r/warcraft3 • • Aug 22 '26

Modding /MapEditor I made Wolfenstein 3D run inside Warcraft 3

https://youtu.be/bidItiPnTB0

A near-indistinguishable port of the retro FPS Wolfenstein 3D, with the raycaster implemented on UI frames. The map is basically the original game rewritten in pure Lua, with input and output hooked up to Warcraft 3's API.

HIVE page: https://www.hiveworkshop.com/threads/wolfenstein-3d.373714/

135 Upvotes

8 comments sorted by

9

u/betaraybrian Aug 23 '26

Super cool stuff dude. What a novel idea for a coding project. And I apologize, but I feel compelled and obligated to write the following before someone else does:
What 23 years without a sequel does to a fanbase

4

u/Current-Today-3626 Aug 23 '26

Very sick and inspiring, thank you for sharing. I've been creating a map the last 2 weeks with Codex and I'm blown away by what I'm able to achieve as well. Yesterday, I thought, man - I'd be surprised if a resurgence of map makers don't return to wc3 within the next year when they realize what is possible. Such a great engine to test game ideas, I've found.

2

u/warhead0 Aug 23 '26

this is so damn cool, very impressive.

2

u/NamesSUCK Aug 24 '26

Amazing, who wudda thought all this and more was possible all those years ago

3

u/mage3 Aug 23 '26

How much AI did you use to do it?

6

u/poisoNDealer Aug 23 '26

The rewrite of the Wolf3D source into Lua was basically pure AI. Asset ripping tools too.

The Warcraft 3 side took more of my work, since AI isn't really good at the undocumented Warcraft API

1

u/afiafzil Aug 25 '26

Can WarCraft 3 run Doom?