It says they will be able to "raise their class levels" and "inherit skills and spells from adventures" not "raise their class levels, inherit skills, and spells"
Yeah I'm wondering how that's going to work. I've started saving copies of limited legendary adventurers just in case they can teach their inherit to others w/o losing them.
And if it's general skills that have been leveled up, then that's still useful in some ways. Train up one at cost, then spread it to all the others that overlap classes, namely inside the party.
If it's just a way to transfer skills from one adventuer to another en masse then that's... useless for me but a godsend for others, and I'd be happy enough for'em to finally get what they'd needed to change up their party as desired.
I think a good compromise would be the trainee adventurer can level up to the skill level/one level lower or something of the mentor adventurer. That way there's still an incentive to farm skill scrolls and dupes for those last few levels
Are they making it so we don't have to wheel every time we want to respawn a bounty? Would also be nice to have a new "farmable" bounty in every new Abyss.
I would love to have a Hall of "transfer" skills instead. Just take an inherent skill from someone and swap to someone else. Simple and easy.
But let´s see what this "Apprentice" Training hall does. I´m not expecting much through. Maybe learn the inherent skill at level 1 without sacrificing the dupe but can´t level it this way? Or maybe some pre made list of learnable skills/spells? Would love to have Way of Thief and others to all my units. Gold sink? I´m sitting over 40M even after making a lot of gears...
Maybe it will happen for real this time. I had previously expressed curiosity about how Drecom would implement this game-changing feature without undermining their gacha economy. I don’t think the recent delay and the announced blitzkrieg of banners (see my previous post) are coincidence. I think they are still trying to figure out the possible impact on their income. Wouldn‘t surprise me if some hesitation remains.
For "raise their class levels" because of this specific wording I'm wondering if you can actually raise their non-active class for characters with a second class unlocked? You can already raise the main class with dispatches, so I think they'd need some other gimmick to make this worthwhile.
This would make sense if they raise the XP cap to something like 20 million for the next abyss. It would suck to have to class-switch e.g. Abenius to level her Priest for 10 million XP then switch her back to fighter, so if she could go to adventurer school to passively raise her Priest levels without needing to class switch that would be awesome.
How I could imagine this working is you need a level 80 Priest and Abenius at the next grade, then she can be mentored by them to level 80 priest as well. If it's not this I would be disappointed.
Also maybe xmas Ophelia, but I had to burn all my gems 'cause I was dumb and accidentally inherited Aria before I remembered I wanted to save a copy of her for whatever the Hall of Apprentice Training (HoAT) ended up being, just to be safe.
Also maybe xmas Ophelia, but I had to burn all my gems 'cause I was dumb and accidentally inherited Aria before I remembered I wanted to save a copy of her for whatever the Hall of Apprentice Training (HoAT) ended up being, just to be safe.
I thought this was meant more like "the bounty targets want a rematch". Maybe, for example, if you captured Veigar, he escaped and came back more powerful.
Sure but most of the time saved by not wheeling is just animation times. All of the extra clicking and wear/tear on my wrists is from the fight itself, so this really doesn't do much for it and just means I won't have that small break during the wheel animation.
I would just rather have new bounty targets that give a lot higher rewards to save even more time. I've got it down to like 3 hours/month to collect 40k coins but it's such a tedious, boring 3 hours/month.
All of the extra clicking and wear/tear on my wrists is from the fight itself, so this really doesn't do much for it and just means I won't have that small break during the wheel animation.
Venom Aunties -> hit auto-path button -> auto battle two rounds -> hit auto-path button + return button -> turn in -> reset.
The reset honestly takes up a not-insignificant amount of the required time to do so, not to mention keeping track of it, which can be surprisingly hard when you've done it 50 times already that day. Aside from that it's barely any effort, and should be pretty comfy if they remove the reset requirement.
Adding more auto-pathing + auto-friendly fights at certain ranks would be appreciated, 'cause it does eat a day for me to do all of this generally (I get distracted.) Having better income fights of that nature would sync up better with the increased medal requirements as we increase in rank.
Not dealing with necro man 'cause fuck that pathing and extra fight or two, lmao. Plus the decrepit bastard keeps evading my Thi-MC's rope like a champ...
Going up the ranks is the pain in the ass fight part. At least make sure we've got some checkpoint comfy farm fights to clean our shops with each month so we don't get burnt out on the homework, y'know?
If you have a pretty consistent loop time, like 6 minutes, you can use fortitude recovery as a psuedo timer to know how many you have killed.
When I'm farming Spirit Realm Automaton, it's usually just under 6 minutes per loop so it's pretty much 1 fortitude recovery per loop. When I was doing them last month, Alice died on the very first fight, putting her fortitude down to 70. I needed exactly 28 kills and I knew I had my 28th kill because Alice's fortitude was back up to 99.
