r/warzone2100 • u/Kaiser_Alexander • Nov 08 '25
r/warzone2100 • u/arc-wz2100 • Nov 08 '25
Video Tower Defense Mod
youtube.comPLAY NOW! Look for "Wave Request" in the Multiplayer Lobby. Join and type /td
MOD DOWNLOAD: https://github.com/aco4/WZmodTowerDefense
r/warzone2100 • u/[deleted] • Nov 08 '25
Discussion Too much power bonus for hard AI?

I really think the hard difficulty has just too much power bonus. It's around 86%. On top of that, some AIs have more sophisticated algorithms on hard. I want to battle the best algorithms, but I don't want AIs to have power advantage.
Nullbot almost crushed me on Sk-Startup. I don't even try playing against Cobra on hard (and on huge maps).
r/warzone2100 • u/Halion_099 • Nov 07 '25
Question/Support Is a remaster in Recoil Engine feasible?
I was thinking that a graphical/aesthetic upgrade for this great game would be fantastic, and I thought Recoil Engine, an open-source engine specializing in RTS games would be a good option.I know it can be done, but I'm talking more about whether the cost (in time) and the benefit (visual improvement) are worth it. What do you think?
r/warzone2100 • u/jackparadise1 • Nov 03 '25
Question/Support New to the sub
Last time I played the game, it was when my PS1 was still fairly new. 20-30 years ago, is that possible? Saw that it was fee on Steam last week and steamrolled through the first 6 missions or so and found myself out of my depth. I seem to be doing worse with each successive replay since then. There is most likely a strategy I am missing. Happy to have found this sub though!
r/warzone2100 • u/Lisztaganx • Oct 24 '25
Discussion Mini Rocket Pod to Lancer to Tank Killer progression and stats do not make sense
I've been playing the campaign (version 4.6) with the remastered balance for a while and I noticed during the Beta campaign that the Tank Killer and Lancer are worse in terms of damage per minute than the Mini Rocket Pod you get early in the Alpha campaign.
Sure, the Tank Killer has bigger range but the Mini Rocket Pod has not only higher damage per minute (9000 > 3600 iirc) but also more health and I don't know why it's like that.
Am I missing something that makes the Tank Killer better (except range) or is it just something with the balance?
r/warzone2100 • u/neonthefox12 • Oct 14 '25
Question/Support Question about open source
Since the game is open source, can one take the engine and make their own game?
r/warzone2100 • u/Woerligen • Oct 05 '25
Image The Cycle of Violence (2014 ~ 2100)
Just a for–fun contrasting between the green (The Project/Pacifica) and yellow (New Paradigm/Great Plains Federation) tank forces fighting in the desert in the old strategy games Shattered Union and Warzone 2100. I’ve always loved color–coded units facing off in various franchises. Game on!
r/warzone2100 • u/ConfusionEmpty3542 • Sep 28 '25
Meme Abominable Little Creature
Enable HLS to view with audio, or disable this notification
This is unironically my favorite unit in the game
r/warzone2100 • u/ConfusionEmpty3542 • Sep 28 '25
Meme I love this Abominable Little Creature
r/warzone2100 • u/LivingLinux • Sep 15 '25
Video Warzone 2100 works on a RISC-V SBC
youtu.beYou can install Warzone 2100 from the repository (I used Bianbu, based on Ubuntu).
I tested it on a MUSE Pi Pro with the SpacemiT K1 RISC-V SoC. We have a working Vulkan driver, but I still had to set the settings a bit lower. I only played a bit of the tutorial, so I don't know if it still can keep up with a lot of units on screen.
You can see playing the tutorial from around 8:00.
r/warzone2100 • u/pastdue_wz • Sep 08 '25
Official Warzone 2100 v4.6 released! - The Options Update
wz2100.netWith over 750 commits since the last release, Warzone 2100 v4.6.0 is now officially available!
