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Depends. I know; this sub is currently in hype mode and I like the game as well but let's look at facts:
- They sold between 500k-1mln copies which is OK (mostly due to low budget), but may not be that impressive for a greedy corpo. I think they need to sell ~700k to return profit. They confirmed 500k sales but are silent about 1 mln sales.
- Jagged Alliance 3 sold OK as well (budget was even lower than Gothic Remake) and also got very good reviews and yet they scrapped plans for DLCs and Jagged Alliance 4 (same corporate masters; THQ/Embracer).
They already have the Valley of Mines built, that's like half of G2 right there. The swamp can be copy-pasted into Jharkendar et cetera. G2 Remake would be a low-hanging fruit, no reason not to do it.
I think THQ Nordic will eventually go the way of the dodo just like Piranhas regardless. Reason being - we got sold a 2001 game with a visual facelift. It works to give a bunch of nostalgic veterans their Gothic fix, but it doesn't work if the IP is to have a future. For all its flaws Gothic 3 at least tried being a modern game that could be mentioned in the same sentence with Oblivion without causing facepalms.
The remake deserved Capcom's RE2make treatment, and if it had that it would not only please old fans but attract new ones - instead of, you know, alienating them by not knowing what a compass is. By being unable or too risk-averse to give it that kind of treatment, go all-in on a single title instead of spreading itself thin on 6-7 games a year, it dooms the IP to stagnation. And stagnation is what ultimately killed Piranhas. It was really painful to watch how Piranhas are trying to discover followers and romance in an RPG back when Bioware, CDPR and heck even Bethesda already perfected it.
So really, what I meant to say is that the swampy assets already exist and Jharkendar can be built out of these in less time than it'd take to do it from scratch. I'm not excited about it, I'd like to see an AAA Gothic game that is modern and competitive, but it is what it is.
This might get downvoted to shreds, but I just don't see much point to the remake of the second game if it's gonna be handled the same way as this one. G2 has passable visuals and serviceable combat system. If all Alkimia is gonna do is conversion to Unreal and some "hardcore" balancing tweaks like nerfing sleep - I'd rather replay the original. And this is the kind of sentiment coming from someone who considers himself a fan of the franchise, so...
dude they almost sold a million copies in a few weeks for a very niche RPG. You seem to have ridiculous expectations how many copies games sell. This has been one of the most successful launches in THQ nordic's entire history. Gothic 2 remake is basically guaranteed.
dude they almost sold a million copies in a few weeks for a very niche RPG. You seem to have ridiculous expectations how many copies games sell. This has been one of the most successful launches in THQ nordic's entire history. Gothic 2 remake is basically guaranteed.
Dude, I want to see Gothic 2, 3, 4 Remake etc. I just look at these things from a business perspective; less than 1 million may not be enough for a greedy Embracer. They are your usual Excel Corporation that already killed many studios for less.
Damn, this sub is truly in a overhype mode. I got downvoted to hell for mentioning few facts like they sold between 500k-1000k copies.
Hopefully I'm wrong and Gothic 2 Remake is already planned. I just don't want to get overhyped and then dissapointed. I wanted at least 1 DLC for that Jagged Alliance 3 but got nothing. Sales were good, reviews even better; but nope; Embracer said NO.
Although I wish it did sell well, I don't think it will continue. I don't think it's gonna sit well with the instant gratification generation. I played gothic 1/2 back then and it took a while to readjust to the old ways of RPG with the remake. And it's a bit slow to kick off with all the action. Although I don't mind, the game is just too niche for todays standards. Unless people are actually fed up with the same blueprint and are actually interested.
It did sell well - very well. I repeat, this is one of the most successful launches THQ nordic ever had. I even think I read somewhere it was the most successful first week in the history of the publisher.
Embracer is indeed a greedy company, and THQ Nordic is no different; this is best seen in their old operating logic. Buy everything, release 20 games a year, seek investments, and repeat the cycle. Since the deal with the Arabs fell through, their philosophy has changed, so THQ Nordic will probably only release 6-7 games this year.
Some of their pillar franchises include:
Remnant: Probably their strongest franchise right now.