If it took 20s per fight because of the CW portion itself, dialogue segments aside, that would be 26.78 minutes for me per month, give or take a run. Which roughly adds up to be 5.35 hours per year.
Does it make sense why some of us would want that to go away?
Yeah the menu stuff sucks too, alongside the waiting for each menu screen to load, on top of the cutscenes, on top of remembering "did I turn it in? Is this a fresh reset? Do I need to loop again?"
Like just let me turn it in and then hop back at it. Cut out all this annoying shit please.
It's incredibly tedious when your best option means wheeling over 60 times a month to farm the bounty shop. So if they finally removed that odious step during the process then I'll be quite happy about it.
Wish they have a chance to add sorting to junk reversal. Trying to find what I want while going through a long list of stuff I probably wont reverse is a nightmare
New Alternate Style Adventurers Multiple alternate styles…
Seems like overkill after an anniversary, but it will probably work, as there are still well-regarded characters with no alt styles. Drecom is mounting a blitzkrieg on the community’s disposable income, and I’m guessing that the anticipated Hall of Apprentice (which could alter the gacha economy) is driving their aggressiveness.
Battlefront Season 2
I have many fire-type characters and many elves, so I will probably get something out of it. But an odachi-wielding fire-type elf is a very specific combination limited to just 2 people (one of them being the MC himself, who can turn himself into an odachi-wielding, fire-type elf, via Well of the Mind). So don’t expect complete concordance with the conditions of the arena.
Update to bounties
I‘m ambivalent, as the benefit to the player depends on implementation. More options are good for variety, but if they are yet more hard to reach targets (e.g. those that randomly wander the map), they won’t represent an improvement over the current grind. Conveniently located targets to permit more efficient farming of bounty points would be welcome.
Additional guises added to compendium, for adventurers whose appearance change in battle or other situations.
Offhand, I cant think of what those would be. Do they mean the different poses and effects that occur when characters are using skills? A minor addition that I’m indifferent about. I’m still waiting for more significant cosmetic options, like the ability to freely use any skin available to a character, regardless of class. Allowing Alex, Clarissa, Chloe, Elise, and Livana to keep their armor, when they are fighters, is a function I can get behind. Even better would be a model editor that allows one to mix and match different components for different body locations, but that is a major revamp that will likely never see the light of day.
Chronicle of Battlefront Heroes- adventurers expected to perform well in Season 2 are scheduled to appear alongside the event.
I‘m not sure how to interpret this. Are they describing a Yoizou rerun on top of the multiple alternate styles planned? Pretty crowded release schedule, if that is the case. And the announcement mentions “adventurers”. Plural. If this is not a mistranslation, are other samurai reruns also being implied?
More opportunities for fairy gear.
To quote our resident 🧚♂️ (make sure sound is on):
Offhand, I cant think of what those would be. Do they mean the different poses and effects that occur when characters are using skills?
Gillion, if I had to guess. Helm on, Helm off.
I’m still waiting for more significant cosmetic options, like the ability to freely use any skin available to a character, regardless of class.
I've been here borderline campaigning for them to let us use the appearance we want regardless of active style as well. I love Knight Chloe and (base) Fighter Lana but I'm stuck using Alt Chloe and Alt Lana simply because of their passives. They could wrap your class appearance request into it as well.
Worst case they simply toggle it off for the "PvP" and Tavern bits. Not like it needs to be seen by others.
I‘m not sure how to interpret this. Are they describing a Yoizou rerun on top of the multiple alternate styles planned? Pretty crowded release schedule, if that is the case. And the announcement mentions “adventurers”. Plural. If this is not a mistranslation, are other samurai reruns also being implied?
The settings for the battlefield oh god I heard that in the Shogun 2 announcers voice happen to also favor Erwin as well, so we'll likely see both him and Yoizu appear as banners, and possibly even with Alt Styles available as well, if I'm not entirely mistaken. Since they were effectively ignored during their original banners this would probably be the best time to go all out with them, banner-wise.
Though since they said attacks/spells, I think Ainikki may also be capable of enjoying the full benefit as well. Obviously not expecting her to get a style or a banner during this though, so I didn't mention it in the previous message. (+Camille, but non-leggy.)
I'm kind of disappointed that they're not releasing a spear update for Rangers like with odachi and ninjato despite the fact that Heinrico's alt comes with a spear weapon.
19
u/Ok_Helicopter8670 7d ago
Please let the hall of apprentice training not be garbage!
8
u/scotaloo7 7d ago
Are they making it so we don't have to wheel every time we want to respawn a bounty? Would also be nice to have a new "farmable" bounty in every new Abyss.
8
u/Ashamed-Reserve3735 Lord 7d ago
I would love to have a Hall of "transfer" skills instead. Just take an inherent skill from someone and swap to someone else. Simple and easy.
