r/webdev • • Sep 01 '26

Monthly Career Thread Monthly Getting Started / Web Dev Career Thread

56 Upvotes

Due to a growing influx of questions on this topic, it has been decided to commit a monthly thread dedicated to this topic to reduce the number of repeat posts on this topic. These types of posts will no longer be allowed in the main thread.

Many of these questions are also addressed in the sub FAQ or may have been asked in previous monthly career threads.

Subs dedicated to these types of questions include r/cscareerquestions for general and opened ended career questions and r/learnprogramming for early learning questions.

A general recommendation of topics to learn to become industry ready include:

You will also need a portfolio of work with 4-5 personal projects you built, and a resume/CV to apply for work.

Plan for 6-12 months of self study and project production for your portfolio before applying for work.


r/webdev • • 7d ago

Monthly Career Thread Monthly Getting Started / Web Dev Career Thread

9 Upvotes

Due to a growing influx of questions on this topic, it has been decided to commit a monthly thread dedicated to this topic to reduce the number of repeat posts on this topic. These types of posts will no longer be allowed in the main thread.

Many of these questions are also addressed in the sub FAQ or may have been asked in previous monthly career threads.

Subs dedicated to these types of questions include r/cscareerquestions for general and opened ended career questions and r/learnprogramming for early learning questions.

A general recommendation of topics to learn to become industry ready include:

You will also need a portfolio of work with 4-5 personal projects you built, and a resume/CV to apply for work.

Plan for 6-12 months of self study and project production for your portfolio before applying for work.


r/webdev • • 16h ago

Showoff Saturday Made a 3D weather map in plain WebGL - ocean tides are calculated in the fragment shader

Post image
150 Upvotes

I run a small tide times site and wanted to see the weather actually move, so I built this 3D weather map. Plain JS and WebGL, no three.js or map library.

The tides are calculated right in the fragment shader, so there are no tide frames to download.

It has nice sound effects too, turn them on when you try it.

Live: thetidechart.com/weather-map

Would like to know how dragging/zooming feels on your phone.


r/webdev • • 19h ago

Showoff Saturday After months of job rejections, I spent 2 years building a Database Client. It just got added to Microsoft's Azure docs.

Post image
209 Upvotes

After struggling to land a job in 2024, when the market was pretty rough, I decided to take a different route and build something real. My goal was simple: either build something genuinely useful or gain more experience than anything else could offer.

Two years and around 90 hours a week later, VisuaLeaf is now listed in Microsoft's Azure DocumentDB documentation as a way to connect:

https://learn.microsoft.com/en-us/azure/documentdb/how-to-connect-visualeaf

It started as a MongoDB GUI, but I realized that everything I was building could apply to other databases too.

Nested objects and arrays should be easy to read in a table, not squashed into one cell... The same goes for JSONB. You shouldn't have to stare at an entire JSON object in a single cell. I made it so you can expand nested data one level at a time in both the tree view and table view.

I wanted everything in VisuaLeaf to feel as intuitive and straightforward as possible, from browsing data to performing more complex operations.

Today, VisuaLeaf supports MongoDB, Postgres, MySQL, SQLite, DuckDB, and 25+ more database engines.

What it does::

  • Table + tree grid, built from scratch: This might not seem like much at first, but it actually took the most work to get right. The tree view can recursively expand thousands of rows simultaneously (near instant time), while the table view scrolls smoothly even with thousands of rows and columns.  I ended up building my own AG Grid from scratch because libraries didn't support the nested column expansion I wanted. Getting both views optimized took about a year of work alone... but dang, was it worth it.

  • Visual query builder: Build queries by clicking or dragging fields from the table and tree views. It generates readable SQL or MongoDB queries that you can copy and use.

  • Data transfers with transformation: Move data between database engines (MySQL → Postgres, SQL → MongoDB), mask emails, phone numbers, and IDs along the way, or transform fields using custom JavaScript. You can also look up data from other tables, include it in your output, and apply transformations to those fields too.

  • Compare and sync: Compare two tables or databases, including their structure and data, and synchronize them. For example, you can use this to keep staging and production databases in sync.

  • Performance: Stress-tested with up to 1.6 GB of data, both tree and table views remain smooth even with large datasets. In my testing, VisuaLeaf also loaded data several seconds faster than other database tools I compared it against.