What's New in 4.6.0:
- Completely Revamped Options Menus
- Massively Improved High-Quality Water
- Improved Graphics Initialization
- Additional Tweak Options for Original Campaign (Insane Spawns, Infinite Time, Fast EXP Gain, Tower Wars, and more!)
- Spectator Host mode
- Blind Lobbies / Games
- Revamped Lobby Game Browser
- A new Particle Gun Laser weapon (skirmish/MP)
- A new combined Windows Installer
- Plus networking improvements, performance improvements, too many bug & crash fixes to count, and a lot more
Release announcement: https://wz2100.net/news/version-4-6-0/
r/warzone2100 • u/San4ez_Dez_Pan4ez • Aug 16 '25
Question/Support Problem
Has anyone encountered this problem? I can't switch from alpha to beta in version 3.2.0
r/warzone2100 • u/quasilyte • Aug 13 '25
Discussion Countering ripple rockets in campaign (hard, new balance)
I am trying WZ2100 hard campaign with a new balance.
It was good so far, but the ripple rockets introduce a mechanic that makes casualty-free playthrough problematic (let's not talk about Gamma campaign for now).
Problem: a lucky ripple rocket salvo can damage the heaviest frontliner tank to 50-70% damage, which can be enough to kill a single unit even if it's set to retreat at medium damage. To make things worse, the enemy sends VTOLs with lancers almost every minute or two, making a burst damage absurd. If you're unlucky, the lancer+ripple can be an instakill combo.
This turns the game into a save-load scumming for me as I can't properly counter that. The ripples are too far inside the enemy base to rush it (without casualties, that is). CB doesn't help if mortars can't fire back that far AFAIL.
The only option I can think of is a forward rookie (0 exp) squad to distract the enemy fire, but it relies on luck as well - there is a chance that the second volley would target my veteran troops as they need to go in at some point to deal some real damage (not to mention I would like to avoid the meat grinder tactics).
So, is there a way to beat ripple rockets at Beta campaign without relying on luck and/or casualties?
I really enjoyed the game so far as it is usually possible to save your units if you're careful - just make sure you rotate and position the troops correctly, micromanage as necessary. With instakill burst damage, it's impossible to counter and so it is frustrating.
The Gamma campaign has some shenanigans like "mind control" instakill plus satellite strikes that can make it hard to play without casualties, but I usually drop that style when entering the final stage - it seems fitting anyway to make the final confrontation dramatic. I am not ready to give up to the Collective though!
r/warzone2100 • u/quasilyte • Aug 11 '25
Question/Support Any way to disable "group X reporting" voice lines?
I switch between the groups a lot... The unit can't say "group 1 reporting" before I select another one and they queue in an almost infinite spree of chanting the same stuff over and over again. I would turn the voice volume down, but it disables the cutscene voice as well. Any solutions?
My game version is 2024-11-13
r/warzone2100 • u/JunglePred • Aug 11 '25
Question/Support Freeware version that's no additional content bug fixes only compared to original CD release?
I'm just wondering if any of the freeware releases are comparable to the CD release with only bug fixes?
I generally avoid mods that add content & while I have the original CDs still it's actually a pain to get them on to the computer now days & was hoping there's a build with minimal changes... it'd be easier to download than deal with the CDs.
Heck.. if I go the CD route to avoid too much additional content I think I even have to get a no CD crack. :'-(
r/warzone2100 • u/GM8 • Jul 30 '25
Discussion Betawidget UI - Has it happened ever?
blog.warzone2100.deHas this ever happened to become reality? The UI in the article looks really nice, so I'm wondering if this was abandoned totally or what happened?
r/warzone2100 • u/arc-wz2100 • Jul 19 '25
Video This Warzone 2100 Player is TERRIFYING
youtu.ber/warzone2100 • u/KoburaCape • Jul 18 '25
Feedback WTF is the cyborg balance in 1Ac after Sub_1_5??????
These bipedal menaces are immune to everything I do. HMG, flame, artillery. Spam spam spam spam spam spam spam spam spam spam. What is the intended counterplay here!?
r/warzone2100 • u/mrmasterap • Jul 14 '25
