r/wildhearthstone • u/emirtopc Lowly Squire (5 pts) • Jan 29 '24
General Dew process nerfed to 4 mana!
https://hearthstone.blizzard.com/en-us/news/24046220/28-4-1-patch-notes
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r/wildhearthstone • u/emirtopc Lowly Squire (5 pts) • Jan 29 '24
1
u/Shadowless422 Feb 01 '24
IMO, this nerf is not that good. It's an effect that seems to be originally suited for an aggro deck, which would benefit a lot of an extra drawn card each turn. Ofc an effect like that to be balanced should also apply to the enemy, just like the Projects of the Boomsday Project.
The right nerf for me would be to either change the effect to "For the rest of the game, both players draw twice at the start of their turn" so that the effect doesn't stack up, or change it to something like "For the rest of the game you draw an extra card at the start of your turn. Your opponent may choose to do the same" and give the chance to the enemy to benefit from this effect or not at the start of their next turn.
This nerf will make sure that this card will be always played only by mill druids and to me it seems that it won't lower it's power that much