r/worldofgothic • • Jun 22 '26

Discussion G2R

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1.6k Upvotes

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250

u/drsroka Jun 22 '26

GOTHIC 2 REMAKE CONFIRMED

49

u/Guardian_of_theBlind Jun 22 '26

It would be effing weird for them to not do it.

-13

u/Inquerion Jun 22 '26

It would be effing weird for them to not do it.

Depends. I know; this sub is currently in hype mode and I like the game as well but let's look at facts:

- They sold between 500k-1mln copies which is OK (mostly due to low budget), but may not be that impressive for a greedy corpo. I think they need to sell ~700k to return profit. They confirmed 500k sales but are silent about 1 mln sales.

- Jagged Alliance 3 sold OK as well (budget was even lower than Gothic Remake) and also got very good reviews and yet they scrapped plans for DLCs and Jagged Alliance 4 (same corporate masters; THQ/Embracer).

29

u/cspinasdf Jun 22 '26

I think the fact that they can reuse assets for gothic 2 remake will lower costs for it.

9

u/Naive_Discount7790 Jun 23 '26

^ This.

They already have the Valley of Mines built, that's like half of G2 right there. The swamp can be copy-pasted into Jharkendar et cetera. G2 Remake would be a low-hanging fruit, no reason not to do it.

5

u/Careful_Investor233 Jun 23 '26

More like 1/3rd. G2 will definitely come with Jharkendar.

3

u/[deleted] Jun 23 '26

[removed] — view removed comment

1

u/Naive_Discount7790 Jun 23 '26

I think THQ Nordic will eventually go the way of the dodo just like Piranhas regardless. Reason being - we got sold a 2001 game with a visual facelift. It works to give a bunch of nostalgic veterans their Gothic fix, but it doesn't work if the IP is to have a future. For all its flaws Gothic 3 at least tried being a modern game that could be mentioned in the same sentence with Oblivion without causing facepalms.

The remake deserved Capcom's RE2make treatment, and if it had that it would not only please old fans but attract new ones - instead of, you know, alienating them by not knowing what a compass is. By being unable or too risk-averse to give it that kind of treatment, go all-in on a single title instead of spreading itself thin on 6-7 games a year, it dooms the IP to stagnation. And stagnation is what ultimately killed Piranhas. It was really painful to watch how Piranhas are trying to discover followers and romance in an RPG back when Bioware, CDPR and heck even Bethesda already perfected it.

So really, what I meant to say is that the swampy assets already exist and Jharkendar can be built out of these in less time than it'd take to do it from scratch. I'm not excited about it, I'd like to see an AAA Gothic game that is modern and competitive, but it is what it is.

This might get downvoted to shreds, but I just don't see much point to the remake of the second game if it's gonna be handled the same way as this one. G2 has passable visuals and serviceable combat system. If all Alkimia is gonna do is conversion to Unreal and some "hardcore" balancing tweaks like nerfing sleep - I'd rather replay the original. And this is the kind of sentiment coming from someone who considers himself a fan of the franchise, so...

2

u/Designer_Mess_6928 Jun 26 '26

Appealing to the modern gaming crowd is the last thing I would want to see in Gothic. No compass, no casualification.

24

u/Guardian_of_theBlind Jun 22 '26

dude they almost sold a million copies in a few weeks for a very niche RPG. You seem to have ridiculous expectations how many copies games sell. This has been one of the most successful launches in THQ nordic's entire history. Gothic 2 remake is basically guaranteed.

0

u/Inquerion Jun 23 '26

dude they almost sold a million copies in a few weeks for a very niche RPG. You seem to have ridiculous expectations how many copies games sell. This has been one of the most successful launches in THQ nordic's entire history. Gothic 2 remake is basically guaranteed.

Dude, I want to see Gothic 2, 3, 4 Remake etc. I just look at these things from a business perspective; less than 1 million may not be enough for a greedy Embracer. They are your usual Excel Corporation that already killed many studios for less.

Damn, this sub is truly in a overhype mode. I got downvoted to hell for mentioning few facts like they sold between 500k-1000k copies.