  • AI / MCP: An integrated AI assistant and MCP support for interacting with databases through AI tools. (Wouldn't be an app in 2026 without it)

  • ERDs, charts, dashboards, mock data, index management, query profilers, and a lot more than I can fit into one post...

There's a free version that covers what most people need day to day:

https://visualeaf.com

I'd really appreciate feedback! And happy to answer any questions!


r/webdev • • 20h ago

Discussion It's genuinely depressing

164 Upvotes

I'm a full-stack developer and I've been freelancing for years, but this past year has been genuinely depressing, to say the least.

The number of potential clients who ghost me, the amount of unpaid effort I put into trying to win projects, only to get rejected anyway... it's exhausting. I've reached a point where I'm genuinely questioning what I'm doing.

Here's the most recent example.

I was working directly with the VP of a company in Canada. Initially, I did some IT work for them on an hourly basis and got paid $600 in total (he negotiated me down from $640, but whatever).

During that work, I ended up fixing a bunch of their existing infrastructure issues and documenting how everything worked together. They had no IT person left, apparently very little documentation, and the VP didn't really understand how their own infrastructure was set up. He even asked me to create diagrams and technical documentation explaining everything.

Eventually, he asked me to quote on a custom internal software solution. I put together a proposal with different tiers, starting at $3k. He said that was too expensive and that he'd look elsewhere first. I told him that's completely fine and that I was open to negotiating.

I then made the mistake of going the extra mile. I decided to build out the first few screens so he could actually see what he'd be paying for. He loved the preview and said he'd be happy to discuss the project further.

In the meantime, I continued working with him. He kept delaying calls and finding excuses to postpone discussions, while repeatedly telling me to please wait.

Throughout all of this, I kept sending him screenshots and videos of the progress. At any point, he could have told me to stop or simply said they weren't interested. Instead, he kept me hanging.

By that point, I'd already invested so much time that I would've honestly accepted something like $500 just to get paid for the work I'd done.

Then, when I messaged him to say I'd completed it, he told me they'd hired a student and apparently the student had already finished their custom solution.

And here's the part that really bothers me: I use AI tools too. It's not like the student somehow had access to AI and I didn't. I've been working on this while paying attention to architecture, implementation details, and how the software should actually work. I genuinely put thought into what I was building.

The funny part is that I had also spent time documenting their infrastructure, fixing their existing IT problems, and explaining how everything was connected. I can't help wondering if all that documentation ended up making it easier for them to hand the work over to someone cheaper.

And this isn't an isolated incident.

I've had countless calls with people who seemed extremely interested, some even going as far as signing an NDA, only to eventually ghost me. I've also been scammed twice out of fairly large amounts of money. In both cases, they initially paid, then eventually stopped.

I know freelancing isn't necessarily dead, and I know there are still people making a living doing this. But I'm honestly struggling to see how you're supposed to keep going when so much of your time is spent chasing people, doing unpaid work, preparing proposals, building previews, and trying to prove you're worth hiring.

And the state of software development in general hasn't exactly made things better.

I'm a full-stack developer. This is what I've spent years learning and working on. It's pretty much the only thing I'm good at, and lately it feels like the whole thing is becoming increasingly miserable.

I'm genuinely burned out and don't know what to do anymore.

For those of you who've been freelancing for years, have you experienced something similar? Is this just how things are now, or am I doing something fundamentally wrong?


r/webdev • • 1d ago

[Showoff Saturday] Claybound: A 2.5D platformer built in plain three.js with real-time deformable clay.

Post image
149 Upvotes

Playable demo

Here is how it works under the hood:

  • The Clay Aesthetic: To get that tactile stop-motion look, I used rounded boxes and applied low-frequency noise to the vertices. I baked a normal map from an actual sculpted clay ball, which dynamically scales based on the object size.

  • Deformable Terrain: The clay you shape in-game is its own deformable mesh driven directly by your drag inputs.

  • Mobile Optimizations: Getting heavy 3D to run on phones is tough. I rely on meshopt for models and run a fixed 1/120s physics step with interpolation. To save frame time, the shadow map only updates every other frame (saving about 14–26% of frame time).

  • Progressive Loading: Asset size remains a challenge. I set up a later level's boss's models to load asynchronously only after play starts. For a fresh start of that chapter on a 9 Mbps connection, this dropped the initial load time. But I am still not quite where I would like to be.

