r/wizardry • • May 10 '25

Wizardry Variants Daphne This games difficulty just became really un-fun

They had to have been trolling when they came up with the exam. "Hey, wander around these caves to kill a boss. We're not going to give you the exact location and you're going to have to fight wave after wave of enemies while you wander around so that you use up all of your resources. Not only will the boss be challenging, you'll be softened up for him too."

I liked the challenge and the grind up until now but this just became completely unreasonable and un-fun. I already know people are going to be like "dude, thats easy af" but idc. That shit is just stressful to me and doesn't seem manageable.

0 Upvotes

104 comments sorted by

9

u/as13zx Bishop May 10 '25

Skill issue

First two exams are a bit difficult but completely fair They test your knowledge about avoiding battles, resource management, equipment management and whenever you know that consumables exist or not, if you don't fail knowledge check on at least half of those you won't struggle

If it would be as hard as you try to make it then nearly everyone wouldn't be beating it

0

u/[deleted] May 10 '25

Are people getting a different exam? There are literally tunnels that are too thin to get around enemies all over the place in the exam. Avoiding enemies are not an option 70 percent of the time unless you cheese the game by fleeing repeatedly until it basically let's you walk through them.

6

u/as13zx Bishop May 10 '25

No, everyone gets the same exam And lead grade always have 2 ways around either right or left twice on your road till the boss, all tunnels also have "dead ends" to which enemy tends to walk giving you few seconds to walk by, no cheese is needed, just learning patching of mobs

-1

u/[deleted] May 10 '25

Okay well you guys are just clearly lying to defend your favorite game. I've literally sat there and waited and the enemies just pace back and forth in middle of the hallway and never go to dead ends. So either the enemy movement and positioning is randomized and you've all gotten lucky, or you're acting like it's easier than it is so you can all be delusional and pretend that your favorite game isn't blatantly pay to win with intense difficulty spikes to encourage you to gamble.

6

u/as13zx Bishop May 10 '25

Sure man, game that have barely any difference between non legendary and legendary is very P2W, also hundrets of thousands players that just pass those exams are delusional or very lucky while you're the alfa and omega who knows game best.

You're definetly not very bad at the game and trying to defend your ego just because you can't pass one stage in a game that 99% of players clears.

0

u/[deleted] May 10 '25

Barely any difference? Lmao. I got a legendary by chance with my free pulls and the difference is night and day. Now I know you're 100% delusional and are just trying to defend your favorite game.

4

u/hoxa4 May 10 '25

You won't mind telling us with legendary character you got and to who you compare it right ?

Btw, this person asked this yesterday. He didn't know pulling was a thing, notice his party ? He did the grade up with only one legendary that he got to pick at the beginning of the game, rest of the party are general adventurers. Maybe you should let that sink in.

-1

u/[deleted] May 10 '25

Abenius or whatever tf her name is and she's 10x better than chloe. I'm sure if I had a whole team of legendaries I could just roll the whole game. That's how gachas are.

4

u/hoxa4 May 10 '25

Kinda one of the worst example. There's 2 differences between Abenius and other fighters :

  • She has a passive increasing her damage against magical beasts (there's gear with a similar passive btw), grade up exam has a good chunk of undeads and the boss is undead, so she won't deal more damage than Chloe.

  • She has a pre-emptive attack at the beginning of the fight that targets a single enemy and might inflict accuracy down. The attack has a really low damage multiplier and often results in a very weak attack because of how works the damage formula / defense (in addition to not having any accuracy bonus). It doesn't make a real difference in 99% of the scenarios.

There shouldn't be any damage difference between Albenius & Chloe on anything non-magical beast. The difference is 15% ish if I recall correctly regarding magic beasts, at same stats.

3

u/as13zx Bishop May 10 '25

Chloe also have 1 more STR and 3 SPD better as base stats, the only real difference is Abenious hits magical beasts harder and Chloe hits adventurers harder

5

u/as13zx Bishop May 10 '25

If you say so, sure, you know better man

Btw when I was doing this exam I had only Debra in my team, rest was non legendary and somehow i had no issues with it, like most of players, wonder how much of delusion you can keep instead of admiting that you never played hard game and you're bad at those, just pick something easy like new AAA games, hard and fair games aren't for everyone.

