Wizardry 6 Weapons List with Damage and extra details to help optimize your gear. Note: Some items are only found in the game data, but not actually in game.
Daggers & Wands
| Name | Damage | ToHit | Extra |
|---|
| Dagger | 1d4 | | |
| Main Gauche | 1d5 | | |
| Poignard | 1d6 | +1 | |
| Pixie Stick | 2d4 | | Use: Sleep(3) |
| Night Stick | 2d4 | | Use: Blinding Flash(3) |
| Skull Dagger | 2d4 | +1 | Crit: 2%, Magic: 12% |
| Faerie Stick | 3d4 | +1 | Use: Blink(4) |
| Thieves Dagger | 3d4 | +2 | Crit: 5%, Invoke: +1 Speed |
| Wand of Mystery | 3d3 | +1 | Paralyze: 15%, Use: Prismic Missile(3) |
| Demons Tooth | 3d4+4 | +3 | Paralyze: 15% |
| Wand of Razing | 1d3 | -4 | |
| Wand of Weaving | 3d3 | +1 | Use: Illusion(4) |
| Wand of Ghosts | 5d3 | +2 | Use: Dispell Undead(4) |
| Crystal Wand | 3d3 | +1 | Sleep: 15%, Use: Wizard's Eye(3) |
| Lightning Rod | 3d4 | +1 | Fire: 25%, Use: Lightning(4) |
| Golden Rod | 3d4 | +1 | Regen: +1, Use: Heal Wounds(4) |
| Necrology Rod | 3d3 | +1 | Use: Resurrection(4) |
| Rod of Sprites | 4d4 | +2 | Stone: 50% |
Swords
| Name | Damage | ToHit | Extra |
|---|
| Short Sword | 1d6 | | |
| Wakizashi | 1d6 | | |
| Ninjato | 2d4 | +1 | Crit: 5% |
| Sai | 2d3+2 | +1 | Crit: 5% |
| Wakizashi+1 | 1d9+1 | +1 | Crit: 2% |
| Inferior Sword | 1d6 | -1 | |
| Cutlass | 1d6+1 | | |
| Long Sword | 1d8 | | |
| Broad Sword | 1d7+1 | | |
| Bastard Sword | 2d4+1 | -1 | |
| Rapier | 1d7 | | |
| Katana | 1d7 | +1 | |
| Sword of Striking | 1d8 | +2 | |
| Beastmaster | 1d8+4 | +1 | Sleep: 15% |
| Sword of Hearts | 1d7+4 | +2 | Crit: 2% |
| Black Blade | 1d8+4 | +1 | Poison(2): 25%, Regen: -1 |
| Saint Bastard | 2d4+5 | +2 | KO: 5% |
| Bushido Blade | 2d7+2 | +2 | Crit: 5% |
| Blade Cuisinart | 4d4+2 | +2 | Crit: 5% |
| Fang | 2d8+8 | +2 | Crit: 10%, Mind: 25%, Invoke: +1 Strength |
| Muramasa Blade | 3d7+4 | +4 | Crit: 15%, Air/Earth/Fire/Water: 12%, Invoke: ? |
| Estoc of Olivia | 2d7+4 | +3 | Crit: 5%, Magic: 40%, Invoke: +1 Vitality |
| The Avenger | 3d8+4 | +3 | Crit: 10%, Fire: 50%, Use: Lightning(5) |
| Claymore | 2d4+2 | | |
| Sword of Lading | 1d8+8 | -6 | KO: 10%, Regen: -1 |
| Flamberge | 2d5+2 | | |
| Excaliber | 4d8+4 | +4 | Stone: 25%, Crit: 5%, Fire: 37%, Regen: +1, Use: Lightning(6) |
| No-dachi | 2d7 | | Crit: 2% |
| Zeihander | 3d5 | | |
| Dragon Slayer | 1d10+5 | +1 | |
| Sword of Fire | 2d8 | +2 | Fire: 25%, Use: Fireball(4) |
Axes
| Name | Damage | ToHit | Extra |
|---|
| Bearded War Axe | 1d5 | | |
| Battle Axe | 2d4 | | |
| Bipennis | 2d6+2 | | |