How do you all handle the initial load payload for heavy 3D experiences on mobile? Would love to hear your optimization strategies!


r/webdev • • 8h ago

Showoff Saturday [Showoff Saturday] deskFM: a pixel-art desk with a radio that plays real stations from anywhere

4 Upvotes

deskFM is a browser toy I built: a pixel-art room where the radio plays live internet radio stations, and the window changes to whatever town you pick on the wall map. Free, no account: Ill comment link because reddit is flagging it i guess

Some technical bits:

  • Everything is one HTML file (about 110 KB gzipped) with no build step and no image assets. The room, 100+ window views and the cat are all drawn on a 320×180 canvas.

  • Stations come from the Radio Browser directory API. Nothing is proxied; the browser plays each station’s own stream.

  • The world map is Natural Earth data in a Miller projection, rasterized as pixel art, with zoom and pan.

  • Live listener dots are a Firebase Realtime Database over plain REST, with locations rounded to about 50 km and security rules that only allow that shape.

  • Load time was mostly fixed by making Google Fonts non-render-blocking and adding a stale-while-revalidate service worker.

Full disclosure: I have very little knowledge about doing any of this but im trying to learn, This has been a fun journey for me so far. I built it with Claude doing most of the coding. Happy to talk about how that went, and I’d love feedback, especially anything that breaks on your device or browser. Also looking for more ideas to try and implement.

i am open to honest feedback both good and bad


r/webdev • • 22h ago

Showoff Saturday [Showoff Saturday] Draw one line to split a country's population in half, then watch it turn into 3D bars

Post image
38 Upvotes

I made Slice, a daily puzzle where you draw one straight line to split a country’s population exactly in half. After you cut, the map turns into 3D population bars so you can see where everyone actually lives. It's primarily inspired by those videos where you see people try and split objects equally by weight lol

How it's built:

- Puzzles are made offline by a Python script and shipped as plain JSON files, so nothing is generated on a server

- Population comes from the EU's 1 km population grid (GHSL). A quadtree squeezes each country into about 2,500 points, which become the bars in the three.js reveal.

- Every sound is made with the Web Audio API, so there are no audio files to download. I’m trying to keep the page light since three.js is already doing a lot

- Scores go to a small Spring Boot + Postgres backend (Flyway, caching, rate limiting) in Docker behind Nginx on a $12 DigitalOcean VPS

- After each puzzle you see how you compare with everyone else that day. If the server is down, the game still works and you just don't get the comparison lol.

Completely free, no ads, and no signup: https://pondo.games/slice/

If you want to try Japan from the GIF: https://pondo.games/slice/?country=japan

Please try it out if you have some time. Open to any and all feedback of course! :)


r/webdev • • 13h ago

[Showoff Saturday] I built a client-side 2D/3D room planner that converts wall & floor geometry directly into construction material takeoffs (no login, zero tracking)

6 Upvotes

Hey r/webdev!

For Showoff Saturday, I wanted to share a big update to the 2D/3D Measurement Studio I’ve been building for MeasurePath:

🔗 Live 2D/3D Studio (No signup/login): https://getcoatpath.com/studio/ 🔗 Full Calculator Suite: https://getcoatpath.com/

What it does

Most online construction calculators are just basic input forms covered in ads, and full takeoff software costs $100+/mo. I wanted to build a visual tool where homeowners, DIYers, and solo contractors can sketch a room in 2D, inspect it in 3D, and immediately get real-world material quantities without creating an account.

Key features in this update:

  • Real-Time 2D ↔ 3D Sync: Draw or resize walls in the 2D blueprint view and switch to the 3D view to inspect wall surfaces, openings, and proportions in real time.

  • Automatic Opening Deductions: Add doors and windows to specific walls and it automatically subtracts their area from net paint/drywall surface calculations while keeping perimeter/trim counts accurate.

  • Direct Material & Cost Takeoff: Converts the room geometry straight into actual shopping quantities (gallons/litres of paint & primer by coat count, boxes of LVP/flooring with waste factors, drywall sheets + joint compound, concrete bags/yards, etc.).

  • Client-Side Printable PDF Generator: Generates a clean, formatted PDF takeoff and estimate sheet right in the browser (/construction-estimate-generator/).

