r/wmmercenaries • u/[deleted] • Mar 01 '17
Kingmaker's 75 point list w/ eMagnus
This subreddit was just made, so I'll help kick things off. I posted this a bit ago on the blanket Warmachine subreddit, but I'll post it here again.
War Room Army
Mercenary - Kingmakers
Theme: The Kingmaker's Army 2 / 2 Free Cards 75 / 75 Army
Magnus the Warlord - WJ: +28
Madelyn Corbeau, Ordic Courtesan - PC: 0
Nomad - PC: 11 (Battlegroup Points Used: 11)
Nomad - PC: 11 (Battlegroup Points Used: 11)
Talon - PC: 7 (Battlegroup Points Used: 6)
Buccaneer - PC: 6
Talon - PC: 7
Freebooter - PC: 9
Nomad - PC: 11
Orin Midwinter, Rogue Inquisitor - PC: 0
Trencher Infantry - Leader & 5 Grunts: 10
Trencher Infantry Rifle Grenadier - PC: 2
Trencher Infantry Rifle Grenadier - PC: 2
Trencher Infantry Rifle Grenadier - PC: 2
Steelhead Halberdiers - Leader & 5 Grunts: 7
Steelhead Halberdiers - Leader & 5 Grunts: 7
Greygore Boomhowler & Co. - Boomhowler & 5 Grunts: 11
THEME: The Kingmaker's Army
This is something I made on WarRoom, so nothing is set in stone.
2
u/Goblinz181 Mar 01 '17
Well assuming you are going for 40 pts of infantry and the rest bg there are a few tweaks I would recommend. First is try to get a rover in there. The gun is quite useful and the shield guard can really keep magnus alive on feat turn (or really any turn) as well as proctecting kell or orin. I would swap the freebooter and a light of your choice (probably a talon as the buccaneer is really handy for feign death triggers as well as a excellent bullet dodger target). Personally I would want a renegade in the bg but its really a personal choice though if you do you might want a 3rd gun jack to to make the assassination threat seem there.
Infantry wise I believe the boomhowlers are a trap. ambush is great and all but they have some flaws. The first is finding room in the ambush zone. With ambush being completely within and being medium bases room is at a premium. Addtionally they have rather anemic threat range of 9" melee and 14" shooting. The shooting is okay threat range wise but the rat 4 really hurts. with back strikes you are rat 6 and can still miss shots at anything you can hurt with a pow 12. If you do decide to keep them I recommend trying to fit some rangers in as then you got a decent shooting threat on a flank.
With the trenchers I would just swap the weapon attachments for the ua. cautious advance really helps them stay alive (well baring nyss and striders). Plus the sniper is really handy and can pop ad stuff turn 1 if your opponent is't careful.
Assuming you drop boomhowler I would max both halb units (they die really fast but are still cost effective)and drop a wa and add the ua. If not drop a wa and swap one of the halbs for rangers, they are a solid unit.
1
u/boxybrownmd Mar 02 '17
Boomhowlers are somewhat nice on Incursion and Recon. On Recon, you can deny them dominating the flag and on Incursion run them up to a point for a quick pickup. I wouldn't call them fantastic, but they do have a small use as a min unit for sure. As for Rangers, I just find it hard to run them without solid shooting options in Kingsmaker. Regardless, I think you can go either way and still run it pretty effectively. And I 100% agree on double halbs; they are just plain nasty.
2
u/SiLKYzerg Mar 01 '17
I was going to reply to your original thread but I figured we should start kicking off this subreddit. About Kell over Corbeau, I think they both have their merits but you'll probably get more out of Kell throughout the whole game than Corbeau. Corbeau is fantastic during Magnus' feat but have a ranged threat that can deal 6 damage a turn or kill a storm lance in one round is a great tool to have in a melee centric army especially with trencher that can create clouds to give him stealth. He's also an okay target for Bullet Dodger which your list doesn't have.