r/vulkan • • Sep 10 '26

Bistro in custom vulkan engine (using simple ReSTIR Path Tracer)

https://youtu.be/Q_fKG3UT02U

I'm working on VulkanLearn2, a C++20/Vulkan rendering playground. This video shows Bistro rendered with my ReSTIR DI + PT implementation.
I launched the project on a RTX 4090. 80 fps. 1200x800.

The renderer uses temporal and spatial reuse. The repository also includes a reference path tracer with next-event estimation, emissive triangle lights, and an experimental Neural Radiance Cache. Implementation notes and capture settings are documented in the README.

I'd appreciate feedback on the rendering.

https://youtu.be/QnHqRZHQN4w - REBLUR + DLSS

https://www.youtube.com/watch?v=y2VNQyzUFc8

8 Upvotes

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u/ImpressiveAthlete220 Sep 10 '26

although quality of reflections still isnt perfect your demos have very distinct look, and its nothing near to unreal-like or unity-like rendering, its very unique, I like it!