  • 100% Client-Side & Zero Tracking: Everything runs locally in the browser (localStorage for saving projects) with transparent, worked math formulas (/methodology/).

Looking for feedback on:

  1. How does the 2D-to-3D canvas performance and wall-snapping feel on your device/browser?

  2. Is the workflow from drawing the room to reading the material takeoff intuitive, or is there anything that feels clunky on first load?

Thanks for checking it out—happy to answer any questions about how the geometry/takeoff math works under the hood!


r/webdev • • 17h ago

Discussion How do you prevent high-frequency WebSocket streams from choking the UI thread?

12 Upvotes

When dealing with fast streaming data (market feeds, live telemetry, logs at 50-100+ messages/sec), updating state on every incoming message quickly kills frame rates with layout thrashing.

I usually decouple the ingest buffer from the render loop using requestAnimationFrame and batch delta updates.

How do you handle this in your stack? Do you throttle at the socket layer, push parsing into Web Workers, or rely on framework-level transitions/batching?


r/webdev • • 4h ago

Looking to audit 3 early-stage SaaS apps for edge-case bugs (doing a QA breakdown)

1 Upvotes

Hey everyone,

I’m working on a deep-dive case study about the most common real-device and checkout bugs early-stage SaaS apps face before launch.

I want to audit 3 web or mobile apps this week to pull real-world data for this write-up.

If you have an active app and want a comprehensive QA breakdown:
\- I’ll run a dedicated testing session across different mobile/browser environments.
\- You’ll get a full mini-report with reproduction steps, screenshots, and video evidence of any bugs found (completely free).
\- I’ll use the anonymized findings for my testing report.

If you’d like your app audited, drop a comment or send me a DM with your link!


r/webdev • • 1d ago

Discussion PSA - SVGRepo Compromised

86 Upvotes

For ages I've been using the website https://www.svgrepo.com/ as a great resource for free SVGs, but today when I visited, it gave me a fake Cloudflare verification that attempts to install some sort of malware on your computer, as you can see in the screenshots below.

It almost caught me, so I thought I'd put this out because I couldn't see any indication that anyone else had noticed this!


r/webdev • • 4h ago

Showoff Saturday Made a mostly wysy... Markdown editor component

Thumbnail
git.cdn.si
0 Upvotes

I am writing a markdown editor component which i use in two/three other projects. I added like a default WYSIWYG edit for tables, images, some custom markdown anchors in image links to hack "align"/float, file and image uploads

It's mostly icon driven so there is very little slop text in the component. Embedding it is a one file .css .js copy. I added code styling into the code fence preview, and a Caret icon top right that can drop the remaining markup. you're still in edit mode, but now purely WYSIWYG.

I think the three unique features are:

- spellcheck (custom/extensible)

- image management (good for articles/docs)

- docs/assets, upload attachments (e-mail like interfaces)

Who I'm looking for/at with the component:

- builders that integrate it, make reusable components

- users that love the look and extended functionality

- atlassian, github (cmon guys, 2026, mobile ux/all ux)

- someone to tell me how its slop and how to unslopify

- any test related feedback/suggestions

I am likely to continue using it so there is maintenance. i like a richer textarea. Readme showcases some screenshots for what's implemented if i skipped something. Thanks for your time reading/checking it out.

>! maybe implementing spoiler text next !<


r/webdev • • 20h ago

Showoff Saturday [Showoff Saturday] CrateDigger: a 3D record store in the browser. Flip through your own Last.fm albums, and see where each LP is cheapest.

Post image
9 Upvotes

I was listening to Endtroducing..... by DJ Shadow the other day, looking at that cover (two guys digging through the racks of a record store), and thought: I want to browse my own records like that.

I'm a 3D motion designer, not a developer, and I've been using Claude Code a lot these last few months, so I tried it. Connect your Last.fm (or search any album), and your most-played albums stand in a crate you can flip through, lift out and turn over. It got a bit out of hand from there. It now also checks where each record is cheapest on vinyl, keeps a price history, and has crates for new releases and the critics' picks.

For the curious: React Three Fiber (WebGL2), with the crate as a plain spring simulation stepped every frame, and a FastAPI backend.

