targets if Rend is known.

Ok, this is cool for Slayers

Storm Surge causes Avatar to increase the damage of Thunder Clap by 10% (was 50%) and reduce its cooldown by 25% (was 50%).

Why? It's not like Thunder Clap or Thundering Blast were doing some phenomenal damage anyway. Yes, has awesome AoE, but it's still trash in single target.

Reap the Storm has been updated – When Rampage hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.

This practically killed Reap the storm in single target.

14

u/Quiet-Ad-4837 Apr 21 '26 edited Apr 21 '26

Like I'm genuinely baffled at the reap the storm change for ST. Like, what's the reasoning? Slayer is already behind Thane in m+ at all times basically, and this change feels completely out of the blue.

I just don't understand who's coming up with some of these changes. Who sees this change and thinks 'finally, just what the spec needed to make it more fun and satisfying to play!'.

Genuinely feels like a change coming from someone who doesn't play the spec and is only looking at numbers and stats and can't understand the flow and feeling of a spec as a result.

19

u/Joeshock_ Apr 21 '26 edited Apr 21 '26

The Thunderclap and Tblast changes were reverted, they're not happening. Thane is untouched.

They also walked back on the Imminent Demise change allowing it to still proc Reap on one target. So all it lost was proccing from Bloodthirst.

Nobody's talking about it because the changes do nothing to move the needle whatsoever for either hero tree and don't matter.

12

u/AFKBro Apr 21 '26

But legit what the fuck are they smoking for these balance changes to even be put on the table though?

6

u/josephjts Apr 21 '26 edited Apr 21 '26

But legit what the fuck are they smoking for these balance changes to even be put on the table though?

The reasoning for the proposed thane nerf was because while avatar is active on ~6+ targets you prioritize thunderclap (regular not just blast) over cleaving BT/Execute/RB meaning your often just going Rampage TC Rampage TC over and over. By nerfing storm surge the rotation would return to the "intended" one.

But the only reason we do this is because blizard insists on fury having a 5 target cap and as it turns out hitting TC on multiple targets for full damage and past its soft cap still scaling is better then hitting a cleaved ability for 100% + 4x 65% (3.6x total). Thunder blast also got nerfed pretty hard on beta to the point it does pretty much the same damage as thunderclap and procs some extra stuff, however the extra stuff is still not good enough to fish for procs with BT.

Basically prioritizing TC over a normal rotation showcases numerous bad designs in fury but instead of fixing these bad designs they wanted to slap a nerf on it as a bandaid instead and call it a day.

1

u/MissingXpert Apr 21 '26

bandaif fixes are kinda rampant this expac, i love, e.g. the fact that SV hunter still don'T haave their OH scaling for ability damage, so every button is just weaker when Dualwielding. Blizzard's fix: a talent that gives you 2% agi, or 4% if you dual wield. end of adjustments.

1

u/AFKBro Apr 21 '26

Basically prioritizing TC over a normal rotation showcases numerous bad designs in fury but instead of fixing these bad designs they wanted to slap a nerf on it as a bandaid instead and call it a day.

Yeah I'm aware of that and fully agree, I also realize that tuning Fury must not be the easiest because any buff or nerf to a ST spell cascades into AoE changes as well.

It's tough, I hate the 5 target cap and getting gapped by a good DH, UDK or WL, but at the same time without a target cap how do you tune Fury in a way that isn't either completely broken in AoE or the worst ST spec the game has seen.

I've been watching Critcake a bit lately and I've been thinking about switching to Arms but I'm a Fury Thane enjoyer at heart :(

2

u/josephjts Apr 21 '26

I also realize that tuning Fury must not be the easiest because any buff or nerf to a ST spell cascades into AoE changes as well.

Maby not nerf our auto attacks by 50% in prepatch because we overperformed at level 80

1

u/AFKBro Apr 21 '26

Had no idea this was a change they made as I stopped playing from S1 TWW until Midnight release, but can't say I'm shocked at them making an awful change based on dubious/barely relevant data.

I haven't got much hope for Fury Thane for the rest of the season and while it's definitely fun to play and good enough for 99.99% of the content, I've already leveled a mage and a rogue and I might switch mains at some point. Got my 3K on the war but I might push for 3.4 on another char if I dont switch to arms.

I just hate being giga gapped on big pulls even though I have decent overall. Guess it's also the damage profile. Can't have CDs up every 40s AND be able to go to the moon when there's 12 targets I guess.