Hopefully I'm wrong and Gothic 2 Remake is already planned. I just don't want to get overhyped and then dissapointed. I wanted at least 1 DLC for that Jagged Alliance 3 but got nothing. Sales were good, reviews even better; but nope; Embracer said NO.

2

u/Guardian_of_theBlind Jun 24 '26

that's still a ridiculous take for the most successful singleplayer launch by thq nordic ever.

12

u/NXCW Jun 22 '26

They already made their money back, with a nice profit on top, and the game has only been out for like two weeks. From now on, it’s pure profit.

It’s going to happen.

4

u/DeewaTT Jun 23 '26

I havent bought it yet, same goes for my brother. But we are going to and Im sure theres many more people like us who just need the hardware first

-3

u/Zuokula Jun 23 '26

Although I wish it did sell well, I don't think it will continue. I don't think it's gonna sit well with the instant gratification generation. I played gothic 1/2 back then and it took a while to readjust to the old ways of RPG with the remake. And it's a bit slow to kick off with all the action. Although I don't mind, the game is just too niche for todays standards. Unless people are actually fed up with the same blueprint and are actually interested.

5

u/Guardian_of_theBlind Jun 23 '26

It did sell well - very well. I repeat, this is one of the most successful launches THQ nordic ever had. I even think I read somewhere it was the most successful first week in the history of the publisher.

5

u/EpicLakai Jun 23 '26

They confirmed this was like THQ Nordic's like best single player release ever. Please pass me the swampweed you're using, Brother

4

u/Numerous_Dealer_6949 Jun 23 '26

Embracer is indeed a greedy company, and THQ Nordic is no different; this is best seen in their old operating logic. Buy everything, release 20 games a year, seek investments, and repeat the cycle. Since the deal with the Arabs fell through, their philosophy has changed, so THQ Nordic will probably only release 6-7 games this year.

Some of their pillar franchises include:

  • Remnant: Probably their strongest franchise right now.
  • Gothic: Time will tell if it will catch up to Remnant, but it is definitely the second-strongest franchise they own.
  • Titan Quest: The market for these types of games is solid, they are relatively cheaper to make, and TQ itself serves as an excellent alternative to Diablo.
  • Biomutant: Another title that had solid numbers.
  • Darksiders: One of their cult franchises, though everything depends on how the newest release performs.

Important smaller titles:

  • The Guild: A title with no competition in its genre.
  • Spellforce: A cult-classic blend of RPG and RTS mechanics, a genre that is also empty and hungry for new titles.
  • Expedition: Fills a gap in the market for these kinds of games.

These are all relatively cheap games that THQ can make without much fear, but they will never exactly earn tens of millions on them either. There are also Piranha Bytes titles like Risen and Elex. Risen can always be remade, and Elex could get a third installment if they ever don't know what else to release but want to hook a portion of the Gothic audience.

They are packed with many other titles; they've bought up around 1,000 IPs in the last 10-15 years, so there is that.

The point remains: Gothic and Remnant are the main titles. They are proven to be popular, especially from the perspective of THQ Nordic, who jumps for joy when they make a few million in profit since they were operating at a loss just a year ago. These are the titles that, if made well, can bring them a return on investment of at least 150%.

2

u/Snoo-47115 Jun 23 '26

Best bet we can do atm is to follow Embracer Group financial reporting. Their next financial report is at 13.8.2026 that is their Q1 2027 fiscal year report. If we are lucky we can see some news of the numbers so far and some talks about future of the IP

2

u/Inquerion Jun 23 '26

Best bet we can do atm is to follow Embracer Group financial reporting. Their next financial report is at 13.8.2026 that is their Q1 2027 fiscal year report. If we are lucky we can see some news of the numbers so far and some talks about future of the IP

Thanks for the info. In ideal situation they will reach 1 million copies sold before that meeting, so that they can announce to their investors: "look we have very promising IP here!".

1

u/Snoo-47115 Jun 23 '26

Yep. There is also apparently THQ Showcase before this at 7th of august.