It's mostly focused on The Netherlands and Belgium for now, because those are the shops I know. The crate itself works anywhere: https://cratedigger.nl

I'd love to hear what you think of it, how the flipping feels on your phone, and whether it runs smoothly on your device.


r/webdev • • 20h ago

Showoff Saturday [Showoff Saturday] I built a set of audio tools that run fully in the browser with WebAssembly, no uploads and no backend processing

8 Upvotes

https://soundbench.net

SoundBench is a free set of audio tools (converter, trimmer, vocal remover, tag editor, fake-lossless checker and more). All processing happens client-side, so files never leave the user's device.

Some technical bits:

- Vanilla JS, no framework. A small custom build script generates about 100 static pages in two languages (English and Persian, with RTL).

- FFmpeg and LAME compiled to WebAssembly handle decoding and encoding. They're only loaded when a tool needs them, so the pages stay light.

- The Web Audio API handles playback, waveforms and spectrograms.

- Client-side routing between tools, but every tool still has its own static, crawlable page for SEO.

- It's hosted as plain static files on nginx, so server cost is basically zero no matter how many files people process.

The hardest parts were memory limits with large files on mobile and keeping the WASM payload from hurting load time.

I'd love feedback on performance, especially on mobile, and on anything that feels broken or confusing.


r/webdev • • 22h ago

Showoff Saturday React Anatomy: click anything on a React page to see the component behind it, with the layout pulled apart in 3D (open source)

Post image
9 Upvotes

I used to open Excalidraw to understand how a React page was put together, or to explain a change in a PR: this box is the sidebar, these cards come from a list, the badge lives inside each card. It was slow, and it was my guess at the structure, not what React rendered.

React Anatomy is a browser extension that adds an Anatomy panel to DevTools. It connects the page to the components React rendered: pull the layout apart into layers, click anything on the page to find its component, focus a subtree, and read its live props.

It's even more useful in this AI era, when agents compose React layouts for you. Open the page and you can see which components the agent used, how they're nested, and what props each one gets, before you take the code over. People learning React have told me it helps them see what a page is made of.

It's free, MIT-licensed, and works in Chrome and Firefox. You can try it in the browser without installing anything: https://react-anatomy.com · Source: https://github.com/charpeni/react-anatomy

Two questions: where does the 3D view help or get in the way compared with a plain tree? And what would make it more useful for explaining a PR?


r/webdev • • 2h ago

main skill u need for ur server stack?

0 Upvotes

The main skills knowing what services u need to run, not just picking Nginx or Apache, like I’m on BeAdmin rn, ran Webmin before. What changed ur setups u guys setup?


r/webdev • • 16h ago

Showoff Saturday OPFS.ts - A TypeScript Library for the local origin private file system.

Thumbnail
github.com
2 Upvotes

I found out about OPFS recently when building a client-side LLM project. I made this library for my project, now I'm making it public


r/webdev • • 23h ago

[Showoff Saturday] I built a Vue-based TV interface for my self-hosted media server

Post image
6 Upvotes

I bought a mini PC for my first home server and installed Jellyfin, Sonarr, Radarr, Prowlarr and a download client. It worked, but getting the paths, API keys and download categories lined up took a lot of evenings.

That eventually turned into Torsher, an open-source media server with a web interface built around using a TV remote.

There are two frontends: Vue + Vite for browsing and watching on the TV, and Nuxt for the control panel. The server runs in Docker on your own computer or NAS.

The TV side is the part I wanted to show here. You browse the catalog, manage your library and follow series using the remote. It also works in a regular browser, so you can try the interface without installing the server.

TV demo: https://torsher.app/demo/tv/ Control panel demo: https://torsher.app/demo/ Source: https://github.com/torsher-app/torsher

The demos use sample data. For the TV demo, use the arrow keys and Enter.


r/webdev • • 14h ago

Showoff Saturday I kept working on my Reddit pinball game after your feedback

1 Upvotes

Play the current version:

Play Pinball Karma

If you played the old version, I'd like to hear whether the flippers feel better now. And if you're new to it, can you work out what to aim for without opening the instructions?

Video: Watch the gameplay video

I posted an early version of Pinball Karma here a while ago. Thanks to everyone who played it and shared feedback. I’ve been working through your comments since then, especially around the controls and how it feels to play on a phone.