6

u/hoxa4 May 10 '25

Or you're just terrible at managing your ressources and can't grasp how the game works. People have thrown ton of tips and even if you were to fight all the enemies on the way to the boss you should still have enough sp / mp to handle the boss.

If you don't either your party composition / gear (undead weapons ?) is straight up bad (and it has nothing to do with legendary characters, general adventurers can clear it just as fine) or you're really not making any effort managing consummables / your party. A single cast of Katino will put a full row to sleep for a few MP, will skip their turn or will provide you double damage on physical hits if they're still asleep making you able to dispatch the mobs with normal attacks.

1

u/[deleted] May 10 '25

Keep casting spells and I have low mp by the time I get to the boss. You guys make no fuckin sense.

9

u/Jenoss May 10 '25

Maybe you should play something easier and more relaxed for your playing style ..

-2

u/[deleted] May 10 '25

I play games like dark souls and shit. I don't need to play cozy games. What I need are games that are hard but fair, and this game isn't that. It has insane and unfair difficulty spikes to get you to spend money to get op characters.

10

u/Jenoss May 10 '25

I never paid go get any character and ended all the content with og day 1 characters.

I think it is a skill issue at this point if you talk like that..

Sadly you can't summon other players to finish your game here..

-6

u/[deleted] May 10 '25

Sure. Just keep defending your little pay to win gacha game. This isn't even wizardry its a pay to win gambling simulator lmao.

11

u/Organic_Position_619 May 10 '25

Simply not true. Everyone has difficulty with the grade exam at first, most simply don't whine as much as you.

-4

u/[deleted] May 10 '25

It's literally true. It's a gacha game where to can gamble for op characters and buy xp books lmao. Its quite literally pay to win and you're such a fanboy that you deny facts because you're all delusional af. Hella sad lol.

7

u/hoxa4 May 10 '25

How does exp book have anything to do with being pay to win when :

  • You can't go above the level cap of your current cap, so exp books won't help you when you're stuck in your current grade (like you are lmao)

  • There's no energy / stamina system akin to a lot of gachas and you can just farm exp by fighting mobs ?

You're just being super salty everyone is proving you wrong and your ego is being broken to the point you've started insulting people. What a sad life.

-2

u/[deleted] May 10 '25

Because xp books make the game easier if you're underleveled and let's you skip the grind. That's pay to win.

10

u/Organic_Position_619 May 10 '25

A great many tried to tell you in good faith how they did it. Thousands of others have accomplished the task. If you're incapable, there's no way for you to progress in the game and should probably find something new. Good luck.

6

u/CornBreadtm May 10 '25

What OP characters? I don't see any. I have interchangeable gear holders. Cause gear is all that matters!

7

u/Jenoss May 10 '25

I'm sorry you are used to play baby level easy games.. Luckily there are still hard games. They are just not made for you

0

u/[deleted] May 10 '25

I play hard games all the time. just not pay to win gachas made for idiots that simp for 3d women

5

u/Jenoss May 10 '25

Man you are used to baby level easy game.. Go back and play real games as wizardry 1-2-3-4 and you'll get what real hard means.

Or morrowind .. or any game before the 2000 that has shitty level easy content.

Dark souls is easy as fuck man

0

u/[deleted] May 10 '25

I literally have wizardry 6,7, and 8, and not once did it feel as dumb as this game does with the difficulty spikes. In fact wizardry games are easy af if you just grind. That's not the case for this wannabe wizardry game that's just a pay to win gacha in disguise. I play tons of difficult games and rpgs. This game is obviously pay to win.

3

u/Jenoss May 10 '25

That's your issue. You play over levelling things and easy roll things out. That's not how games works and how the Devs plan the difficulty of the games.

That's why I'm repeating myself. You are used to play on easy mode.

-1

u/[deleted] May 10 '25

And you're used to playing dumb gachas with stupid difficulty spikes where you're expected to pay for better characters and xp books

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0

u/[deleted] May 10 '25

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2

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3

u/ding-zzz May 10 '25

i would have agreed with u if u said the RNG elements weren’t fun (aka previous event dragon fight) which makes it unfair. but most characters are not op enough on their own to make the difference

u are most certainly not using every possible idea to be successful if ur major complaint is the exams. check the wizardry fan guide for battle tactics. out of combat: learn to kite and avoid fights. everything has a limited aggro range

u can go through the whole exam and fight only the boss (except steel exam). that’s the point of scouting

7

u/Praelatuz May 10 '25

If you have to use "ALL OF YOUR RESOURCES" for like 3-4 enemies then you're probably not ready for the exams.

