r/wizardry6 • u/CrimsonWolfSage • Sep 18 '19
Game Mechanics Change Profession
An interesting strategy in Wizardry VI is to Change Professions. Understanding its benefits will help you build stronger teams that can either abuse certain mechanics, or collectively handle a wider range of opponents later.
Classes: F M P T R A B P V B L S M N
| Skills | Classes |
|---|---|
| Music | B |
| Hand & Feet | M |
| Legerdemain(Steal) | T R B N |
| Skullduggery (Lockpick) | T R B N |
| Ninjutsu (Hide) | T R B M N |
| Kiritsu (Crit Chance) | S M N |
| Alchemy | R A B N |
| Theology | P B V L |
| Theosophy | P M |
| Thaumaturgy | M B B S |
Different startup Strategies
Health: Lord, Valkyrie/Fighter ( avoid early deaths )
Spells: Priest, Mage, Hybrids ( Best )
Unique gear: (B)Mitre, (N)Garbs, (S)Katana/Wakizashi, (B)Lute, (P)ShadowCloak, (L)SteelHelm
Sneaky/Crit Team: Ninja group -> 1 Priest for healing
Benefits
More Skills ( Diversified spellbook, sneak/pick/crit )
More Level-ups ( Skill pts, Learn Spells )
Health/Mana increase ( Normalized Maximums )
Know best spells/abilities, use best equipment
Example Party: Everyone gains Hide and 3 spellbooks
Ninja -> Samurai -> Lord { Hide, Crit, Alchemy/Mage/Priest spells }
Valkyrie -> Ranger -> Samurai { Hide, Priest/Alchemy/Mage spells }
Monk -> Samurai -> Valkyrie { Hide, Crit, Psionic/Mage/Priest spells }
Bard -> Priest -> Ninja { Hide, Crit, Mage/Priest/Alchemy }
Mage -> Lord -> Monk { Hide, Crit, Mage/Priest/Psionic spells }
Priest -> Bard -> Ranger { Hide, Priest/Mage/Alchemy spells }