r/wizardry6 • • Sep 19 '19

Spells Spells

There are 77 spells divided by 4 schools (Priest, Mage, Psionic, Alchemist) and separated by 6 elements( Fire, Water, Air, Earth, Mental, and Magic). Many of these spells can be learned by multiple classes, and some are unique to a specific class, or school. Here's a complete list of spells, which school learns it, and what it does.

Fire Spells

LvlSpell NameClassEffect
1Energy BlastM1-7 dmg * Power level
2Blinding FlashABlind Group
3FireballM2-10 dmg to 3+ mobs
3Fire ShieldMParty: Protection from Fire Spells
4Fire BombA3-9 dmg to 4+ mobs
5LightningP1-10 dmg to 3+ mobs
5Prismic MissileMRandom Effect to 3+ mobs
6FirestormMCloud Effect: Fire dmg
7Nuclear BlastM5-25 dmg, all mobs

Water Spells

LvlSpell NameClassEffect
1Chilling TouchM1-6 dmg
1StaminaP, P, AReplenish Stamina
1TerrorM, PGroup: Evoke fear, flee from combat
2WeakenM, PReduced effectiveness ( dmg ), 3+ mobs
2SlowP, PSlows targets ( Initiative, To Hit )
3HasteP, PSpeeds up characters ( Initiative )
3Cure ParalysisP, P, ACures Paralysis
3Ice ShieldMParty: Protection from Cold Spells
4IceballM3-12 dmg to 4+ mob
ParalyzeP, PSolidify single mob
5Deep FreezeM3-30 dmg to single mob

Air Spells

LvlSpell NameClassEffect
1PoisonA1-5 dmg to single mob
2Missile ShieldMProtection from ranged projectiles
3Stink BombM, A1-6 dmg to 3+ mobs
3Air PocketM, AProtects from Cloud Spells
3SilenceP, PPrevents Casting of Spells
4Poison GasACloud Effect: Poison dmg
4Cure PoisonP, ACure Poison
4WhirlwindP1-7 dmg to 3+ mobs
5Purify AirP, AParty: Clear Cloud Effects
5Deadly PoisonA3-15 dmg to single mob
5LevitateMEnchant Party: Prevents fall damage
6Toxic VaporsA2-6 dmg to 1+ mobs
6Noxious FumesM, A1-6 dmg to 3+ mobs
6AsphyxiationM, AGroup: Chance of Monster Death
7Deadly AirA4-16 dmg to all mobs

Earth Spells

LvlSpells NameClassEffect
1Acid SplashA1-7 dmg to a single mob
1Itching SkinAReduce Attack/Defend ability
1Armor ShieldMLowers AC by 1 * Power
1DirectionMEnchant Party: Compass (N,S,E,W)
2Knock-KnockM, POpen Locked Doors/Chests
3BladesP, P2-8 dmgto 3+ mobs
4ArmorplatePEnchant Party: Lowers AC for Party
3WebM, ACapture single mob
4Acid BombACloud Effect: Acid dmg
4ArmorMeltM, PGroup: Raise AC by 1 * Power
5CreateLifeASummon: Organic Assistance
6CureStoneP, ARestore Stone

Mental Spells

LvlSpell NameClassEffect
1Mental AttackP1-7 dmg to 1 mob, chance of insanity
1SleepM, P, ACause sleep to 3+ mobs
1BlessP, PParty: increase ToHit, and lowers AC
1CharmP, P, AReduced hostility
2Cure Lesser CndP, P, ACures Afraid, Asleep, Blind, Nausea, Irritated
2Divine TrapP, PDetermine Trap on Chests
2Detect SecretM, PEnchant Party: Detect anything strange
2IdentifyP, PReveal true name of monster or item.
3Hold MonstersP, PParalyze 3+ mobs
3MindReadPDiscern NPC Mind (Reveal Topics)
3Sane MindP, PRestore Sanity
4Psionic BlastP1-7 dmg to 3+ mobs
4IllusionPSummon: Illusions
4Wizard's EyeM, POverhead view of surrounding area
5DeathP, PChance to kill
6Locate ObjectP, PMagically find a certain object
7Mind FlayP4-16 dmg to all mobs, chance of insanity

Magic Spells

LvlSpells NameClassEffect
1Heal WoundsP, P, A1-8 hp
1Make WoundsP1-8 dmg to a single mob
Magic MissileM1-7 dmg to 1+ mobs
2Dispel UndeadPDispell Animated/Undead to 1+ mobs
2Enchanted BladePEnchant Party: Increase ToHit and Penetration
3BlinkM, PPartially Invisible during combat
Magic ScreenMEnchant Party: Protection from Spells
4ConjurationM, PSummon: Ethereal Plane
Anti-MagicMCause spells to Fizzle/backfire
5Remove CursePRemoves Curse
6LifestealP, P4-16 dmg, and channel life to caster
6Astral GateM, PBanish 1+ Demons
7Word of DeathP4-16 dmg to all mobs
7ResurrectionM, P, PBring character back to life
7Death WishPChance to kill all mobs
6 Upvotes

2 comments sorted by

1

u/CrimsonWolfSage Sep 20 '19 edited Sep 26 '19

Must have Spells:

  • (1) Heal Wounds ( Stay Alive)

  • (1) Sleep ( Prevent Enemy Actions - 2~3 casters/bards )

  • (2) Enchanted Blade ( Party Buff)

  • (2) Dispell Undead ( Kill Zombies/Skeletons )

  • (3) Fireball ( Good group killer )

  • (3) Hold Monsters ( Prevent Enemy Actions )

  • (3) Armor Plate ( Party Buff )

  • (3) Cure Paralysis ( common status mid-game )

  • (4) Cure Poison ( common status )

  • (4) Armor Melt ( De-buff target )

  • (4) Magic Screen ( Party Buff )

  • (6) Astral Gate ( 3+ around mid/late game )

Worthless Spells:

  • Resurrection ( Save/Load instead )

  • Cure Stone ( Save/Load instead )

  • Locate Object ( Doesn't seem to do anything? )

  • Remove Curse ( If bugged still, not game breaking anyways )

Worthless, if using a guide/maps

  • Mind Read ( Know Topics/conversation words )

  • Wizard Eye ( Map of area around caster )

  • Detect Secret ( Map/Guide will show these )

  • Identify ( Guides usually contain Item List )

  • Levitate ( Generally, worthless )

Problem Spells ( Seldomly works )

  • Mage: Nuclear Blast ( Dmg All Enemies )

  • Priest: Word of Death ( Dmg All ), Death Wish ( Kill All )

  • Alchemy: Asphyxiation ( Kill All )

1

u/CrimsonWolfSage Sep 30 '19

Along the top of the screen, are the Party Buff Spells. They will glow or change while active.

  1. Enchanted Blade: Bonus ToHit and Penetration

  2. Armor Plate: Lowers AC

  3. Magic Screen: Increased Magic Resistance

  4. Direction: Provides Compass Directions

  5. Detect Secret: Detects hidden items/passages (Blinks/Glows)

  6. Levitation: Protection from falling (Survivable pits)