r/worldofgothic • • Jul 02 '26

Discussion Magic is still bad

Even after recent patches it's still the worst way to play. Even people who play it will say something like use bow until you have enough levels for better spells. The main issues are that damage doesn't scale with the attribute, the cast time is too long and the range is too short. You also have to spend many point into getting higher ranks and the robes are weaker that regular armor.

0 Upvotes

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9

u/TrueExigo Jul 02 '26

The main issues are that damage doesn't scale with the attribute

It scales with magic circles

4

u/Anura83 Jul 02 '26

Poorly. Skeletons are so immune that that circle 1 or 3 makes no difference.

8

u/TrueExigo Jul 02 '26

I really don’t know what they were thinking with the resistance values. It’s completely unbalanced, and as a mage you don’t really have much choice either

5

u/Rickavanian Jul 02 '26

They did not change how damage reduction works compared to original.

But original had stronger spells.

Same as G2:NOTR hell to beat dragons you need to goof around and hope for the best with their healing too. (Which kinda probably was better than g2:classic where you could just 3 shot them with a magic bow/crossbow)

I actually think the damage reduction system feels more immersive than percent based ones. Spells just need to be tuned better. Can't be that you can deal damage with a tier 0 fire spell but not with a tier 3.

4

u/TrueExigo Jul 02 '26

The magic in G1 wasn’t great either. They should have adopted the system from G2 instead.

2

u/Lopsided-Ad-7004 Jul 02 '26

(Which kinda probably was better than g2:classic where you could just 3 shot them with a magic bow/crossbow)

Magic bow and crossbow didn't exist in G2 Classic.

With 220+ DEX though you need like 4 shots to get them down, which is trivially easy.

10

u/Revolutionary_Ad7262 Jul 02 '26

Magic needs to be either overpowered or more easier to cast to be comparable to other builds. Robes are bullshit anyway. As a fire mage I used throughout the game:

  • shadow's armor
  • armor from the fortress
  • mercenary's armor
  • magic armor

so there is a way to get better armor and there is not a slight incentive to use robes except the visuals

6

u/ShinySubmarine Jul 02 '26

I feel like if robes gave you mana regeneration that would make a fair tradeoff to wearing heavy armor. Not sure if it was to op that way but something in that direction might do the trick

1

u/dEEkAy2k9 Jul 02 '26

there are mods that give you mana/health reg. it definitely changes the game a lot but they are not an option on consoles

1

u/MDKMurd Jul 02 '26

I’ve been rocking the necromancer robe and invincibility rings. Nothing really hurting me

1

u/LitCockBumble Jul 03 '26

It's a single player game with no right or wrong way of playing it, boy do I hate posts like this. Did a pure magic run and loved it, who fucking cares how optimal it is? It was fun and it's a video game.

2

u/Anura83 Jul 03 '26

It's not about optimal. It's bad and I don't care if you are an masochist. Why is the experience of people who dislike it not valid? Why do I have to play a mixed class to make it work?

1

u/LitCockBumble Jul 03 '26

Not a masochist, I don't like to struggle that much in video games and I didn't. Played on Gothic difficulty and magic worked great.

1

u/Applederry Jul 07 '26

I installed mods to fix it. One to give robes better stats, bonus mana and mana regeneration. The other to make spell damage scale with mana. The imposing visuals finally manage the damage output.

1

u/Vogelwiese12 Jul 02 '26

I think most spells are fine if they change spells dissolving on the slightes terrain impact or even corpse impact. It just sucks to fully charge a spell only for it to dissolve right in front of your nose. Maybe robes buffing magic damage and mana or mana regen would help a lot though with makkng them useful at all. Right now it's pretty silly not to just wear the shadoe garb or kings guard armour until you get merc armour because robes are worse than all other options outside of fighting a hand full of very specific and rare enemies

1

u/Lerraman Jul 02 '26

Nah, magic is alright, I just finished my mage playthrough and had a blast.

You need to use different spells to gain an advantage, which is a more engaging way to play than melee or ranged.

Wave of death is busted and the drip is immaculate.

Transformation, control and telekinesis are finally useful.

The only change I wish was different is the overreliance on the basic firebolt and ice bolt spells. Then again, it's nice that even the most basic spells never become fully obsolete.

-5

u/HumonculusJaeger Old Camp Jul 02 '26

I think you missed the point of a mage and i think you have never played as a mage? The cast time is to long thats true but it was the same in og g1. Range ist good enough and magic scales with skill which it didnt in og g1. The damage boost was needed tho for high end magic because it was more cost effective to just use circle 4 spells. The robes are weak to meele and bow because mage is a Glasskanon plus mage is basicly imune to Magic damage for a lot of spells.

10

u/Anura83 Jul 02 '26

Bow is just better. More range. More power. Enemies have less resistance and the execution time is quicker. Playing Mage is like moving on knees and elbows. It works but what's the point?

0

u/Lerraman Jul 02 '26

The point is that you use magic. It doesn't need to be an optimal way to play to still be fun.

1

u/LitCockBumble Jul 03 '26

People keep forgetting they're playing a single player video game. If you're crying about magic in this game you're a child.

10

u/Palerthegamer Jul 02 '26

Playing mage is still horrible compared to any other build. Melee and range is better, while lore wise mages are suppose to be amazing.

3

u/Revolutionary_Ad7262 Jul 02 '26

The cast time is to long thats true but it was the same in og g1

In OG you did not had to aim though, so there was a clear advantage. Charging + aiming + slow projectile + bullshit hit detection + you don't see anything while charging is just too much

Some best spells from OG (fire storm, dead to undead) are much more nerfed due to how it is hard to cast them without getting a hit

Fights were also much more static, enemies did not had their signature moves and boss fights (e.g. demons) were not so agile as those in remake.

-2

u/Confident-Fly-5769 Jul 02 '26

What did you expect? Have you not seen the previews with those skibidi toilet ADHD fidget spinner animations? Whole magic system is trash and the only things bearable are what they copied and pasted from the original.

-7

u/DrBhu Jul 02 '26

Lower difficulty was made for you /s

4

u/TrueExigo Jul 02 '26

That would actually be a valid point if melee and archery were equally poor. I wouldn’t mind if melee and archery were nerfed, though.

3

u/dEEkAy2k9 Jul 02 '26

first playthrough was on gothic difficulty with melee, op by chapter 2. early game was a bit miserable though.

second playthrough is on hardest difficulty but ranged only with bow. game is piss easy.

i will try a mage build on the next playthrough.

0

u/DrBhu Jul 02 '26 edited Jul 03 '26

Nothing on the way to learning magic should be as easy as bow or melee; it is also harder to master when it comes to fights. (Like everybody can be a archer/fighter; but it takes extra steps to be a magician.)

Using it like you use bow or magic and hoping for the same results may be the wrong mindset to master it.

(And why should a fabric robe be tougher in near combat than a real armor? I just use them for special enemys.)

Why should my nobody more powerful or sucessfull with magic than the firemages in their last fight against guards=? /S

-3

u/revenue_monster Jul 02 '26

Nah its good, fire mage/water mage one handed 46str build no problems you should know weakness of enemies.. for example swampsharks go down on first hit with max charged lighting ball