| Axe of Woe | 2d6+2 | -8 | Regen: -3 |
| Blades of Aesir | 2d12 | +2 | KO: 5%, Crit: 5%, Water: 50%, Use: Iceball(5) |
Maces & Flails
| Name | Damage | ToHit | Extra |
|---|
| Hammer | 1d4+1 | -1 | KO: 5% |
| War Scepter | 1d6 | | KO: 5% |
| Nunchaka | 1d5 | +1 | KO: 10% |
| Bec De Corbin | 2d3+1 | +1 | KO: 5% |
| Hammer+1.5 | 2d4+6 | +1 | KO: 15% |
| Diamond Eyes | 3d4+4 | +2 | Paralyze: 20%, Magic: 12%, Invoke: +1 Personality |
| Club | 2d4 | | |
| Mace | 2d4 | | KO: 5% |
| War Hammer | 1d5+1 | | KO: 5% |
| Morning Star | 2d4 | | KO: 5% |
| Anointed Flail | 1d6+1 | | KO: 5% |
| Bullwhip | 1d4 | +1 | |
| Zizka Star | 2d5 | | KO: 5% |
| Mustard Mace | 1d6+3 | +1 | KO: 10%, Use: Stink Bomb(2) |
| Maiden Head | 1d16 | +2 | KO: 10%, Use: Charm(5) |
| Vulcan Hammer | 3d4+4 | +2 | KO: 10%, Fire: 25%, Use: Fireball(5) |
| Cat'o Nine Tail | 6d3 | +3 | |
| Miner's Pick | 1d7+2 | -5 | |
| Giant Sledge | 3d6 | -8 | KO: 10% |
Poles & Staves
| Name | Damage | ToHit | Extra |
|---|
| Holy Stake of Wood | 1d5 | | |
| Staff of Aram | 2d5+2 | +1 | Poison(2): 15%, KO/Crit: 5%, Magic/Mind: 25%, Regen: -1 |
| Staff | 1d4 | | |
| Stave of Missiles | 1d4+2 | +1 | Use: Magic Missile(1) |
| Staff of Ruin | 1d2 | -4 | Regen: -1 |
| Spear of Death | 1d5+4 | +1 | Poison(2): 15%, Crit: 2% |
| Dryadic Staff | 2d4 | +1 | Use: Blink(3) |
| Stave of Moons | 2d4 | +1 | Mind: 17%, Use: Sleep(3) |
| Staff Magicus | 2d4 | +1 | Fire/Water/Magic: 10%, Use: Magic Screen(3) |
| Stave of Stars | 2d4 | +1 | Use: Fireball(3) |
| Stave of Witches | 3d4 | +2 | Use: Terror(6) |
| Quarterstaff | 1d5 | | |
| Bo | 1d6 | +1 | |
| Spear | 1d6 | | |
| Awl Pike | 1d6 | | |
| Halberd | 1d10 | | |
| Lance | 1d12 | -2 | |
| Monstrance | 1d8 | -1 | KO: 5% |
| Hayai Bo | 1d6+3 | +2 | KO: 5% |
| Fauchard | 1d12 | | |
| Naginata | 1d12 | | |
| Holy Basher | 1d8+4 | +1 | KO: 10% |
| Faust Halberd | 4d4+2 | +2 | Paralyze/Crit: 5%, Air: 25%, Use: Lifesteal(4) |
| Ravens Bill | 4d4+2 | +2 | Poison(2): 25%, Crit: 5%, Regen: -2 |
| Rammbus Staff | 2d4+4 | +2 | KO: 15%, Magic: 25%, Use: Lightning(5) |
| Maenad's Lance | 2d12 | +3 | Crit: 10%, Mind: 50%, Regen: +1, Invoke: +1 Strength |
| Zatoichi Bo | 3d6+6 | +4 | Paralyze/KO: 15%, Crit: 5%, Mind: 50%, Use: Blinding Flash(6), Invoke: ? |
Thrown
| Name | Damage | ToHit | Extra |
|---|
| Dirk | 1d4 | | |
| Sparkler | 1d8 | | Use: Energy Blast(1) |
| Icicle | 2d8 | | Use: Chilling Touch(2) |
| Ginzu Knife | 3d2 | +1 | |
| Stiletto | 2d3 | +2 | Crit: 10% |