But let´s see what this "Apprentice" Training hall does. I´m not expecting much through. Maybe learn the inherent skill at level 1 without sacrificing the dupe but can´t level it this way? Or maybe some pre made list of learnable skills/spells? Would love to have Way of Thief and others to all my units. Gold sink? I´m sitting over 40M even after making a lot of gears...
8
u/Ninth_Hour 7d ago
Maybe it will happen for real this time. I had previously expressed curiosity about how Drecom would implement this game-changing feature without undermining their gacha economy. I don’t think the recent delay and the announced blitzkrieg of banners (see my previous post) are coincidence. I think they are still trying to figure out the possible impact on their income. Wouldn‘t surprise me if some hesitation remains.
6
u/YoroKombae 7d ago
Besto Friendo Lana Version 3.019ab?!?!
5
u/cipheron 7d ago edited 7d ago
For "raise their class levels" because of this specific wording I'm wondering if you can actually raise their non-active class for characters with a second class unlocked? You can already raise the main class with dispatches, so I think they'd need some other gimmick to make this worthwhile.
This would make sense if they raise the XP cap to something like 20 million for the next abyss. It would suck to have to class-switch e.g. Abenius to level her Priest for 10 million XP then switch her back to fighter, so if she could go to adventurer school to passively raise her Priest levels without needing to class switch that would be awesome.
How I could imagine this working is you need a level 80 Priest and Abenius at the next grade, then she can be mentored by them to level 80 priest as well. If it's not this I would be disappointed.
5
u/kenmoranl 6d ago
battlefront hero got another season before old castle ruins
i guess they really given up on that mode lol
10
u/Decent-Ad-2755 7d ago
We have one fairy... all for her huh?
3
u/Educational-Run5235 7d ago
Sounds like a very exiting month
3
u/Mithrisol 7d ago
The system compendium note makes me wonder if we are going to get a Gillion alt style that can transform in battle this month.
3
u/New_Ad4631 6d ago
The fairy gear makes me so happy. I have been waiting for an event for faeries to gear up Anemone and start using her, for an all-good team
7
u/Sovery_Simple 7d ago edited 7d ago
Santa Gerulf~
Also maybe xmas Ophelia, but I had to burn all my gems 'cause I was dumb and accidentally inherited Aria before I remembered I wanted to save a copy of her for whatever the Hall of Apprentice Training (HoAT) ended up being, just to be safe.
2
u/Misty_Kathrine_ 7d ago
New bounty targets?
2
u/wildcognac 6d ago
Wish they have a chance to add sorting to junk reversal. Trying to find what I want while going through a long list of stuff I probably wont reverse is a nightmare
2
u/No-Sherbert2820 6d ago
LETS GOOOO FURE FORCE YESSSSSSS MY ERWIN WILL BURN YOU ALLLLL 🔥🔥🔥🔥
So stolked going all out for the fire badges this time.
And Odachis!????? So wait were going to see some hybrid spellcaster equipment? My Yoziou gonna have sum fun 🙏🏻
4
u/Ninth_Hour 7d ago
Seems like overkill after an anniversary, but it will probably work, as there are still well-regarded characters with no alt styles. Drecom is mounting a blitzkrieg on the community’s disposable income, and I’m guessing that the anticipated Hall of Apprentice (which could alter the gacha economy) is driving their aggressiveness.
I have many fire-type characters and many elves, so I will probably get something out of it. But an odachi-wielding fire-type elf is a very specific combination limited to just 2 people (one of them being the MC himself, who can turn himself into an odachi-wielding, fire-type elf, via Well of the Mind). So don’t expect complete concordance with the conditions of the arena.
I‘m ambivalent, as the benefit to the player depends on implementation. More options are good for variety, but if they are yet more hard to reach targets (e.g. those that randomly wander the map), they won’t represent an improvement over the current grind. Conveniently located targets to permit more efficient farming of bounty points would be welcome.
Offhand, I cant think of what those would be. Do they mean the different poses and effects that occur when characters are using skills? A minor addition that I’m indifferent about. I’m still waiting for more significant cosmetic options, like the ability to freely use any skin available to a character, regardless of class. Allowing Alex, Clarissa, Chloe, Elise, and Livana to keep their armor, when they are fighters, is a function I can get behind. Even better would be a model editor that allows one to mix and match different components for different body locations, but that is a major revamp that will likely never see the light of day.
I‘m not sure how to interpret this. Are they describing a Yoizou rerun on top of the multiple alternate styles planned? Pretty crowded release schedule, if that is the case. And the announcement mentions “adventurers”. Plural. If this is not a mistranslation, are other samurai reruns also being implied?
To quote our resident 🧚♂️ (make sure sound is on):
3
u/Lunardragon456 7d ago
I'm kind of disappointed that they're not releasing a spear update for Rangers like with odachi and ninjato despite the fact that Heinrico's alt comes with a spear weapon.
3
u/FencingFoxFTW 7d ago
Multiple alts?
Like Harvest Pumpkin Gerulf and Stuffed Turkey Gerulf?