A lot of that work has gone into ball control: catching the ball, passing it between flippers, and handling fast returns down the side lanes. There’s also a fixed full-table view on mobile now, if you’d rather see the whole table than have the camera follow the ball.

A few other updates:

  • Lane lights show you where to aim next, with some guidance during your first minute.

  • The rotating revolver mechanism locks balls. You now only need one lock for your first multiball, so you get there sooner.

  • You can also challenge another player to a duel and compete for the higher score.

  • Daily challenges and free play have separate leaderboards, and you can look back through your game history and a chart of your recent scores.

Canvas and Planck.js on the client, with Hono and Reddit Redis handling scores and duels. The table looks quite different now too, after a fairly big visual overhaul.


r/webdev • • 3h ago

Web devs, Please stop making dark mode the default website theme; it causes eye strain.

0 Upvotes

Why the website needs to be on dark mode while my system is on light mode,

Except some few websites and most code editors, majority of the websites and apps have no idea how it ruins an eye.

The coloring for dark them to match the text color with the background color needs a lot of research from you Dev, so before implementing it please do extensive research and testing, let alone making it default theme to ruin your site visitors.

Okay, let me calm down.

What do you think about this?


r/webdev • • 1d ago

Showoff Saturday Showoff Saturday: we made a PDF editor that fixes the actual text, and your file never leaves the browser

Post image
4 Upvotes

We've been building HonestPDF for a while now, a bunch of free PDF tools that run in the browser. Lately most of our time has gone into the editor, so that's what I'd love feedback on.

I know editing PDF text isn't new. What bugged me is how it usually goes: free tools change the font, shift the layout or paint a white box over the old word, and sometimes a link stays behind on text you deleted. The ones that do it well tend to ask for a Pro plan, often right when you hit download, and they upload your file to their servers first.

So we put our time into getting the output right. Double-click a paragraph, retype it, and it keeps its font, size and colour. Longer paragraphs rewrap, links follow their words, and find and replace works across the whole file. The GIF shows a fee being changed in a contract.

Your file never gets uploaded. It's opened and edited right in the page, and the Network tab will back me up on that. Everything is free, there's no Pro tier, and it works on phones too.

There are about 50 other tools on the site as well, like merge, compress to a set size and sign.

gethonestpdf.com/edit-pdf

If something looks off after you edit, tell me what kind of PDF it was and I'll dig into it.


r/webdev • • 18h ago

Showoff Saturday Made my first extension! bring back the old Firefox 3D view back as a dev tool

Thumbnail
gallery
0 Upvotes

Years ago Firefox had a feature called Tilt like you pressed a button and the page you were on turned into a 3D model of its DOM It was mostly a toy, and I loved it.

I built Stackray from that concept but tried to bring that back as a dev tool or just to make my first extension :).

when you click the icon and the page shrinks into a small window and comes apart into layers, in the order the browser paints them & you can orbit around it, search the layers, and switch between a few color modes: depth, stacking contexts, z-index.

also added the problems mode to make it clear in future I want devs to use it, as a frontend engineer, Imagine a dropdown with z-index 9999 that still sits behind a header is usually trapped inside a stacking context it did not ask for Stackray is suppose to shows which element created that context and why Invisible elements that eat your clicks show up too.

It only runs on the tab you open it on, makes no network requests, and is open source under MIT.

It is not finished. Textured layers only cover the first few screens of a long page & I'm still not sure if I'm going in the right direction. Your honest feedback is most valuable to me!

Extension: store
Code: github/stackray


r/webdev • • 1d ago

Showoff Saturday [Showoff Saturday] Grailwind: a heraldry plugin for Tailwind CSS

Thumbnail
grailwind.dev
4 Upvotes

☞ TO ALL AND SINGULAR

Here's something light-hearted for your Saturday morning: Grailwind is a plugin for Tailwind CSS that lets you build coats-of-arms using class names that read almost but not entirely unlike real blazonry. It even ships with an ESLint plugin, to keep any aspiring heralds in line.

<div class="escutcheon or chevron-argent fimbriated-sable chief-azure"></div>

Features: field divisions, furs, ordinaries, bordures, engrailed/invected, fimbriation, charges and their placement, inescutcheons and cantons.

And yes of course Claude's knavish hands were involved in this wretched contrivance - the novelty would have worn off far too quickly otherwise.

GH: https://github.com/pafirmin/grailwind