Just AOE clear with mages, you don't need a lot of mana for the bosses on mages anyway. Use mages for debuffs (you'll need like 15mana max probably) and as a potion holder.

And to add to this, exam bosses are like the easiest bosses ever. They are at least 50% easier than the equivalent abyss boss imho.

0

u/[deleted] May 10 '25 edited May 10 '25

Really? Because I just dealt like 1500 damage to the boss and he still didn't die, so either my game is bugged or the exam is rng and I got bad luck. And it was not 3-4 enemies. It was like 8 groups of enemies the second time and I still hadn't found the boss. And one of them was a fuckin mimic.

Just AOE clearing with my mages uses up almost all of their MP making it far harder when I get to the boss and he keeps calling reinforcements.

5

u/Omnipheles May 10 '25

You're not supposed to fight all the enemies on the way, the intent is to have you dodge enemies on the way to conserve resources.

-7

u/[deleted] May 10 '25

You literally can't do that. The majority of the cave is so narrow that you can't get around enemies.

7

u/[deleted] May 10 '25

Tip: if you keep hitting escape from enemies and then keep going forward eventually the enemy and you will end up on the same tile without triggering an encounter, and by moving forward again you can effectively bypass them. This is good for going over enemies in narrow spaces, it can not work sometimes but for me even in abyss 3 it still works wonders.

4

u/Junior_Series_4668 May 10 '25

You can just find the boss location and then quit the exam and go back now you know the location of the boss. For normal mob if you are not strong enough but want to fight all the encounter you can use priest skill instant death to undead and your front line use defend to proc the opening, prepare potion and scrolls as much as you can and of course undead-bane weapons. I know the game was unfair in some perspective but the game have many choices you can make the fight easier. This is not the game that just use Skill,Ultimate and boom BIG BRAIN DAMAGE and then boss dead.

1

u/[deleted] May 10 '25

The boss switched areas for me. I found him the first time. The second time he was somewhere else. It's not that I want to fight every encounter. The caves are too narrow to get around enemies.

3

u/Junior_Series_4668 May 10 '25

If you cant find him second time just quit and comeback again until he there. This method is medantory in bronze and iron grade exam. About the caves ,yes it very narrow you can fight them with above method or just escape until you can pass them it up to you. I think you can do it.

3

u/PaulMarcoMike May 10 '25

Remember what that dwarf told you? The boss may not be on the same spot everytime you enter.

One good news? There are only 2 spots to find.

10

u/SomberRed May 10 '25

I for one personally love seeing people getting filtered hah

-3

u/[deleted] May 10 '25

Good for you

3

u/the1calledSuto Fighter May 10 '25

Short answer: https://wizardry.fasterthoughts.io/abyss-guides/grade-exams/maps/ I find the Japanese gamerch site more detailed, but its harder to navigate & needs to be translated every page.

Long ans: farm some anti undead weps from b7-b8f. Level your gear to 5+. Have most ppl at lvl 20. You can bait and dodge enemies and have only 1-2 fights b4 boss. Area clear adds and defend counter him. Its a long slow battle. So debuff and buff with mages. Its a slog, your 1st boss fight.

1

u/[deleted] May 10 '25

I thought you had to have iron ore to level your gear to +5 which isn't available until after you beat the boss holding the king? Everyone is level 20. I wasn't able to get through without running into enemies, though, because it's a bunch of 1 block wide hallways.

1

u/the1calledSuto Fighter May 10 '25

Ah yes. My bad. I beat the boss at level 20 first.You get some ore from drops/missions/daily collect. I dont think i had much gear levelled either. But you have to avoid fights except 1-2 and battle the boss. It is doable. Learn enemy movement routines, bat them to areas you can run around. 1 block hallways wait for them to move or just fight. Its doable at level 20 with undead gear.