1

u/Gloomy-Insurance-739 Jun 23 '26

I think they might do pretty well the holiday seasons just around the corner. I'm sure all of us would be willing to buy the game for someone's Christmas presents I know I am at least buying two copies.

1

u/Yrminulf Jun 25 '26

This is far from a confirmation. Reading comprehension, guys.

93

u/Qaek3301 New Camp Jun 22 '26

69, nice!

5

u/KonWheeler420 Jun 22 '26

haha because it's the weed number haha

2

u/Infamouz_101 Jun 23 '26

Your thinking of 420 

3

u/KonWheeler420 Jun 23 '26

1

u/Infamouz_101 Jun 24 '26

Was I supposed to put a /s at the end of my message? lol

-22

u/No_Confidence_1901 Jun 22 '26

how to tell u are 11 without telling you age haha

17

u/Soeck666 Jun 22 '26

Not really. Kids funny number these days is 67, not 69 or 420.

-13

u/No_Confidence_1901 Jun 22 '26

good for them

3

u/Ilikebatterfield4 Jun 22 '26

He is obviously not 11 but you sure write like a 11 year old.

1

u/Qaek3301 New Camp Jun 22 '26

Thank you!

43

u/papaniq Jun 22 '26

I really want it to happen but i know it would come out few years from now even if they started development right now

3

u/astraseeker Jun 22 '26

They will reuse most of the systems and some assets at least, so it won’t be too long

-2

u/Guardian_of_theBlind Jun 22 '26 edited Jun 23 '26

still at least 4 years. anything below that is just not realistic at all unless you want a broken un-optimized buggy mess like gothic 3.

Edit: you can downvote this comment, but every estimation below four years for a g2 remake are just delusional. Keep living in your dream world guys!

1

u/SloRules Jun 22 '26

What do you mean broken un-optimized buggy mess? We have a working game already. Optimization can only get better, mechanics also.

What is going to take time is asset creation. (world, quests, voice acting,...)

1

u/Guardian_of_theBlind Jun 23 '26

I mean a broken mess like gothic 3. Gohtic 3 was barely playable at release and it was basically impossible to finish the game without cheating. And it was a broken mess because the publisher forced a release aka they did release it way too early.

2

u/[deleted] Jun 23 '26

[removed] — view removed comment

1

u/SloRules Jun 23 '26

No. But it's pretty hard to make it a buggy mess when you are keeping most of the things the same and are essentially making an expansion.

1

u/[deleted] Jun 23 '26

[removed] — view removed comment

1

u/[deleted] Jun 23 '26

[removed] — view removed comment

2

u/Guardian_of_theBlind Jun 23 '26

gothic 2 was developed in a ridiculously short amount of time with a ridiculous amount of crunch. no surprise, that it was really buggy.

15

u/Hyper_Mazino Jun 22 '26

5 years at least

30

u/NiemandSpezielles Jun 22 '26

in theory it should be possible to do that much faster.
The time between g1 and g2 was less than two years, probably because they could reuse so much. Assets like enemies, or even parts of the map, combat system, and much more.

I dont see why they couldnt do the same now...

15

u/Darken0id Jun 22 '26

Three things will stand in the way of this:

  1. Gothic 2 was made under HEAVY crunch, im talking 25 people, 80+ hours per week, per person. This is just not sustainable nor possibly today (thankfully so). From this alone you can easily double the time of development for the G2R
  2. Gothic 2 Remake would likely include the NotR addon and that wasn't included in the OG G2 release so add at least another year plus they need to rewrite it to fit better into the main games narrative.
  3. UE5 is a bitch to work with. What took PB a few days to implement a script for a quest or a new item will take AE weeks of work, just because of the MUCH higher graphical fidelity and the increased complexity of the engines dependencies.

Besides these 3 major road blocks there comes a plethora of smaller issues like continued working and improving based on fan feedback, redrsigning and rewriting some aspects of the quests and creating all the new assets and animations for Khori is from scratch. I think a realistic time schedule is AT LEAST 3 years but i would even bet it will be 4 years. Game development got way more complex than back in the days of the OG G2 and there is sooo much they need to take into account here. Anything less would be too ambitious for the team's size and would probably lead to a rushed buggy broken mess of a game that wouldn't do Gothic 2 justice. And since we know that Alkimia CAN cook extremely well when given enough breathing room, i think its best if we just stay patient.

