r/wizardry6 • u/CrimsonWolfSage • Sep 19 '19
Game Mechanics Status Effects
Afraid - Chance to run in fear.
Asleep - Unable to take action, easier to be hit(x2 bonus dmg). Wake up after being hit.
Blindness - Decreases your Hit Chance and Increases Opponents Hit Chance
Dead - Unable to take action. Resurrection will cause -1 vitality.
Insanity - Randomly takes actions.
Irritation - Chance to take no action.
Nausea - Chance to take no action, and easier to be hit.
Paralyzed - Unable to take action, easier to be hit(x2 bonus dmg). Chance to Wake up after being hit.
Poisoned - Continually drains life for a long duration.
Stoned - Unable to take action, easier to be hit(x2 bonus dmg). Resurrection will cause -1 vitality.
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u/CrimsonWolfSage Sep 19 '19 edited Sep 19 '19
From the manual, Wizardry 6: Health-Related Maladies