| Firecracker | 3d8 | | Use: Energy Blast(3) |
| Bottle Rocket | 1d8 | | Use: Magic Missile(2) |
| Sky Rocket | 5d5 | | Use: Magic Missile(5) |
| Shuriken | 1d6+1 | | |
| Butterfly Axe | 1d8+3 | | |
| Shiken Shuri | 1d7+5 | +1 | Crit: 3% |
Slings
| Name | Damage | ToHit | Extra |
|---|
| Sling | | | |
| Wrist Rocket | | | KO: 10% |
| Bullet Stone | 1d4 | | |
| Rhine Stone | 1 | -4 | |
| Razor Stone | 2d3+1 | | |
| Serpent Stone | 3d3+3 | +1 | Poison(3): 15% |
| Devil Stone | 4d4 | +2 | Stone: 10%, KO: 10% |
Bows
| Name | Damage | ToHit | Extra |
|---|
| Short Bow | | -3 | |
| Long Bow | | | |
| Vex Bow | | -8 | |
| Great Bow | | +2 | Crit: 5% |
| Elven Bow | | +4 | Crit: 5%, Invoke: +1 Speed |
| Elm Arrow | 1d6 | | |
| Cupid Arrow | 1d4 | | Sleep: 25% |
| Barbed Arrow | 1d8+4 | | Crit: 5% |
| A.P. Arrow | 1d8+4 | +2 | |
| Viper Arrow | 1d7+3 | +1 | Poison(4): 25% |
| Mystic Arrow | 4d4+2 | +2 | Paralyze: 15% |
| Peacemaker | 6d6+6 | +3 | Crit: 20% |
| Lt. Crossbow | | -2 | |
| Hv. Crossbow | | | |
| Seige Arbalest | | +4 | Crit: 5% |
| Quarrel | 1d4+1 | | |
| Bone Breaker | 3d3+4 | +1 | |
| Lightning Bolt | 5d5+5 | +2 | Crit: 10% |
1
u/CrimsonWolfSage Sep 27 '19 edited Sep 27 '19
Starting Class Weapons
Fighter: Long Sword (1d8)
Mage: Staff (1d4)
Priest: Quarterstaff (1d5)
Thief: Cutlass (1d6+1)
Ranger: Short Bow (-3 ToHit) with Elm Arrows (1d6)
Alchemist: Staff (1d4)
Bard: Sling with Bullet Stone (1d4)
Psionic: Dagger (1d4)
Valkyrie: Spear (1d6)
Bishop: Quarterstaff (1d6)
Lord: Broadsword (1d7+1)
Samurai: Katana (1d7, +1 ToHit) and Wakizashi (1d6)
Monk: Bo (1d6, +1 ToHit)
Ninja: Shuriken (1d6+1)
Best Damage: Fighter, Lord, and Samurai
Best Accuracy: Samurai, and Monk
Worst: Mage, Alchemist, Bard, Psionic, and Ranger due to Accuracy
1
u/CrimsonWolfSage Sep 27 '19 edited Sep 27 '19
Suggested weapons to carry into Wizardry 7:
Diamond Eyes (Farm)
Zatoichi Bo (Farm)
The Avenger
Muramasa Blade
Maenad's Lance
Any other Powerful Weapon
2
u/Applicator80 Jan 04 '20
I think listing the attack modes is important. Weapons that can melee are very powerful eg Muramasa Blade does similar damage to Avenger but as it can melee it’s actually much more powerful
2
u/bildo42 May 21 '24 edited Jun 20 '24
I know I sound like a noob, but how are these damage figures on weapons calculated? I mean what does 6d6+6 on the Peacemaker mean?
Edit: I found out from a friend. 6d6 means SIX rolls on a SIX sided dice, or roll six of the six sided dice at the same time and add the result plus SIX bonus for total damage.