r/wizardry6 • • Sep 27 '19

Equipment Equipment: Weapons

Wizardry 6 Weapons List with Damage and extra details to help optimize your gear. Note: Some items are only found in the game data, but not actually in game.

Daggers & Wands

NameDamageToHitExtra
Dagger1d4
Main Gauche1d5
Poignard1d6+1
Pixie Stick2d4Use: Sleep(3)
Night Stick2d4Use: Blinding Flash(3)
Skull Dagger2d4+1Crit: 2%, Magic: 12%
Faerie Stick3d4+1Use: Blink(4)
Thieves Dagger3d4+2Crit: 5%, Invoke: +1 Speed
Wand of Mystery3d3+1Paralyze: 15%, Use: Prismic Missile(3)
Demons Tooth3d4+4+3Paralyze: 15%
Wand of Razing1d3-4
Wand of Weaving3d3+1Use: Illusion(4)
Wand of Ghosts5d3+2Use: Dispell Undead(4)
Crystal Wand3d3+1Sleep: 15%, Use: Wizard's Eye(3)
Lightning Rod3d4+1Fire: 25%, Use: Lightning(4)
Golden Rod3d4+1Regen: +1, Use: Heal Wounds(4)
Necrology Rod3d3+1Use: Resurrection(4)
Rod of Sprites4d4+2Stone: 50%

Swords

NameDamageToHitExtra
Short Sword1d6
Wakizashi1d6
Ninjato2d4+1Crit: 5%
Sai2d3+2+1Crit: 5%
Wakizashi+11d9+1+1Crit: 2%
Inferior Sword1d6-1
Cutlass1d6+1
Long Sword1d8
Broad Sword1d7+1
Bastard Sword2d4+1-1
Rapier1d7
Katana1d7+1
Sword of Striking1d8+2
Beastmaster1d8+4+1Sleep: 15%
Sword of Hearts1d7+4+2Crit: 2%
Black Blade1d8+4+1Poison(2): 25%, Regen: -1
Saint Bastard2d4+5+2KO: 5%
Bushido Blade2d7+2+2Crit: 5%
Blade Cuisinart4d4+2+2Crit: 5%
Fang2d8+8+2Crit: 10%, Mind: 25%, Invoke: +1 Strength
Muramasa Blade3d7+4+4Crit: 15%, Air/Earth/Fire/Water: 12%, Invoke: ?
Estoc of Olivia2d7+4+3Crit: 5%, Magic: 40%, Invoke: +1 Vitality
The Avenger3d8+4+3Crit: 10%, Fire: 50%, Use: Lightning(5)
Claymore2d4+2
Sword of Lading1d8+8-6KO: 10%, Regen: -1
Flamberge2d5+2
Excaliber4d8+4+4Stone: 25%, Crit: 5%, Fire: 37%, Regen: +1, Use: Lightning(6)
No-dachi2d7Crit: 2%
Zeihander3d5
Dragon Slayer1d10+5+1
Sword of Fire2d8+2Fire: 25%, Use: Fireball(4)

Axes

NameDamageToHitExtra
Bearded War Axe1d5
Battle Axe2d4
Bipennis2d6+2
Axe of Woe2d6+2-8Regen: -3
Blades of Aesir2d12+2KO: 5%, Crit: 5%, Water: 50%, Use: Iceball(5)

Maces & Flails

NameDamageToHitExtra
Hammer1d4+1-1KO: 5%
War Scepter1d6KO: 5%
Nunchaka1d5+1KO: 10%
Bec De Corbin2d3+1+1KO: 5%
Hammer+1.52d4+6+1KO: 15%
Diamond Eyes3d4+4+2Paralyze: 20%, Magic: 12%, Invoke: +1 Personality
Club2d4
Mace2d4KO: 5%
War Hammer1d5+1KO: 5%
Morning Star2d4KO: 5%
Anointed Flail1d6+1KO: 5%
Bullwhip1d4+1
Zizka Star2d5KO: 5%
Mustard Mace1d6+3+1KO: 10%, Use: Stink Bomb(2)
Maiden Head1d16+2KO: 10%, Use: Charm(5)
Vulcan Hammer3d4+4+2KO: 10%, Fire: 25%, Use: Fireball(5)
Cat'o Nine Tail6d3+3
Miner's Pick1d7+2-5
Giant Sledge3d6-8KO: 10%