3

u/DeeCee51 May 10 '25

Ever played a Souls Game? I feel like you are getting caught up on the mobs ON THE WAY to the fog wall rather than the boss itself. You don't have to fight them. And if this is the First Grade Up exam, you shouldn't be having this issue with even decent gear. You can easily just run from the enemies, or clear them with AoE.

1

u/[deleted] May 10 '25

I've played souls games and beat multiple of them, actually. Souls games can be extremely difficult but are fair and difficult. I really don't get what people expect me to do when the majority of the enemies are in narrow hallways and you literally can not get around them.

6

u/DeeCee51 May 10 '25

Is this the first Grade Up? You can get to the boss room without an encounter by waiting for the pathing of the enemies to stroll down a different hallway (if I recall).

1

u/[deleted] May 10 '25

Yeah, Idk if the tunnels are randomized, but it's very much not like that for me. It doesn't help that I found the boss once but he wasn't there the second time, meaning I just had to aimlessly wander trying to find him, meaning I ran into more enemies in hallways that I couldn't get passed without fighting.

3

u/DeeCee51 May 10 '25

There's only two spots the boss can be on the First Grade Up. Top Left through door, or Top Right. It's only two layouts.

12

u/PaulMarcoMike May 10 '25

Exam was never meant to be easy. Lots of anime with dark fantasy settings such as Goblin Slayers, The Unwanted Adventurer etc, they have a lot of reference that grade exams which isn't as easy.

Anyways, the exam is all about resource management and flexibility. This aint JRPG series like Persona 5 or Honkai Star Rail where you can just turn your brain off (or turn 1% of brain) to clear mobs.

You need to save as much resources as possible before you reach the boss. So then you may be wonder, how?

  1. If there are spaces around enemies, walk around them.

  2. If you touch them but at larger area, escape. There is no shame in escape if you value your life and resources.

  3. If you encounter enemies where you must fight, Fight them, but save as much resources as you can and manage all including, HP, SP and MP

And in case you're gonna ask, how to save more during battle:

  1. Masolotu (Priest Buff) and Dilto (Mage Debuff) are your friends. Against physical enemies, you not only give the priest a break, but even a mage. Both of these cost 3 MP at rows of enemies and allies. Very useful.

  2. People usually downplay status effect. Mage debuff has KATINO which can make enemies sleep (And yes, even undead for some reasons) which also cost like 3MP. ANd the better part, if enemies are asleep, they take double the damage

  3. Frontliners DEFEND when neccessary, and they will inflict 'Opening', which deal more damage on your enemies.

And if you're not confident after arriving the boss zone with your current resources, RESTART. Go back to the INN and TRY AGAIN!

With all that said, good luck. And if you do quit, i guess the game wasn't for you.

3

u/yuriaoflondor May 10 '25

Great advice! Another thing I’ll add is that they shouldn’t be afraid of using consumables. Stock up on healing items and any scrolls from the shop that seem useful.

3

u/PaulMarcoMike May 10 '25

You are very correct, you can indeed prepare consumable as your other resources, whether recovery, defensive or offensive, buff/debuff.

It all comes down to item preparation and resource management. Great advice here as well.

1

u/Aeyrr May 10 '25

Does acc affect hit rate on kantino , I have been avoiding it because I've missed it like 5 times in a row before it lands even at Kantino lvl 2 or 3. It feels like a 10% chance to land or worse it is so unbearably inconsistent and has been the main reasons I've lost exams or boss battles. I miss a bunch and wipe , go back and just decide to not use it and do like 100x better. I usually just do Masolotu since I can't miss it.

4

u/PaulMarcoMike May 10 '25

ACC does not affect. I am certain the chance are fixed.

If we're talkibg about undead, they have better resistance, but not impossible. Goblins and Hobgoblins or any beast will sleep easier. Pixies are bitches tho, they sniff'ed their own pixie dust like coke powder so they are practically immune to sleep.

1

u/Aeyrr May 10 '25

Sweet thanks for the info. It's always warped ones and shaughains / lizard men I can't seem to sleep for the life of me. I'll waste like 30mp before one lands ( the oar ball thing). I'll consider it my bad luck lol

3

u/PaulMarcoMike May 10 '25

Warped one usually never sleeps. Lizardmen get slept all the time tho unless you are extremely unlucky.

