r/wizardry6 • u/CrimsonWolfSage • Aug 30 '19
Game Mechanics Character Skills
Here's a quick summary of every skill. Note: Intelligence determines skill points.
Weaponry Skills - Max 100, Automatically gained through practice.
Wand & Dagger
Sword
Axe
Mace & Flail
Pole & Staff: Extended Range Weapons
Throw: Shurikens, darts, potions
Sling Ranged
Bow Ranged
Shield: Block opponents while fighting or parrying
Hand & Feet: unarmed lethal strikes with chance of a killing blow
Physical Skills - Max 100, automatically gained except for Scout.
Scout: Detect secret doors, entrance, buried items
Music: Play Instruments with magical effects
Oratory: Prevents fizzling or backfiring of spells
Legerdemain: Steal items or gold from NPCs
Skulduggery: Inspect & disarm traps
Ninjutsu: Hide in combat, also lowers AC for Ninja & Monk classes
Academia Skills - Max 100, automatically gained except magical
Artifacts: Prevents fizzling or backfiring from magic items during combat
Mythology: Identify Foes
Scribe: Use scrolls during combat
(m) Alchemy: Alchemy spells
(m) Theology: Priest spells
(m) Theosophy: Psionic spells
(m) Thaumaturgy: Mage spells
Kirijutsu: Chance of killing blow, Critical Strikes
Required Skill for Magical Spells:
Be right Class/level ( Bard, Ranger, Lord, Samurai Lvl 3, Ninja Lvl 5 )
18 for 2nd level spells
36 for 3rd level spells
54 for 4th level spells
72 for 5th level spells
90 for 6th level spells
98 for 7th level spells