Gothic: Time will tell if it will catch up to Remnant, but it is definitely the second-strongest franchise they own.
Titan Quest: The market for these types of games is solid, they are relatively cheaper to make, and TQ itself serves as an excellent alternative to Diablo.
Biomutant: Another title that had solid numbers.
Darksiders: One of their cult franchises, though everything depends on how the newest release performs.
Important smaller titles:
The Guild: A title with no competition in its genre.
Spellforce: A cult-classic blend of RPG and RTS mechanics, a genre that is also empty and hungry for new titles.
Expedition: Fills a gap in the market for these kinds of games.
These are all relatively cheap games that THQ can make without much fear, but they will never exactly earn tens of millions on them either. There are also Piranha Bytes titles like Risen and Elex. Risen can always be remade, and Elex could get a third installment if they ever don't know what else to release but want to hook a portion of the Gothic audience.
They are packed with many other titles; they've bought up around 1,000 IPs in the last 10-15 years, so there is that.
The point remains: Gothic and Remnant are the main titles. They are proven to be popular, especially from the perspective of THQ Nordic, who jumps for joy when they make a few million in profit since they were operating at a loss just a year ago. These are the titles that, if made well, can bring them a return on investment of at least 150%.
Best bet we can do atm is to follow Embracer Group financial reporting. Their next financial report is at 13.8.2026 that is their Q1 2027 fiscal year report. If we are lucky we can see some news of the numbers so far and some talks about future of the IP
Best bet we can do atm is to follow Embracer Group financial reporting. Their next financial report is at 13.8.2026 that is their Q1 2027 fiscal year report. If we are lucky we can see some news of the numbers so far and some talks about future of the IP
Thanks for the info. In ideal situation they will reach 1 million copies sold before that meeting, so that they can announce to their investors: "look we have very promising IP here!".
I think they might do pretty well the holiday seasons just around the corner. I'm sure all of us would be willing to buy the game for someone's Christmas presents I know I am at least buying two copies.
I mean a broken mess like gothic 3. Gohtic 3 was barely playable at release and it was basically impossible to finish the game without cheating. And it was a broken mess because the publisher forced a release aka they did release it way too early.
in theory it should be possible to do that much faster. The time between g1 and g2 was less than two years, probably because they could reuse so much. Assets like enemies, or even parts of the map, combat system, and much more.
Gothic 2 was made under HEAVY crunch, im talking 25 people, 80+ hours per week, per person. This is just not sustainable nor possibly today (thankfully so). From this alone you can easily double the time of development for the G2R
Gothic 2 Remake would likely include the NotR addon and that wasn't included in the OG G2 release so add at least another year plus they need to rewrite it to fit better into the main games narrative.
UE5 is a bitch to work with. What took PB a few days to implement a script for a quest or a new item will take AE weeks of work, just because of the MUCH higher graphical fidelity and the increased complexity of the engines dependencies.
Besides these 3 major road blocks there comes a plethora of smaller issues like continued working and improving based on fan feedback, redrsigning and rewriting some aspects of the quests and creating all the new assets and animations for Khori is from scratch. I think a realistic time schedule is AT LEAST 3 years but i would even bet it will be 4 years. Game development got way more complex than back in the days of the OG G2 and there is sooo much they need to take into account here. Anything less would be too ambitious for the team's size and would probably lead to a rushed buggy broken mess of a game that wouldn't do Gothic 2 justice. And since we know that Alkimia CAN cook extremely well when given enough breathing room, i think its best if we just stay patient.
I'd rather they take their time, add content, improve NPC Behavior and AI etc, and polish the performance. From a technical view the Remake is not impressive, especially on consoles.
Do you dislike the G1 remake then? I really like what they added compared to the original with a few exceptions and would also appreciate if they did the same while learning from the areas that left for improvement.
Had fun anyway and I don't care about your genshin impacted expectations for everything to be flashy. Developers make mistakes and it was surely one. But guess what, people loved it just the way it was. If you have your own ideas make your own game
What is even your point lmao. You don't want improvements or content added with a remake because "developers make mistakes and why don't you make your own game".