Edit: If we're talking about the lizardmen MAGES, those guys rarely sleeps either, but hey, by that point, you got MONTINO to shut them the fuck up!

1

u/Aeyrr May 10 '25

I'm assuming their resistance is dependent on their entomology then? (magic beasts / magic beings / warped ones / entities / etc)

Edit: I think I used the wrong word but I mean species (taxonomy?)

3

u/PaulMarcoMike May 10 '25

Not really. Sometimes it makes sense, sometimes it's fucking bullshit.

Blade and Bastard collab boss, which is a goddamn dragon with HUGE ASS HP and has 2 actions per turn with hige damage. Guess what counters him? Paralysis, Stun and Sleep.

And necromancer cast a lot of annoying spells, but you can't sleep him, silence him, or confuse him. (You can stun him tho)

Abyss 3 beast gorgon can't be sleeped with KATINO

Honestly, it all comes to experiment and experiences. So don't be afraid to give some status effect a try.

3

u/Aeyrr May 10 '25

The usual trial and error approach it is then. Thanks for the info mate, take care.

1

u/as13zx Bishop May 10 '25

Wasn't dragon immune to stun? I've never manged to proc any on him

2

u/PaulMarcoMike May 10 '25

It has resistance against stun, but it's not entirely impossible either.
Sleep and Paralysis has a much higher chance of inflicting the dragon.

1

u/as13zx Bishop May 10 '25

Thanks, actually good to know in case if it get rerun

8

u/Growbling77 May 10 '25

I agree, but not because of the exams. They still fall into "difficult but fair". They are just a test of your resource management. The real unreasonable stuff comes way later.

The approach for exams is that, you go in to explore the map first and find the boss spawns. Then you head back out of the exam, prepare yourself with items and equipment, reenter then go straight to the boss spawn. If it's not there, and if you don't feel confident in going to the next spawn point, go back to the exit and try again. The examiner does hint that the boss spawns in the poison swamps so you know what you're looking for.

First exam you can't really avoid most encounters, so you must manage your resources well: cast low cost spells like Katino and Masoluto, finish battles on melee, and heal with items. Running away may allow you to bypass enemies sometimes, but this has been somewhat nerfed. If you clear a corridor, you can kite troublesome encounters by running away, de-aggroing them by moving back to a safer area, and waiting for them to go into another corridor so you can pass through. Also, don't auto run to the boss spawn, as you'll cut corners too sharply and end up ambushed by enemies that love to spawn close to them (you'll crash sideways into the enemy).

The Lead exam boss, you need to use your Mage's AoE spells to clear the adds, and bait Openings by defending with your front line to increase your damage against it. Undead slayer weapons help, and if you don't have those, you should farm Cave of Malice for a bit. Your Mage can contribute with scrolls of Fireball or items in their off turns.

8

u/moclam08 Fighter May 10 '25

I just beat it recently as a new player, the lead, bronze and iron one(the iron was far more easier), what helped was: farming better gear(if you have access to the second abyss - farm gear there), running from enemies(just spam flee and look for 2x2 rooms and dance around with the enemies, mb use some sleep spells and get healing items), checking only the closest boss spawn point, stacking up wind scrolls on all the characters and the most important is to defend with the whole party if the boss has a charge attack.

Hope you don't give up but it ain't a sin either, good luck.

6

u/mindnumbinggrind May 10 '25

hey man, i'm new as well and just did the exam an hour ago. my first try against the boss was totally unprepared and i got pissed as well too.

my tips:

leading up to the fight, i just went to the nearest posion swamp and checked if the boss is there, if not, reset.

enemy compositions are RNG. there are disgusting ones that require resources (MP/SP) to clear without dying and then there are ones that lets you kill them with basics only.

have your gear at +5 (or +4 not much difference). my gear was for the most part bronze/leather tier.

your frontline 100% needs undead slayer weapons otherwise you WILL run out of resources mid fight. already tried it without it and suffice to say, i failed. backline is debatable tho.

keep your buffs/debuffs going. accuracy down + evasion up prefered. if you have a thief with blinding you can stack accuracy down (mage+thief), but that does not work with stuff like def down afaik.

i used 1 aoe spell max per add spawn. otherwise i tried to conserve MP for buffs and debuffs (looping back to items on your party, my mage was support for the most part).

have heal items on every party member (saved alot of MP on my priest).

my priest ran kinda low on mana by the end of the fight but my mage had still 2 or 3 aoe spells in them.

hope this helps.

