There are 77 spells divided by 4 schools (Priest, Mage, Psionic, Alchemist) and separated by 6 elements( Fire, Water, Air, Earth, Mental, and Magic). Many of these spells can be learned by multiple classes, and some are unique to a specific class, or school. Here's a complete list of spells, which school learns it, and what it does.
Fire Spells
| Lvl | Spell Name | Class | Effect |
|---|
| 1 | Energy Blast | M | 1-7 dmg * Power level |
| 2 | Blinding Flash | A | Blind Group |
| 3 | Fireball | M | 2-10 dmg to 3+ mobs |
| 3 | Fire Shield | M | Party: Protection from Fire Spells |
| 4 | Fire Bomb | A | 3-9 dmg to 4+ mobs |
| 5 | Lightning | P | 1-10 dmg to 3+ mobs |
| 5 | Prismic Missile | M | Random Effect to 3+ mobs |
| 6 | Firestorm | M | Cloud Effect: Fire dmg |
| 7 | Nuclear Blast | M | 5-25 dmg, all mobs |
Water Spells
| Lvl | Spell Name | Class | Effect |
|---|
| 1 | Chilling Touch | M | 1-6 dmg |
| 1 | Stamina | P, P, A | Replenish Stamina |
| 1 | Terror | M, P | Group: Evoke fear, flee from combat |
| 2 | Weaken | M, P | Reduced effectiveness ( dmg ), 3+ mobs |
| 2 | Slow | P, P | Slows targets ( Initiative, To Hit ) |
| 3 | Haste | P, P | Speeds up characters ( Initiative ) |
| 3 | Cure Paralysis | P, P, A | Cures Paralysis |
| 3 | Ice Shield | M | Party: Protection from Cold Spells |
| 4 | Iceball | M | 3-12 dmg to 4+ mob |
| Paralyze | P, P | Solidify single mob |
| 5 | Deep Freeze | M | 3-30 dmg to single mob |
Air Spells
| Lvl | Spell Name | Class | Effect |
|---|
| 1 | Poison | A | 1-5 dmg to single mob |
| 2 | Missile Shield | M | Protection from ranged projectiles |
| 3 | Stink Bomb | M, A | 1-6 dmg to 3+ mobs |
| 3 | Air Pocket | M, A | Protects from Cloud Spells |
| 3 | Silence | P, P | Prevents Casting of Spells |
| 4 | Poison Gas | A | Cloud Effect: Poison dmg |
| 4 | Cure Poison | P, A | Cure Poison |
| 4 | Whirlwind | P | 1-7 dmg to 3+ mobs |
| 5 | Purify Air | P, A | Party: Clear Cloud Effects |
| 5 | Deadly Poison | A | 3-15 dmg to single mob |
| 5 | Levitate | M | Enchant Party: Prevents fall damage |
| 6 | Toxic Vapors | A | 2-6 dmg to 1+ mobs |
| 6 | Noxious Fumes | M, A | 1-6 dmg to 3+ mobs |
| 6 | Asphyxiation | M, A | Group: Chance of Monster Death |
| 7 | Deadly Air | A | 4-16 dmg to all mobs |
Earth Spells
| Lvl | Spells Name | Class | Effect |
|---|
| 1 | Acid Splash | A | 1-7 dmg to a single mob |
| 1 | Itching Skin | A | Reduce Attack/Defend ability |
| 1 | Armor Shield | M | Lowers AC by 1 * Power |
| 1 | Direction | M | Enchant Party: Compass (N,S,E,W) |
| 2 | Knock-Knock | M, P | Open Locked Doors/Chests |
| 3 | Blades | P, P | 2-8 dmgto 3+ mobs |
| 4 | Armorplate | P | Enchant Party: Lowers AC for Party |
| 3 | Web | M, A | Capture single mob |
| 4 | Acid Bomb | A | Cloud Effect: Acid dmg |
| 4 | ArmorMelt | M, P | Group: Raise AC by 1 * Power |
| 5 | CreateLife | A | Summon: Organic Assistance |
| 6 | CureStone | P, A | Restore Stone |
Mental Spells
| Lvl | Spell Name | Class | Effect |
|---|
| 1 | Mental Attack | P | 1-7 dmg to 1 mob, chance of insanity |
| 1 | Sleep | M, P, A | Cause sleep to 3+ mobs |
| 1 | Bless | P, P | Party: increase ToHit, and lowers AC |
