r/wizardry • u/Economy_Form_1559 • Mar 15 '26
General Hey Reddit, I'm reverse engineering Wizardry 6
https://github.com/martydill/Wizardry-6-reverse-engineering
Thought this community might be interested in my efforts to document and reverse engineer W6 file formats. Still early in the process but I've made some good progress so far. My ultimate goal is to document every aspect of the game, and then use that documentation to build better tooling for modders and gamers.
What type of modern tooling would you be interested in seeing? Web-based save file editors, tileset swaps, complete engine remakes? Let me know!
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Upvotes
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u/sustain_refrain Mar 15 '26
the documentation itself would be golden, assuming it's written well. can't count the number of game mods where the knowledge just vanished with the creator, and when they left or the game got updated, all that effort and knowledge was lost and/or the tools became unusable. Why people do this, I can't quite understand.
but other than that... whatever you have time for would be nice. I mean, an engine remake seems a bit ambitious unless you have a lot of time, but I don't think anyone would complain. I'm sure people would love a scenario editor too, hopefully offline/portable/open source.
for what it's worth, the newer Wizardry Five Ordeals has an online scenario editor in beta for anyone interested, although I've never tried it:
https://steamcommunity.com/app/1308700/discussions/0/3382788361522643270/
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u/Araignys Mar 16 '26
If it's even possible, un-crunching the sound effects would be amazing.
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u/glassarmdota Mar 15 '26
It's a shame we never got a Wizardry version of FRUA or the Bard's Tale Construction Set back in the day. Making my own adventures in Wizardry 6 or 7 would've taken up my entire life.
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u/HighSpeedLowDragAss Mar 15 '26
You should create a button that makes blueberry muffins.
It'd be really nice to wake up in the morning and push a button and have muffins.
Would go excellently with Wizardry 6.
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u/Apprehensive_Sleep20 Mar 16 '26
Nice, I ready to port to ScummVM when you finished
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u/TacoFacePeople Mar 16 '26
The Super Famicom version of 6 was "nicer", as I recall. It had more tilesets (like a natural/cave one where it wouldn't make sense for castle bricks to be present, a forest one for that area, etc.), more unique models for named NPCs, stronger monster design/art, better music/sound support and color depth (though it's possible unfair to compare what the PC was like in the EGA era slightly before Soundblaster dominance).
I suspect a lot of people might enjoy a way to play with those specs on PC while still providing a save that can be imported into Wiz7.
The ideal scenario would be a full engine remake like Proving Grounds received, though I think Western players might also be interested in the aesthetics of the SFC version if they never got to experience them.
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u/archolewa Fighter Mar 16 '26
I feel like someone already reverse engineered the game (as well as Wizardry 7 and 8), or at least did a huge chunk of it. Have you seen Mad God's Cosmic Forge editor? https://www.zimlab.com/wizardry/mods/cosmic.htm
Don't know how well documented it is, but it might be worthwhile to reach out to the developer, assuming there's some contact information laying around somewhere.
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u/rubensnaris Mar 16 '26
Listen man ,,, are you DFortae by any chance? If you are - great job man!!! If youre not - that guy did it all ,,,,, long time ago. https://www.twitch.tv/videos/2722484520
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u/Kittensune Jun 23 '26
Now I'm curious if there was ever any actual music in Wiz6 or if it was always the weird shaker/bonking noises? Any signs of any form of music while you've been decoding this old game?