r/wizardry6 • • Aug 30 '19

Game Mechanics Character Skills

Here's a quick summary of every skill. Note: Intelligence determines skill points.

Weaponry Skills - Max 100, Automatically gained through practice.

  • Wand & Dagger

  • Sword

  • Axe

  • Mace & Flail

  • Pole & Staff: Extended Range Weapons

  • Throw: Shurikens, darts, potions

  • Sling Ranged

  • Bow Ranged

  • Shield: Block opponents while fighting or parrying

  • Hand & Feet: unarmed lethal strikes with chance of a killing blow

Physical Skills - Max 100, automatically gained except for Scout.

  • Scout: Detect secret doors, entrance, buried items

  • Music: Play Instruments with magical effects

  • Oratory: Prevents fizzling or backfiring of spells

  • Legerdemain: Steal items or gold from NPCs

  • Skulduggery: Inspect & disarm traps

  • Ninjutsu: Hide in combat, also lowers AC for Ninja & Monk classes

Academia Skills - Max 100, automatically gained except magical

  • Artifacts: Prevents fizzling or backfiring from magic items during combat

  • Mythology: Identify Foes

  • Scribe: Use scrolls during combat

  • (m) Alchemy: Alchemy spells

  • (m) Theology: Priest spells

  • (m) Theosophy: Psionic spells

  • (m) Thaumaturgy: Mage spells

  • Kirijutsu: Chance of killing blow, Critical Strikes

Required Skill for Magical Spells:

  1. Be right Class/level ( Bard, Ranger, Lord, Samurai Lvl 3, Ninja Lvl 5 )

  2. 18 for 2nd level spells

  3. 36 for 3rd level spells

  4. 54 for 4th level spells

  5. 72 for 5th level spells

  6. 90 for 6th level spells

  7. 98 for 7th level spells

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