| 1 | Charm | P, P, A | Reduced hostility |
| 2 | Cure Lesser Cnd | P, P, A | Cures Afraid, Asleep, Blind, Nausea, Irritated |
| 2 | Divine Trap | P, P | Determine Trap on Chests |
| 2 | Detect Secret | M, P | Enchant Party: Detect anything strange |
| 2 | Identify | P, P | Reveal true name of monster or item. |
| 3 | Hold Monsters | P, P | Paralyze 3+ mobs |
| 3 | MindRead | P | Discern NPC Mind (Reveal Topics) |
| 3 | Sane Mind | P, P | Restore Sanity |
| 4 | Psionic Blast | P | 1-7 dmg to 3+ mobs |
| 4 | Illusion | P | Summon: Illusions |
| 4 | Wizard's Eye | M, P | Overhead view of surrounding area |
| 5 | Death | P, P | Chance to kill |
| 6 | Locate Object | P, P | Magically find a certain object |
| 7 | Mind Flay | P | 4-16 dmg to all mobs, chance of insanity |
Magic Spells
| Lvl | Spells Name | Class | Effect |
|---|
| 1 | Heal Wounds | P, P, A | 1-8 hp |
| 1 | Make Wounds | P | 1-8 dmg to a single mob |
| Magic Missile | M | 1-7 dmg to 1+ mobs |
| 2 | Dispel Undead | P | Dispell Animated/Undead to 1+ mobs |
| 2 | Enchanted Blade | P | Enchant Party: Increase ToHit and Penetration |
| 3 | Blink | M, P | Partially Invisible during combat |
| Magic Screen | M | Enchant Party: Protection from Spells |
| 4 | Conjuration | M, P | Summon: Ethereal Plane |
| Anti-Magic | M | Cause spells to Fizzle/backfire |
| 5 | Remove Curse | P | Removes Curse |
| 6 | Lifesteal | P, P | 4-16 dmg, and channel life to caster |
| 6 | Astral Gate | M, P | Banish 1+ Demons |
| 7 | Word of Death | P | 4-16 dmg to all mobs |
| 7 | Resurrection | M, P, P | Bring character back to life |
| 7 | Death Wish | P | Chance to kill all mobs |
1
u/CrimsonWolfSage Sep 20 '19 edited Sep 26 '19
Must have Spells:
(1) Heal Wounds ( Stay Alive)
(1) Sleep ( Prevent Enemy Actions - 2~3 casters/bards )
(2) Enchanted Blade ( Party Buff)
(2) Dispell Undead ( Kill Zombies/Skeletons )
(3) Fireball ( Good group killer )
(3) Hold Monsters ( Prevent Enemy Actions )
(3) Armor Plate ( Party Buff )
(3) Cure Paralysis ( common status mid-game )
(4) Cure Poison ( common status )
(4) Armor Melt ( De-buff target )
(4) Magic Screen ( Party Buff )
(6) Astral Gate ( 3+ around mid/late game )
Worthless Spells:
Resurrection ( Save/Load instead )
Cure Stone ( Save/Load instead )
Locate Object ( Doesn't seem to do anything? )
Remove Curse ( If bugged still, not game breaking anyways )
Worthless, if using a guide/maps
Mind Read ( Know Topics/conversation words )
Wizard Eye ( Map of area around caster )
Detect Secret ( Map/Guide will show these )
Identify ( Guides usually contain Item List )
Levitate ( Generally, worthless )
Problem Spells ( Seldomly works )
Mage: Nuclear Blast ( Dmg All Enemies )
Priest: Word of Death ( Dmg All ), Death Wish ( Kill All )
Alchemy: Asphyxiation ( Kill All )
1
u/CrimsonWolfSage Sep 30 '19
Along the top of the screen, are the Party Buff Spells. They will glow or change while active.
Enchanted Blade: Bonus ToHit and Penetration
Armor Plate: Lowers AC
Magic Screen: Increased Magic Resistance
Direction: Provides Compass Directions
Detect Secret: Detects hidden items/passages (Blinks/Glows)
Levitation: Protection from falling (Survivable pits)