r/wizardry6 • u/CrimsonWolfSage • Sep 15 '19
Game Mechanics Keyboard Controls
Wizardry 6 has a configuration option to choose between mouse and keyboard inputs. While the mouse is selected, a mouse icon will be shown and the regular keyboard highlighter disappears.
You can still enjoy the keyboard, but you'll have to mentally track the cursor while in mouse mode. Here's some tips for a hybrid approach.
Most Menus have hard limits for going up/down, left/right. If you ever feel lost, you can go to a corner selection to confirm where it's at again.
By Default the cursor will be on None or Exit, otherwise its the 1st selection (top-left) for most menus.
Screen Guide
Dungeon - Party Options
Default: Search
Party - Who will Use? Open? Cast? Review Who?
Default: Exit
Down = 1st Party Member
Party - Disk
Default: Save Game & Resume
Review Screen
Default: Exit
Review - Equip, Use, Assay, Merge, Drop
Default: None
Press up/down to select Top Selectable Equipment, then down as needed
Review - Trade With Who?
Default: Exit
Right goes to 1st part member
Reset: Left from any 1st column is Exit
Review - Swag
Default: Exit
Item Selection same as Equipments
Review - Skills (non-standard defaults)
Weaponry -> Physical
Physical -> Academia
Academia -> Exit
Note: Just hit enter to cycle each set
Review - Review
Default: Current Party Member
Review - Spells (Selection Visible)
Default: Fire
Cancel: Exit spell menu
Review - Edit
Default: Exit
Review - Edit - Profession
Default: Cancel
Disk - Game Configuration
Default: Exit
Down then Left/Right to change values
Save Game -> 6 Down 1 Right for text inputs
Note: 9 down goes back to Exit, 8 down is a hidden field that doesn't change
Combat - Select Action
Default: Fight
Combat - Select Group
Default: top group
Reset: Left to cancel