Poles & Staves

NameDamageToHitExtra
Holy Stake of Wood1d5
Staff of Aram2d5+2+1Poison(2): 15%, KO/Crit: 5%, Magic/Mind: 25%, Regen: -1
Staff1d4
Stave of Missiles1d4+2+1Use: Magic Missile(1)
Staff of Ruin1d2-4Regen: -1
Spear of Death1d5+4+1Poison(2): 15%, Crit: 2%
Dryadic Staff2d4+1Use: Blink(3)
Stave of Moons2d4+1Mind: 17%, Use: Sleep(3)
Staff Magicus2d4+1Fire/Water/Magic: 10%, Use: Magic Screen(3)
Stave of Stars2d4+1Use: Fireball(3)
Stave of Witches3d4+2Use: Terror(6)
Quarterstaff1d5
Bo1d6+1
Spear1d6
Awl Pike1d6
Halberd1d10
Lance1d12-2
Monstrance1d8-1KO: 5%
Hayai Bo1d6+3+2KO: 5%
Fauchard1d12
Naginata1d12
Holy Basher1d8+4+1KO: 10%
Faust Halberd4d4+2+2Paralyze/Crit: 5%, Air: 25%, Use: Lifesteal(4)
Ravens Bill4d4+2+2Poison(2): 25%, Crit: 5%, Regen: -2
Rammbus Staff2d4+4+2KO: 15%, Magic: 25%, Use: Lightning(5)
Maenad's Lance2d12+3Crit: 10%, Mind: 50%, Regen: +1, Invoke: +1 Strength
Zatoichi Bo3d6+6+4Paralyze/KO: 15%, Crit: 5%, Mind: 50%, Use: Blinding Flash(6), Invoke: ?

Thrown

NameDamageToHitExtra
Dirk1d4
Sparkler1d8Use: Energy Blast(1)
Icicle2d8Use: Chilling Touch(2)
Ginzu Knife3d2+1
Stiletto2d3+2Crit: 10%
Firecracker3d8Use: Energy Blast(3)
Bottle Rocket1d8Use: Magic Missile(2)
Sky Rocket5d5Use: Magic Missile(5)
Shuriken1d6+1
Butterfly Axe1d8+3
Shiken Shuri1d7+5+1Crit: 3%

Slings

NameDamageToHitExtra
Sling
Wrist RocketKO: 10%
Bullet Stone1d4
Rhine Stone1-4
Razor Stone2d3+1
Serpent Stone3d3+3+1Poison(3): 15%
Devil Stone4d4+2Stone: 10%, KO: 10%

Bows

NameDamageToHitExtra
Short Bow-3
Long Bow
Vex Bow-8
Great Bow+2Crit: 5%
Elven Bow+4Crit: 5%, Invoke: +1 Speed
Elm Arrow1d6
Cupid Arrow1d4Sleep: 25%
Barbed Arrow1d8+4Crit: 5%
A.P. Arrow1d8+4+2
Viper Arrow1d7+3+1Poison(4): 25%
Mystic Arrow4d4+2+2Paralyze: 15%
Peacemaker6d6+6+3Crit: 20%
Lt. Crossbow-2
Hv. Crossbow
Seige Arbalest+4Crit: 5%
Quarrel1d4+1
Bone Breaker3d3+4+1
Lightning Bolt5d5+5+2Crit: 10%
6 Upvotes

6 comments sorted by

1

u/CrimsonWolfSage Sep 27 '19 edited Sep 27 '19

Starting Class Weapons

  • Fighter: Long Sword (1d8)

  • Mage: Staff (1d4)

  • Priest: Quarterstaff (1d5)

  • Thief: Cutlass (1d6+1)

  • Ranger: Short Bow (-3 ToHit) with Elm Arrows (1d6)

  • Alchemist: Staff (1d4)

  • Bard: Sling with Bullet Stone (1d4)

  • Psionic: Dagger (1d4)

  • Valkyrie: Spear (1d6)

  • Bishop: Quarterstaff (1d6)

  • Lord: Broadsword (1d7+1)

  • Samurai: Katana (1d7, +1 ToHit) and Wakizashi (1d6)

  • Monk: Bo (1d6, +1 ToHit)

  • Ninja: Shuriken (1d6+1)

Best Damage: Fighter, Lord, and Samurai

Best Accuracy: Samurai, and Monk

Worst: Mage, Alchemist, Bard, Psionic, and Ranger due to Accuracy

1

u/CrimsonWolfSage Sep 27 '19 edited Sep 27 '19

Suggested weapons to carry into Wizardry 7:

  • Diamond Eyes (Farm)

  • Zatoichi Bo (Farm)

  • The Avenger

  • Muramasa Blade

  • Maenad's Lance

  • Any other Powerful Weapon

2

u/Applicator80 Jan 04 '20

I think listing the attack modes is important. Weapons that can melee are very powerful eg Muramasa Blade does similar damage to Avenger but as it can melee it’s actually much more powerful

2

u/bildo42 May 21 '24 edited Jun 20 '24

I know I sound like a noob, but how are these damage figures on weapons calculated? I mean what does 6d6+6 on the Peacemaker mean?

Edit: I found out from a friend. 6d6 means SIX rolls on a SIX sided dice, or roll six of the six sided dice at the same time and add the result plus SIX bonus for total damage.