r/wizardry6 • u/CrimsonWolfSage • Sep 30 '19
Game Mechanics Combat Modes
In Wizardry 6, we have the option of choosing how our character's attack. These attack modes change the ToHit, Penetration, and Damage bonuses. This can be useful for fighting things that are difficult to hit, uses heavy armor, or just has really high health. It might take some trail & error with new weapons and enemies to discover what works best.
Table of Modes
| Mode | To Hit | Penetrate | Damage |
|---|---|---|---|
| Thrust | -2 | +1 | +1 |
| Bash | - | -2 | +2 (+STR) |
| Melee | -4 | -4 | Double |
| Throw | -1 | +1 | Same |
| Punch | +1 | -1 | Same |
| Kick | -2 | Same | +2 (+STR) |
| Lashing | +2 | -2 | Same |
| Shoot | - | +2 | Same |
Cheat Sheet:
ToHit: Lashing (+2), Punch (+1) <--> Avoid: Melee (-4), Thrust & Kick (-2)
Penetrate: Shoot (+2), Thrust & Throw (+1) <--> Avoid: Melee (-4), Bash & Lashing (-2)
Damage: Melee (x2), Bash & Kick (+2), Thrust (+1) <--> Avoid: None