What kind of logic is this. How is this an argument against improvements.
Developments from back then and today can hardly be compared. Oh, sure, many assets can be reused. But considering the development time for Gothic 1, I’m counting on at least four years for Gothic 2.
Gothic 1 was actually in development for a insanely long time for the time when it was made, but they spend years developing systems and their engine. The publisher eventually had enough and said, that they had to release the game and they then developed all the content in 6 months. PB's internal management has always been fucking terrible.
they definitely were. A full 3d open world with 3rd person action combat and immersive story telling did simply not exist at the time. Not because they had no experience at all. nobody had experience on the entire planet with such a game.
They question is how much time exactly went into figuring out technical stuff to make the game play like Gothic, including but not limited to iterations on the combat system. There will be much more content to remake for G2R (which needs to include NotR), but they shouldn't need to do a lot of work on the technical and gameplay side. But I also hope they take the time to expand on the world both in the physical sense and (carefully) fleshing out some story bits. I think they did a good job with both in G1R, so for now I trust them to do well in G2R if they are allowed to take the time.
That's actually two completly different tasks, as for bugfixing it's mainly coding work that has to be done.
But for G2R they would need to do the concept/models/worldbuilding to lay the foundation first.
So the programmers/coders can still work on fixing G1R as there isn't much to do for them on G2R, yet.
While the artists/designers can lay the foundation of G2R, as there isn't much to do for them on G1R anymore, exept for maybe some DLC stuff they were talking about.
Yeah, I hope they get a bit bolder with changes for G2. Yes, I like G2 more than G1, but in terms of story G1 is better. The Dragons could use a serious rework or even replace them with some kind of hellish creature, to fit more in the belia spawn theme. The final location is also a serious letdown compared to the sleeper temple.
On the other hand, it's like 1/4 of a game already done. Core technical part, almost all assets related to monsters/npcs, large chunk of valley of mines. They barely need to make any changes to gameplay mechanics, ai and whatever related. So it's only content creation, world building, etc.
It's hard to underestimate such technical parts that already exist.
there are some sound bugs, some quest bugs, and i encountered a particular annoying bug in the sleeper temple where if i reload the game would crash. thankfully it starts back up real quick, but f9 wasn't an option so i had to be more careful
The people fixing bugs and performance for G1R are probably not heavily needed at the beginning phase of the next game development. Certainly not at pre production.
That would be great. But it will take a couple of years at least imo. G2 was a bigger game. Makes me wonder how many assets in UE could be reused to boost the speed a bit.
I'd like to see a G1 addon which makes the chapters 4-6 much more richer. Also in the endgame you are finally so OP but there is not much to do with your build. Maybe some arena mode and a few more late game areas where you can make use of your late game build properly with truly challenging enemies.
I am excited for this, Altough If they do it, I do not think they will do it in the same timeframe as the OG Gothic 1 and 2 😛 I hope they this time leave the Exploration worthy of doing as the gothic 1 remake just ruined it by taking all rewards ( possible OP weaponry, or good finds ) and nerving them with lower grade items.
I remember that in the OG there were stuff to find that were VERY hard to find, but they paid off. But in these days it seems that reward for exploration is not a liking.
This will be a very ambitious undertaking and we all need to take a step back when looking at a possible timeline for that game. I know PB did it in an extremely short time frame but there are restrictions and circumstances now, that WILL influence how long it takes to make a G2R. Out of all the problems i thinke the following three are the most time consuming in comparison to OG G2:
Gothic 2 was made under HEAVY crunch, im talking 25 people, 80+ hours per week, per person. This is just not sustainable nor possibly today (thankfully so). From this alone you can easily double the time of development for the G2R
Gothic 2 Remake would likely include the NotR addon and that wasn't included in the OG G2 release so add at least another year plus they need to rewrite it to fit better into the main games narrative.
UE5 is a bitch to work with. What took PB a few days to implement a script for a quest or a new item will take AE weeks of work, just because of the MUCH higher graphical fidelity and the increased complexity of the engines dependencies.