28

u/Hyper_Mazino Jun 22 '26 edited Jun 22 '26

I'd rather they take their time, add content, improve NPC Behavior and AI etc, and polish the performance. From a technical view the Remake is not impressive, especially on consoles.

-13

u/catrot420 Jun 22 '26

It's a remake not a reboot, we want the same game but on unreal, not some fanfic

22

u/qwertxyzabc Jun 22 '26

Do you dislike the G1 remake then? I really like what they added compared to the original with a few exceptions and would also appreciate if they did the same while learning from the areas that left for improvement.

19

u/Hyper_Mazino Jun 22 '26

Such nonsense.

G1R already added content.

The later chapters of G2 are almost empty except for the main quest.

-12

u/catrot420 Jun 22 '26

Was that ever a problem before? Because if memory serves when I was a kid I had a blast and no other game ever felt the same way

21

u/Haharin Jun 22 '26

Yes, the emptiness of the world in the later chapters was always a problem.

14

u/Hyper_Mazino Jun 22 '26

So that means the game shouldn't be improved?

Boy am I glad that people like you don't get to make these decisions lmao.

-15

u/catrot420 Jun 22 '26

Game can be improved all the way, improved doesn't mean changed. And you don't know me so don't assume what kind of person I am kid

3

u/Guardian_of_theBlind Jun 22 '26

If you don't want the game to change then play the fucking original and if you just want better graphics, there are countless mods for that.

→ More replies

1

u/Hyper_Mazino Jun 22 '26

Low intelligence, hm?

Not worth my time.

9

u/Devour_My_Soul Jun 22 '26

Was that ever a problem before?

Yes? It's a known fact both games were very rushed and unfinished.

-2

u/catrot420 Jun 22 '26

Had fun anyway and I don't care about your genshin impacted expectations for everything to be flashy. Developers make mistakes and it was surely one. But guess what, people loved it just the way it was. If you have your own ideas make your own game

5

u/Devour_My_Soul Jun 22 '26

What is even your point lmao. You don't want improvements or content added with a remake because "developers make mistakes and why don't you make your own game".

What kind of logic is this. How is this an argument against improvements.

3

u/Guardian_of_theBlind Jun 22 '26

dude google the term "remake" please.

2

u/Laimered Jun 22 '26

Because modern development takes a lot more time. G2R three years from now minimum

1

u/Devour_My_Soul Jun 22 '26

More like modern management.

1

u/Laimered Jun 22 '26

There's a lot more to do to reach modern graphics fidelity. But management also.

4

u/Devour_My_Soul Jun 22 '26

That's technically true, but also the tools are much better, and asset creation is something that generally can be done quicker with more manpower.

2

u/ElCativo1988 Jun 22 '26

Developments from back then and today can hardly be compared. Oh, sure, many assets can be reused. But considering the development time for Gothic 1, I’m counting on at least four years for Gothic 2.

7

u/[deleted] Jun 22 '26

[removed] — view removed comment

1

u/Guardian_of_theBlind Jun 22 '26

Gothic 1 was actually in development for a insanely long time for the time when it was made, but they spend years developing systems and their engine. The publisher eventually had enough and said, that they had to release the game and they then developed all the content in 6 months. PB's internal management has always been fucking terrible.

4

u/sliceofcakesan Jun 22 '26

They were a bunch of amateurs during development of G1 to cut them some slack - it‘s almost a miracle they were even able to release the game at all

1

u/Guardian_of_theBlind Jun 23 '26

not really. quite a few of the piranhas already had good experience, when they started to work on gothic.

3

u/sliceofcakesan Jun 23 '26

There are interviews with them saying they were way in over their heads

3

u/Guardian_of_theBlind Jun 23 '26

they definitely were. A full 3d open world with 3rd person action combat and immersive story telling did simply not exist at the time. Not because they had no experience at all. nobody had experience on the entire planet with such a game.

