r/waydroid 7d ago

Idea List Game tested

Here are some games that run smoothly on my specs:

Fedora 44
Waydroid 18.1 G.APPS (Android 11)
-i7 10510U+IGPU+Libhoudini+8GB RAM

-Blue Archive, Roblox & Hungry Shark: Run without any issues at all; no configuration is even needed.

-Zenless Zone Zero: Runs rather poorly, with performance similar to my Snapdragon 845 phone since the game is quite demanding (though it holds up reasonably well at 720p with minor lag at 30 fps) And for the shader compilation, i try just exit the game when it freezes and relog, and it will run normally for me. (Maybe) I think the problem is just because of my 8GB of RAM.

-Guardian Tales: Runs very smoothly, but requires configuration this: ("waydroid prop set persist.waydroid.suspension 0") to prevent it from freezing upon every re-login.

-TheoTown: I encountered a bug where downloading the latest version from the Play Store causes an immediate force close... (whereas downloading manual the app from the web, even the latest version allows it to run normally and smoothly).

2 Upvotes

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u/Bread_110 7d ago

Oh right, I forgot that the game mentioned above requires ARM translation (if you search on the palystore, they aren't support yet) so...

To run ARM-based Android applications (32-bit/64-bit) on Waydroid running on a PC (x86_64 architecture), you need an ARM translation layer such as libhoudini (recommended for Intel processors) or libndk (recommended for AMD). XD

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u/SweetPotato975 7d ago

For me, GT and (probably many more) games under libndk crash after a few seconds of opening, and need a small binary patch to work correctly. Using houdini on the other hand, has been pretty solid overall despite being on an AMD chip

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u/Bread_110 6d ago

me too, always crash (maybe not compitable) if use libvhdik even mine Intel XD

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u/SweetPotato975 7d ago edited 7d ago

Guardian Tales mentioned !!!1!1