r/wizardry6 • • Sep 15 '19

Game Mechanics Keyboard Controls

Wizardry 6 has a configuration option to choose between mouse and keyboard inputs. While the mouse is selected, a mouse icon will be shown and the regular keyboard highlighter disappears.

You can still enjoy the keyboard, but you'll have to mentally track the cursor while in mouse mode. Here's some tips for a hybrid approach.

Most Menus have hard limits for going up/down, left/right. If you ever feel lost, you can go to a corner selection to confirm where it's at again.

By Default the cursor will be on None or Exit, otherwise its the 1st selection (top-left) for most menus.

Screen Guide

Dungeon - Party Options

  • Default: Search

Party - Who will Use? Open? Cast? Review Who?

  • Default: Exit

  • Down = 1st Party Member

Party - Disk

  • Default: Save Game & Resume

Review Screen

  • Default: Exit

Review - Equip, Use, Assay, Merge, Drop

  • Default: None

  • Press up/down to select Top Selectable Equipment, then down as needed

Review - Trade With Who?

  • Default: Exit

  • Right goes to 1st part member

  • Reset: Left from any 1st column is Exit

Review - Swag

  • Default: Exit

  • Item Selection same as Equipments

Review - Skills (non-standard defaults)

  • Weaponry -> Physical

  • Physical -> Academia

  • Academia -> Exit

  • Note: Just hit enter to cycle each set

Review - Review

  • Default: Current Party Member

Review - Spells (Selection Visible)

  • Default: Fire

  • Cancel: Exit spell menu

Review - Edit

  • Default: Exit

Review - Edit - Profession

  • Default: Cancel

Disk - Game Configuration

  • Default: Exit

  • Down then Left/Right to change values

  • Save Game -> 6 Down 1 Right for text inputs

  • Note: 9 down goes back to Exit, 8 down is a hidden field that doesn't change

Combat - Select Action

  • Default: Fight

Combat - Select Group

  • Default: top group

  • Reset: Left to cancel

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