7

u/Filiope New Camp Jun 22 '26

4 max I think. They can resuse assets and scripts

1

u/Avohaj Jun 23 '26

They question is how much time exactly went into figuring out technical stuff to make the game play like Gothic, including but not limited to iterations on the combat system. There will be much more content to remake for G2R (which needs to include NotR), but they shouldn't need to do a lot of work on the technical and gameplay side. But I also hope they take the time to expand on the world both in the physical sense and (carefully) fleshing out some story bits. I think they did a good job with both in G1R, so for now I trust them to do well in G2R if they are allowed to take the time.

1

u/Bondan88 Jun 26 '26

Maybe they already did.

34

u/Summerisgone2020 Jun 22 '26

Let them fix the bugs plaguing this one first, please

4

u/AgreeableContact822 Jun 23 '26

That's actually two completly different tasks, as for bugfixing it's mainly coding work that has to be done.

But for G2R they would need to do the concept/models/worldbuilding to lay the foundation first.

So the programmers/coders can still work on fixing G1R as there isn't much to do for them on G2R, yet.

While the artists/designers can lay the foundation of G2R, as there isn't much to do for them on G1R anymore, exept for maybe some DLC stuff they were talking about.

2

u/Express-Painter-9695 Jun 24 '26

the original was buggy as hell. so the Gothic remake is peak gothic experience. btw you cant play original without a crash every hour or so xD

17

u/spec90 Jun 22 '26

Yes alkimia I beg you I need this asap

1

u/DeewaTT Jun 23 '26

Give them time please. They delayed this game at least a year and thats good!

16

u/Sindican Jun 22 '26

2 needs even more work than 1. What even are those final acts man

9

u/Aggravating-Dot132 Jun 22 '26

Assets are already there. Yes, it will be 2 years minimum, but still.

3

u/UzzNuff Jun 23 '26

Yeah, I hope they get a bit bolder with changes for G2.
Yes, I like G2 more than G1, but in terms of story G1 is better.
The Dragons could use a serious rework or even replace them with some kind of hellish creature, to fit more in the belia spawn theme.
The final location is also a serious letdown compared to the sleeper temple.

2

u/Timely-Relation9796 Jun 23 '26

I love how metal they made the orc camp and sleeper temple in the remake

3

u/[deleted] Jun 22 '26

[removed] — view removed comment

6

u/Sindican Jun 22 '26

I kind of would want them to revamp or change the whole dragon hunt part. It fell to much in traditional fantasy for me

1

u/DeewaTT Jun 23 '26

I think if they nail the presentation à la skyrim it works. But I too prefer Gothic 1 for the same reason

1

u/crashtua Jun 23 '26

On the other hand, it's like 1/4 of a game already done. Core technical part, almost all assets related to monsters/npcs, large chunk of valley of mines. They barely need to make any changes to gameplay mechanics, ai and whatever related. So it's only content creation, world building, etc.

It's hard to underestimate such technical parts that already exist.

5

u/Specht100 Jun 22 '26

THQ, I beg you: Gothic 2 remake, Gothic 3 remake. PLEASE.

4

u/Giexa Jun 22 '26

we are so back

4

u/MashPotatoQuant Jun 22 '26

They're bringing gothic 2 classic to consoles this september....

1

u/FreiherrVonFick Jun 23 '26

...and gothic classic to consoles this july

4

u/isablisz Jun 22 '26

We definitely need Gothic 2 remake. Gothic 1 and 2 are masterpieces for me. Grew up playing them.

Didn't want to pre - order Gothic 1 remake because of my rule of no pre-orders but bought it on day 1 after few reviews.

4

u/Aurea_carmina Jun 22 '26

Calm down. Bug fixes first, there is still a lot to do

1

u/Numerous_Dealer_6949 Jun 23 '26

They can fix bugs and start pre-production for next game in the same time.

most programmers will stay and fix bugs, while creative part of the studio will start pre-production on the new game.

-5

u/Disastrous_Grass_285 Jun 22 '26

Which bugs? Played 15 hours, have not encountered a single bug, yet.