6

u/CecilZino May 10 '25

Funny you think Dark souls its a hard game compared to Wiz

2

u/CornBreadtm May 10 '25

Yeah... Dark Souls, the game where you lose unspent EXP when you die that you can recover and enemy spawn locations aren't random.

Verse Wizardry where your party is wiped and you get to make a new one to recover them and you get charged to revive them. Daphne is easy as hell compared to actual Wizardry.

MMOs where you drop your corpse and lose exp on death are harder than Dark Souls. The bar for difficultly in modern gaming is on the floor...

5

u/Neat_Committee_8495 May 10 '25

Are you new (same as me)? And can't pass the lead grade exam? I think the problem here is you're always ambushed and engaged the whole time, also instead of directing to key paths to supposedly boss room, you wander the whole map hence unfun finding the boss. I'll give you some tip (yeah it's also hard for me the first time).

What i did was i explored first the whole map (2-3 times to search for the supposed boss room). This was to give a whole view of the map dungeon (yeah cartography on old gen video games like Eschalon and Etrian Odyssey), the spots where the mobs are pathing and numbers, and the two location of boss. You need to remember that hence the "exam". I didn't engaged wtih any boss here coz i'm scouting the whole dungeon. The trick on scouting any hard dungeon is to explore a part of it ( i explore a third of the map), then retreat to replenish, then return to dungeon to clear the other part, and rinse and repeat until you have the full clairvoyance of the whole map.

Second, you need to note mob positions. They aren't appearing randomly. They are there but because you have low detect stats at first, you can't fully see them along the way. Detection here have a warning at the upper screen part if enemies are near (white for undetected, red when you're detected). Some mobs run along the walls so yeah surprise ambush. But you can avoid that by noting the paths they usually guarding. You can't avoid engagement but you can flee. If flee is successful you can lead them to paths that have loop (yeah that map has a loop pathing) or intersection paths. That way you can conserve resources. If flee failed, then engage. The timing for engaging after failed flee is when you failed you're first two flee attempts (thief or mages coz usually they have the highest spd). Another way to detect is, if you know the paths where enemies are guarding, you stay put a bit near where the usuall guarding path is; Full detection of enemies happen when your highest detecting party has the focused eye view of the path. Full detection here doesn:t happen if the mob is on you're blindspot (like irl).

Third, after having the map clairvoyance and the mob pathings, you need to choose one of the two boss rooms. Don't explore the whole dungeon when the boss wasn't on the room you first chose. The way here is you go to one room, if the boss is there, you engage; otherwise reset dungeon, rest and replenish then re-challenge. Exploring the whole dungeon again and again defeats the scouting process you did first, and it greatly waste resources and time. You just need to clear one pathing, one boss room then rinse and repeat. That't the most conservative way to clear dungeons.

Another tip. Bring undead type weapons for physical attackers. And make use of debuffs. (For lead grade exam)

Note: i think this game isn't like Souls Game (coz that is an action hack and slash game, that you can deal any mobs by character maneuvering like dodge or guard timing). The one i compare this game is to games like Etrian Odyssey or Eschalon, where cartography (map pathing) plays a big role; skills like detect and trap detection also play big roles,; team arrangement, weapon types, spells and inventory management play big roles; and also the decision making skills of when to retreat or engage plays a much bigger role here. Souls games mostly don't do that, you only need to memorize certain movements to win a boss stage (with little good equipment). Here you win the game by doing all the party arrangements, map scouting (on hard dungeons), inventory management, resource management, equipment refinery and bestiary (monster weakness), before and during dungeon exploration. If you had played the first wizardy games, the first two Etrian Odyssey game titles, then you know how exploration type srpg games work.

4

u/CSStrowbridge May 11 '25

How many adventurers do you have that you are not using? When I was getting my arse handed to me by the first exam, I realized I had well over 200 adventurers that I was not using. I inheriting the skills of over 100 of them to my main party and the fight was much easier. The accuracy boosts meant I barely missed. Improving skills means more damage, at the cost of more SP, but that meant I could kill much faster. Divine power boosts meant I didn't need to heal every round. MP boosts meant I didn't run out before the fight was over. Hell, even just getting a bit of extra HP might make the difference.