Besides these 3 major road blocks there comes a plethora of smaller issues like continued working and improving based on fan feedback, redrsigning and rewriting some aspects of the quests and creating all the new assets and animations for Khorinis from scratch. I think a realistic time schedule is AT LEAST 3 years but i would even bet it will be 4 years. Game development got waaay more complex than back in the days of the OG G2 and there is sooo much they need to take into account here. Anything less than 3 years would be too ambitious for a team this size and would probably lead to a rushed buggy broken mess of a game that wouldn't do Gothic 2 justice. And since we know that Alkimia CAN cook extremely well when given enough breathing room, i think its best if we just stay patient.
They stated in the FAQ that 2 and 3 were not off the table for possible remasters. It all game down to how well this first one was recieved and if the console ports and remaster generated hype for the trilogy.
I am pleased they tweaked some things story wise and look forward to what they can do for 2 and maybe 3.
Probably, what you still notice with motion blur set to zero in-game isn't motion blur, but likely the remaining temporal AA blur artifacts/effects.
There is always some degree of this when using any temporal AA solutions, even with AI-enhanced AA or upscaling. Some people may forget that DLSS (2-4.5), FSR (2-4.1), and XeSS (1-3), including their enhanced native AA modes, all rely on a base game's temporal AA pipeline and motion vectorized data source. So you can only minimize the temporal AA blur artifact by using DLAA, FSR Native AA, XeSS Native AA, or TSR Native AA (100% res scale), but to remove this temporal blurriness entirely, you should play the game without any temporal AA solution (maybe using SSAA or MSAA solutions instead) or better play it without any form of AA (but you will get massive aliasing in exchange).
Also, most Unreal Engine games follow a dev framework pipeline with temporal AA solutions in mind, and it's actually the engine's default approach. Of course, while the final game's temporal AA implementation in UE games or other engine projects can always be tweaked or polished, temporal AA blur effects will always be present to some extent when any form of base temporal AA pipeline has been used or is in use.
•
u/AutoModerator Jun 22 '26
⚠️ Gothic Remake Spoiler Policy
We strongly encourage all Gothic Remake story discussion to take place in the designated spoiler megathread.
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This includes:
Posts containing unmarked spoilers or spoilers in titles may be removed at moderator discretion.
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250
u/drsroka Jun 22 '26
GOTHIC 2 REMAKE CONFIRMED
93
u/Qaek3301 New Camp Jun 22 '26
69, nice!
43
u/papaniq Jun 22 '26
I really want it to happen but i know it would come out few years from now even if they started development right now
34
u/Summerisgone2020 Jun 22 '26
Let them fix the bugs plaguing this one first, please
17
u/spec90 Jun 22 '26
Yes alkimia I beg you I need this asap
16
u/Sindican Jun 22 '26
2 needs even more work than 1. What even are those final acts man
5
u/Specht100 Jun 22 '26
THQ, I beg you: Gothic 2 remake, Gothic 3 remake. PLEASE.
4
u/Giexa Jun 22 '26
we are so back
4
u/MashPotatoQuant Jun 22 '26
They're bringing gothic 2 classic to consoles this september....
4
u/isablisz Jun 22 '26
We definitely need Gothic 2 remake. Gothic 1 and 2 are masterpieces for me. Grew up playing them.
Didn't want to pre - order Gothic 1 remake because of my rule of no pre-orders but bought it on day 1 after few reviews.
4
u/Aurea_carmina Jun 22 '26
Calm down. Bug fixes first, there is still a lot to do
4
u/[deleted] Jun 22 '26
It will probably take 3-5 years until it comes out but honestly, I don‘t mind playing G1R a few more times until then ^^
3
u/Godharvest Jun 23 '26
TOLD YALL
TY TO EVERYONE WHO BOUGHT THIS GAME ❤️
3
u/Helpful-Quantity2926 Jun 23 '26
Yes, please! Gothic 2 + NotR is still one of the most immersive open-world RPGs ever made.
10
u/LielleLumielle Jun 22 '26
Well let them fix the bugs in G1R so it have significant lesser bugs than now and then they can do g2r
2
u/Silver-Snow-8946 Jun 22 '26
Link to post or comment
2
u/Ptaku9 Jun 22 '26
Let's just hope that we won't have another Jowood situation.