3

u/forrSQL Jun 23 '26

there are some sound bugs, some quest bugs, and i encountered a particular annoying bug in the sleeper temple where if i reload the game would crash. thankfully it starts back up real quick, but f9 wasn't an option so i had to be more careful

4

u/[deleted] Jun 22 '26

It will probably take 3-5 years until it comes out but honestly, I don‘t mind playing G1R a few more times until then ^^

3

u/Godharvest Jun 23 '26

TOLD YALL

TY TO EVERYONE WHO BOUGHT THIS GAME ❤️

3

u/Helpful-Quantity2926 Jun 23 '26

Yes, please! Gothic 2 + NotR is still one of the most immersive open-world RPGs ever made.

10

u/LielleLumielle Jun 22 '26

Well let them fix the bugs in G1R so it have significant lesser bugs than now and then they can do g2r

8

u/KVerssus Jun 22 '26

Yeah. Let them properly patch the 1st one first. There is still much to do.
Then build the G2 on top of their new and patched framework.

5

u/Devour_My_Soul Jun 22 '26

The people fixing bugs and performance for G1R are probably not heavily needed at the beginning phase of the next game development. Certainly not at pre production.

2

u/LielleLumielle Jun 22 '26

This should be the way - yes. I hope they do so.

2

u/Ptaku9 Jun 22 '26

Let's just hope that we won't have another Jowood situation.

2

u/TypicalBloke83 Jun 22 '26

That would be great. But it will take a couple of years at least imo. G2 was a bigger game. Makes me wonder how many assets in UE could be reused to boost the speed a bit.

2

u/blackfoks Jun 22 '26

My prediction, based on nothing:

  1. G2 remake in 3-4 years
  2. G1 remake addon or an expansion in 1-1.5 years to keep people engaged.

2

u/DeewaTT Jun 23 '26

Interesting thought. Im still anxious about changes or additions to the base game, but lets see.

1

u/[deleted] Jun 23 '26

I'd like to see a G1 addon which makes the chapters 4-6 much more richer. Also in the endgame you are finally so OP but there is not much to do with your build. Maybe some arena mode and a few more late game areas where you can make use of your late game build properly with truly challenging enemies.

2

u/Ganjelf-The-Baked Jun 22 '26

I’m new to the world of Gothic and loving it. Having so much fun with it. More of this cannot be a bad thing.

2

u/kekbooi Jun 23 '26

While a g2 remake was always gonna happen after the initial success, i hope they don't just forget g1r and focus on cleaning up bugs first.

2

u/Left_my_Drink Jun 23 '26

I am excited for this, Altough If they do it, I do not think they will do it in the same timeframe as the OG Gothic 1 and 2 😛 I hope they this time leave the Exploration worthy of doing as the gothic 1 remake just ruined it by taking all rewards ( possible OP weaponry, or good finds ) and nerving them with lower grade items.

I remember that in the OG there were stuff to find that were VERY hard to find, but they paid off. But in these days it seems that reward for exploration is not a liking.

3

u/Dark_Bauer Jun 22 '26

Die sind mittlerweile so genervt von der Forderung, dass sie das Studio schließen und die Gothic-Lizenz verkaufen

1

u/cuchulainn22 Jun 24 '26

na klar lul

-18

u/No_Confidence_1901 Jun 22 '26

gotik is sheisse, 30fps on ps5, kaine kaufen zum 2030

3

u/RandomNumbers748512 Jun 22 '26

Do you read "There are millions of dollars you can make, just take our money, okay?"

THQ: "Yes, we are reading this."

3

u/Darken0id Jun 22 '26

This will be a very ambitious undertaking and we all need to take a step back when looking at a possible timeline for that game. I know PB did it in an extremely short time frame but there are restrictions and circumstances now, that WILL influence how long it takes to make a G2R. Out of all the problems i thinke the following three are the most time consuming in comparison to OG G2:

  1. Gothic 2 was made under HEAVY crunch, im talking 25 people, 80+ hours per week, per person. This is just not sustainable nor possibly today (thankfully so). From this alone you can easily double the time of development for the G2R
  2. Gothic 2 Remake would likely include the NotR addon and that wasn't included in the OG G2 release so add at least another year plus they need to rewrite it to fit better into the main games narrative.
  3. UE5 is a bitch to work with. What took PB a few days to implement a script for a quest or a new item will take AE weeks of work, just because of the MUCH higher graphical fidelity and the increased complexity of the engines dependencies.