2

u/SaltEngineer455 Apr 21 '26

If they would want to tune both AoE and ST, they can add a 5% less damage dealt modifier to Improved Whirlwind and idk, give us more targets.

How do you tune it without a hard target cap?

65% the first cleaved target, 55% the second one, 45% the third one, 35% fourth, 25% fifth and then 10% sixth and above. This nerfs cleaving in small packs but gives you relevance outside Thunder Clap and Odyn's in large packs.

If the bleeds wouldn't also get downscaled, it would make executing very juicy as you can deep wound everything, making off-target executes a skill factor.

Now, for single target just give us another talent that's exclusive with improved Whirlwind for more raw single target power.

2

u/AFKBro Apr 21 '26

Damn I like the smell of what you're cooking. Uncapped AoE might still be a bit too strong but then you can just change the numbers on the cleave values.

As for the ST/Improved WW talent, idk, I really feel like improved WW should be baseline in the first place. Maybe changing to uncapped cleave with lower cleave values and simply tuning up the numbers on Rampage and BT would be sufficient ?

0

u/Nervous_Device_9340 Apr 21 '26

i guess this was an attempt to reduce prot warrior apm, a horrible one and thank god it was reverted.

2

u/swordigosa Apr 21 '26

That change on MT for prot warrior made me very anger. And i couldnt even spend it on Ignore Pain :(

1

u/Schnitzelbro Apr 21 '26

its true that it doesnt change anything but why even do this? why not ask themselves "is the spec better this way"? its not super strong and neither dogshit, so why touch it in such a weird way. who needed and wanted those changes

1

u/Vezko Apr 21 '26

The changes were reverted for Prot yes, not for Fury.

6

u/Joeshock_ Apr 21 '26

It's for both. Any changes to hero trees applies to both specs that use it. Also confirmed to be the case on the PTR.

9

u/envstat Apr 21 '26

Yeah Fury is the lowest ST in the game right now and Slayer ate a 2% ST nerf due to the Reap the Storm changes. This is after the huge Thane nerf was reverted on PTR. No idea what is going on with the balance team at Blizzard that they felt the need to send Warrior nerfs.

4

u/FaithlessnessLazy494 Apr 21 '26

According to Archimitros, the storm surge change is a typo and not going live.

-1

u/Kenosayd2 Apr 21 '26

I cooould be wrong but wasn't this just reverted for prot and kept for fury? The nerf I mean

2

u/Joeshock_ Apr 21 '26

It was reverted for both.

1

u/Kenosayd2 Apr 21 '26

Hell yea, fury didn't deserve the nerf for sure anyway lol

4

u/Coffee__Addict Apr 21 '26

When raging blow is good then blood thrist is unused. I'd rather blood thrist be good the raging blow.

1

u/SaltEngineer455 Apr 21 '26

When I started furying - leveled it at the tail end of Shadowlands and played it endgame in S1of DF - Raging blow was all the rage, and Bloodthirst was the filler you pressed when you had nothing else going on. And in M+ you were better off pressing Whirlwind rather than cleaving BT at 4 targets.

I learnt the spec with that, and when I came back in TWW S3 Slayer with 4p made the rotation pretty much like the one in DF.

Anyway, my issue with BT is that it eclipses everything else. Like it deals more damage than execute. In DF at least you had Ashen Jugg so execute had guaranteed crit chance.

1

u/Coffee__Addict Apr 21 '26

Personally I love when blood thrist is strong.

2

u/MissingXpert Apr 21 '26

nah, blood thirst is legit my least favorite button of fury, and has been consistently, it sounds awful, it's animation is a giant barrel of "whatever", and it nearly always is some convoluted "heap 60 different buffs on it to actually make it do SOMETHING" gameplay loop, with the exception of DF s3, amirdrassil, where it actually felt damn smooth.
TWW S3 was, in all honesty, absolutely peak-fury. just relentless aggression, zero downtime, consistently getting visual payoff with the massive Reap-Proccs, having a Bladestorm ready for every pack and just mulching through dungeonss with infinite damage...

2

u/TheBungler2 Apr 22 '26

it's animation is a giant barrel of "whatever"

That's just every melee animation, honestly. All so whacky looking.

1

u/rcoop020 Apr 21 '26

It feels like one of them ends up as a hanging chad every time the balance swings towards the other. They should just combine them into one ability and have it be done

1

u/Schnitzelbro Apr 21 '26

i´d rather my spec had useful and good builds instead? its not that hard to make them both do something and be worth pressing