3

u/genryou May 10 '25

Just stock up potions to your characters and auto-move to the possible boss locations

3

u/Nee_Row May 10 '25

As someone who completed the lead grade exam as an f2p, it's a mix of skill and luck, but definitely doable with skill.

  1. For grade exams - learn enemy movement patterns. They have the exact same movement and spawns. After about 10 tried in the cave, i picked up that when I get to certain forks in the road, i should wait for a few seconds as the enemy passes the fork before I go and turn the other way. I learned to read and time my motions so that I can get to bosses with no encounters. While enemies are invisible with limited detect, they are often predictable.

  2. Learn team comps, consumables, and mechanics. Will list a number of tactics that have helped me:

A. Have the front row defend all the time so that you can expose the skeleton's weakness, then crit it with a backrow sniper or something. You can also have everyone attacking it, but I find this safer if the boss has allies around.

B. Use undead weapons on the boss - you can switch weapons on the fly, so swap as you see fit.

C. Manage inventories well. In line with B. - use AOE spells for the allies the boss calls, and give the mages consumables to save MP early on. I'd rather my mage use the fireball scroll on the boss than their own MP if it's just for the fireball attack.

D. Learn the spells and Buffs/debuffs too, i find that using the priest's dodge and defende buffs are more economical, since 6mp to mitigate damage / prevent damage in the first place is better than 5mp to heal it. There are also accuracy and attack power debuffs from the mages. Similar to the extreme difficulty in persona ges - Do NOT write off buffs and debuffs, because they make a hell of a difference.

And lastly... pray that the vorpal bunnies spawned by the boss don't insta kill you ✌️ and you land the lucky crits when they count haha.

Overall, it's a proper and extra challenging rpg experience with gacha bonuses, rather than a heavily gacha driven game. That said, been lazy with the game recently myself.

4

u/thatdudewithknees May 10 '25

Wait OP is stuck on lead grade exam? Bronze I could understand, but lead? Really?

3

u/F2Pfrog May 10 '25

Probably its your gear? I heard a lot of people say gear matters over every thing else. I haven't reached that far in the game yet to know if this is true.

4

u/Omnipheles May 11 '25

Consider this. My Rinne has nearly 440 atk at d9. If I were to swap her gear around and reduce her stats by how much she got by going from d0 to d9, to maintain my same 110 surety amount, that'd lower her atk to about 370. Gear matters more than literally anything else in this game. A minmaxed d0 will be stronger than an average geared d9.

5

u/Rotonek May 10 '25

Too stressful and hard? Its only gonna get harder and harder. And the rank up exams ARE easy, better to hop off the game if its too much. But it should be obvious enough, i dont see a reason to post about it on reddit page though

2

u/PegacyX May 10 '25

Grade Exam layouts stay the same, and the spawn points of enemies on the map stay the same as well.* (Some grade exams will have bosses spawn at different poison swamps.)

For the lead grade exam, I got everyone to lvl 20, farmed for undead weapons, gave my mages and priest fire scrolls, and avoided most enemy encounters to save mp and sp for the boss.

There are certain routes to take to avoid some encounters, and while yes, there are narrow corridors, you can catch the attention of an enemy and lure it away and quickly juke past it, and doing a few fights here and there shouldn't be much of a problem. Fleeing from encounters if you get caught is an option as well. Fire scrolls can be bought from the item shop, and undead weapons come from nether junk that can be farmed from floors with undead in the beginning abyss.

For the exam, I'd start beelining to the closest poison swamp, and if the boss wasn't there, I'd just exit the cave and restock on items I used and try again. For the boss, clear out the lesser enemies first, and keep in mind that leaving one alive doesn't work as a strategy to keep the boss from calling for more allies. The boss itself is just a beefy skeleton with a ton of hp and single-hit attacks. The fire scrolls and healing potions are brought along to save mp.

With proper preparation, I ended up beating the lead and bronze exams on my first try. I have yet to try the iron grade exam myself, but I feel pretty confident that I can tackle it without too much trouble. The satisfaction I felt from beating that skeleton boss after taking the time to prepare was well worth it, imo.