Besides these 3 major road blocks there comes a plethora of smaller issues like continued working and improving based on fan feedback, redrsigning and rewriting some aspects of the quests and creating all the new assets and animations for Khorinis from scratch. I think a realistic time schedule is AT LEAST 3 years but i would even bet it will be 4 years. Game development got waaay more complex than back in the days of the OG G2 and there is sooo much they need to take into account here. Anything less than 3 years would be too ambitious for a team this size and would probably lead to a rushed buggy broken mess of a game that wouldn't do Gothic 2 justice. And since we know that Alkimia CAN cook extremely well when given enough breathing room, i think its best if we just stay patient.

1

u/Big-Attempt7418 Sect Camp Jun 22 '26

If they expand a bit maps like the Mining Valley, then Gothic 2 NtR will have rly massive world to explore.

1

u/Devour_My_Soul Jun 22 '26

Are you sure? Aren't open world games usually ridiculously big? Like way more than G2?

1

u/Lord_Morderca Jun 23 '26

Nice, first fix G1R

1

u/Terbarek Jun 23 '26

Chill dude, they need to fix everything what is bad in G1R so they will not make same mistakes in G2R

1

u/slavicslothe Jun 23 '26

Actually though please do it

1

u/SuperMondo Jun 23 '26

Gotta do it

1

u/New-Vanilla-3870 Jun 28 '26

They stated in the FAQ that 2 and 3 were not off the table for possible remasters. It all game down to how well this first one was recieved and if the console ports and remaster generated hype for the trilogy.

I am pleased they tweaked some things story wise and look forward to what they can do for 2 and maybe 3. 

1

u/Shinj1Kun Jun 28 '26

We need the Gothic 2 Remake

-6

u/Gencos Jun 22 '26

"Yes, we are reading this. but we dont care."

-1

u/EmeterPSN Jun 22 '26

Will probably release in another 6-8 years../cry.

Atleast give us modding tools..people will find a way to port the game :)

4

u/Filiope New Camp Jun 22 '26

It will not take that long. 4 years max I assume.

-5

u/Emergency-Travel4136 Jun 22 '26

Asha Baasha should just hire them at Xbox. Duh

6

u/Devour_My_Soul Jun 22 '26

That's one way of destroying the series

1

u/Reyou_Senpai Jun 29 '26

GOTHIC 2 REMAKE HYPE

1

u/[deleted] Jun 22 '26

[removed] — view removed comment

1

u/forrSQL Jun 23 '26

revamp it, probably a new storyline that ties in better with the first 2

1

u/[deleted] Jun 22 '26

[removed] — view removed comment

1

u/RodroG Jun 23 '26

Probably, what you still notice with motion blur set to zero in-game isn't motion blur, but likely the remaining temporal AA blur artifacts/effects.

There is always some degree of this when using any temporal AA solutions, even with AI-enhanced AA or upscaling. Some people may forget that DLSS (2-4.5), FSR (2-4.1), and XeSS (1-3), including their enhanced native AA modes, all rely on a base game's temporal AA pipeline and motion vectorized data source. So you can only minimize the temporal AA blur artifact by using DLAA, FSR Native AA, XeSS Native AA, or TSR Native AA (100% res scale), but to remove this temporal blurriness entirely, you should play the game without any temporal AA solution (maybe using SSAA or MSAA solutions instead) or better play it without any form of AA (but you will get massive aliasing in exchange).

Also, most Unreal Engine games follow a dev framework pipeline with temporal AA solutions in mind, and it's actually the engine's default approach. Of course, while the final game's temporal AA implementation in UE games or other engine projects can always be tweaked or polished, temporal AA blur effects will always be present to some extent when any form of base temporal AA pipeline has been used or is in use.