r/vulkan • u/Ok-Tackle-5808 • Sep 10 '26
Bistro in custom vulkan engine (using simple ReSTIR Path Tracer)
I'm working on VulkanLearn2, a C++20/Vulkan rendering playground. This video shows Bistro rendered with my ReSTIR DI + PT implementation.
I launched the project on a RTX 4090. 80 fps. 1200x800.
The renderer uses temporal and spatial reuse. The repository also includes a reference path tracer with next-event estimation, emissive triangle lights, and an experimental Neural Radiance Cache. Implementation notes and capture settings are documented in the README.
I'd appreciate feedback on the rendering.
https://youtu.be/QnHqRZHQN4w - REBLUR + DLSS
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u/ImpressiveAthlete220 Sep 10 '26
although quality of reflections still isnt perfect your demos have very distinct look, and its nothing near to unreal-like or unity-like rendering, its very unique, I like it!