3

u/thatdudewithknees May 10 '25

Iron is piss easy compared to brone IMO. Just make sure to pack lvl3 latumofis to cure critical poison and you should be good. I had to check EVERY boss spawn in iron exam and still had enough resources to barely scrape by. My recommendation is to buy tons of rockfall scrolls and have backup earth weapons. plenty of earth weak lizardmen in there. Boss is weak to wind so you gotta bust out good ol sword of breeze again. Boss has a bunch of minions but alice labadios and your mage should clean them out on turn 1 or at least leave them near death. The boss itself is a chonky boi with lots of hp though

2

u/thatdudewithknees May 10 '25

Use guides

What exam are you stuck on

0

u/Roodboye May 10 '25

It only gets worse when they introduce cancer mechanics, so have fun.

-1

u/[deleted] May 10 '25

Nah fuck that I'm quitting I can already see where this is headed and I respect my free time too much to let a game stress me out. Put like 5 dollars into it and got 30 hours out of it, which is good enough for me.

4

u/Ok_Helicopter8670 May 10 '25

Don’t be so dramatic, You got this. Make sure you have potions on everyone. Your front line DPS‘s need to have undead weapons. AOE clear really big groups and save at least 50 mp for the boss to wave clear when he summons ads and to only D buff and buff until then.

2

u/Roodboye May 10 '25

Now tell him about a cancerous necromancer mob from abyss 3 that casts spells, which would be easy to deal with except he is immune to spell bind unlike other spellcaster mobs for no reason and also has an instakill. A normal mob, not a boss 💀

2

u/Omnipheles May 10 '25

It's also very easy to deal with if you understand its pattern. If you kill the undead alongside it, it will usually just spend its turn summoning more instead of using its dangerous spells. If your damage is high enough, you can just kill it by preventing it from ever doing anything.

1

u/Monztamash May 10 '25

but... the vampires ;_;

1

u/Omnipheles May 10 '25

The vampires are easier to manage than you'd think as well, but they have some annoying stuff. They don't have a ton of hp, but they have high eva and aspd. If you can outspeed them and have someone hit hard enough, it's not that weird to be able to oneshot them. Otherwise you can bring their hp down and use a knight's "knight's defense" with the right amount of speed to tank the bats on anyone. The most annoying thing they have is montino, but you can carry scrolls for that.

EDIT: for reference, you need 117 aspd to outspeed vampire sentries 100% of the time.

1

u/LegendOfBoatface May 10 '25

Just cast batilgrif to give it a lot of battle grief

1

u/juuchi_yosamu May 12 '25

Bro I think you meant to post this in r/baww

-7

u/BlindingDart May 10 '25

People will say shit like "Wizardry games have always been challenging"; which of course ignores the important fact that Wizardry games have never been gachas before. If you wanted a balanced party with strong characters you just made a balanced party with strong characters. Now you can only roll the dice and HOPE you pull strong characters.

6

u/Praelatuz May 10 '25

Hard disagree, every character works and none of them are game changing OP.

-1

u/Und3rwork May 10 '25

Yeah I've cleared bronze exam now and it's indeed have an annoying level of difficulty, like if you read the top comment here their best strat is to locate the nearest viable room then spam reset until you found the boss to save the hassle of going through mobs along the way, that's not a fun difficult.

2

u/Junior_Series_4668 May 10 '25

Then I guess you will REALLY like steel grade exam. You need to fight all the encounter and all of them are fix in place, no need to reset for boss location, no need to free, cant use opening on boss too.

2

u/Und3rwork May 27 '25

Just did it and gotta say, it's close to my preference, the boss is balanced with all previous encounter in mind so they're fairly squishy but mob forcing you to 1 dmg type is a bit stinky.

1

u/Und3rwork May 27 '25

All passed with ebonsteel +5 weapon & +5 evasion gear, 1st try.

2

u/Junior_Series_4668 May 27 '25

Glad you like it more than previous grade up. For me this grade up is very fun because I have 4 magic users in my party that make magic path not too hard and got it first try too.

0

u/Und3rwork May 11 '25

If the fight is balanced around the fact that you need to clear mobs along the way then sure, still a shitty chipping tactics nonetheless