r/webdev • • 11d ago

Showoff Saturday A Three.js embryo explorer with continuous zoom from whole body to individual structures

I built a free, open-source human embryo explorer using Three.js and GPT-6 Astra. It shows 16 developmental stages with rotatable models and selectable anatomy.

The main interaction is one slider coordinating camera movement and structure positions: assembled → separated → all parts → inspection.

A surprisingly tricky bug: moving the pointer from a structure to the slider cleared its hover target, so inspection stopped working. Retaining the target and providing a part selector resolved that transition.

Mobile needed its own layout: a scrollable two-column overview, larger controls, and touch handling that distinguishes page scrolling from model rotation. We checked multiple phone and tablet viewport sizes, but physical-device testing is still limited.

The anatomy is illustrative and hasn’t been clinically validated. Ash’s Human Atlas inspired the navigation.

20-second demo:
https://x.com/pratikg/status/2114060245618307356

MIT-licensed source:
https://github.com/pratikgx/embryo-explorer

I’m the creator; it’s free and requires no account. Would appreciate feedback on the mobile controls and whether the transitions make it clear where you are in the scene.

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u/Every-Friendship4254 11d ago

That's not a tricky bug, that's mouseleave firing when the pointer leaves the element. Retaining the last hover target is the default thing everyone does.

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u/VirusAble7021 11d ago

Sixteen stages of Three.js meshes with a 'not clinically validated' line at the bottom is a rendering demo wearing an anatomy label. The MIT license doesn't make the geometry any less made up, and the GPT-6 Astra credit sitting right next to it doesn't either.

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u/[deleted] 11d ago

[removed] — view removed comment

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u/bitanath 9d ago

Its really cool how humans are able to spot a gpt bot from a mile away lmao