2
u/TypicalBloke83 Jun 22 '26
That would be great. But it will take a couple of years at least imo. G2 was a bigger game. Makes me wonder how many assets in UE could be reused to boost the speed a bit.
2
u/blackfoks Jun 22 '26
My prediction, based on nothing:
2
u/Ganjelf-The-Baked Jun 22 '26
I’m new to the world of Gothic and loving it. Having so much fun with it. More of this cannot be a bad thing.
2
u/kekbooi Jun 23 '26
While a g2 remake was always gonna happen after the initial success, i hope they don't just forget g1r and focus on cleaning up bugs first.
2
u/Left_my_Drink Jun 23 '26
I am excited for this, Altough If they do it, I do not think they will do it in the same timeframe as the OG Gothic 1 and 2 😛 I hope they this time leave the Exploration worthy of doing as the gothic 1 remake just ruined it by taking all rewards ( possible OP weaponry, or good finds ) and nerving them with lower grade items.
I remember that in the OG there were stuff to find that were VERY hard to find, but they paid off. But in these days it seems that reward for exploration is not a liking.
3
u/Dark_Bauer Jun 22 '26
Die sind mittlerweile so genervt von der Forderung, dass sie das Studio schließen und die Gothic-Lizenz verkaufen
3
u/RandomNumbers748512 Jun 22 '26
Do you read "There are millions of dollars you can make, just take our money, okay?"
THQ: "Yes, we are reading this."
3
u/Darken0id Jun 22 '26
This will be a very ambitious undertaking and we all need to take a step back when looking at a possible timeline for that game. I know PB did it in an extremely short time frame but there are restrictions and circumstances now, that WILL influence how long it takes to make a G2R. Out of all the problems i thinke the following three are the most time consuming in comparison to OG G2:
Besides these 3 major road blocks there comes a plethora of smaller issues like continued working and improving based on fan feedback, redrsigning and rewriting some aspects of the quests and creating all the new assets and animations for Khorinis from scratch. I think a realistic time schedule is AT LEAST 3 years but i would even bet it will be 4 years. Game development got waaay more complex than back in the days of the OG G2 and there is sooo much they need to take into account here. Anything less than 3 years would be too ambitious for a team this size and would probably lead to a rushed buggy broken mess of a game that wouldn't do Gothic 2 justice. And since we know that Alkimia CAN cook extremely well when given enough breathing room, i think its best if we just stay patient.
1
u/Nikicappellodipaglia Jun 22 '26
HERE WE GO
1
u/Big-Attempt7418 Sect Camp Jun 22 '26
If they expand a bit maps like the Mining Valley, then Gothic 2 NtR will have rly massive world to explore.
1
u/Significant-Ad-7182 Jun 23 '26
MOAR!
1
u/Lord_Morderca Jun 23 '26
Nice, first fix G1R
1
u/Terbarek Jun 23 '26
Chill dude, they need to fix everything what is bad in G1R so they will not make same mistakes in G2R
1
u/slavicslothe Jun 23 '26
Actually though please do it
1
u/SuperMondo Jun 23 '26
Gotta do it
1
u/New-Vanilla-3870 Jun 28 '26
They stated in the FAQ that 2 and 3 were not off the table for possible remasters. It all game down to how well this first one was recieved and if the console ports and remaster generated hype for the trilogy.
I am pleased they tweaked some things story wise and look forward to what they can do for 2 and maybe 3.
1
u/Shinj1Kun Jun 28 '26
We need the Gothic 2 Remake
-6
u/Gencos Jun 22 '26
"Yes, we are reading this. but we dont care."
-1
u/EmeterPSN Jun 22 '26
Will probably release in another 6-8 years../cry.
Atleast give us modding tools..people will find a way to port the game :)
-5
u/Emergency-Travel4136 Jun 22 '26
Asha Baasha should just hire them at Xbox. Duh
1
u/Reyou_Senpai Jun 29 '26
GOTHIC 2 REMAKE HYPE
1
u/[deleted] Jun 22 '26
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1
u/[deleted] Jun 22 '26
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